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Acquisitions Incorporated
Eberron: Rising from the Last War
Elemental Evil Player’s Companion
Explorer’s Guide to Wildemount
Guildmasters’ Guide to Ravnica
Icewind Dale: Rime of the Frostmaiden
Lost Laboratory of Kwalish
Mythic Odysseys of Theros
Player’s Handbook
Sword Coast Adventurer’s Guide
Tasha’s Cauldron of Everything
UA: 2020 Psionic Options Revisited
UA: 2020 Spells and Magic Tattoos
UA: 2021 Draconic Options
UA: Artificer Revisited
UA: Fighter, Rogue, and Wizard
UA: Modern Magic
UA: Sorcerer and Warlock
UA: Starter Spells
UA: That Old Black Magic
Volo’s Guide to Monsters
Wayfinder’s Guide to Eberron
Xanathar’s Guide to Everything
Cantrip
1st level
2nd level
3rd level
4th level
5th level
6th level
7th level
8th level
9th level
Artificer
Artificer (UAA)
Artificer (UAAR)
Bard
Cleric
Druid
Monk
Paladin
Ranger
Sorcerer
Warlock
Wizard
Artificer (Revisited): Alchemist (UAAR)
Artificer (Revisited): Archivist (UAAR)
Artificer (Revisited): Artillerist (UAAR)
Artificer (Revisited): Battle Smith (UAAR)
Artificer: Alchemist
Artificer: Armorer
Artificer: Armorer (UA20S3)
Artificer: Artillerist
Artificer: Battle Smith
Barbarian: Ancestral Guardian
Barbarian: Totem Warrior
Bard: Glamour
Bard: Spirits
Bard: Spirits (UA20S4)
Cleric: Ambition (PSA)
Cleric: Arcana
Cleric: City (UAMM)
Cleric: Death
Cleric: Forge
Cleric: Forge (UACDD)
Cleric: Grave
Cleric: Grave (UACDD)
Cleric: Knowledge
Cleric: Knowledge (PSA)
Cleric: Life
Cleric: Light
Cleric: Love (UA20S2)
Cleric: Nature
Cleric: Order
Cleric: Order (UAOD)
Cleric: Peace
Cleric: Protection (UACDD)
Cleric: Solidarity (PSA)
Cleric: Strength (PSA)
Cleric: Tempest
Cleric: Trickery
Cleric: Twilight
Cleric: Twilight (UACDW)
Cleric: Unity (UA20S2)
Cleric: War
Cleric: Zeal (PSA)
Druid: Land
Druid: Land, Arctic
Druid: Land, Coast
Druid: Land, Desert
Druid: Land, Forest
Druid: Land, Grassland
Druid: Land, Mountain
Druid: Land, Swamp
Druid: Land, Underdark
Druid: Moon
Druid: Spores
Druid: Spores (UATSC)
Druid: Stars
Druid: Twilight (UAD)
Druid: Wildfire
Druid: Wildfire (UACDW)
Fighter: Arcane Archer
Fighter: Eldritch Knight
Fighter: Psychic Warrior (UAFRW)
Monk: Four Elements
Monk: Open Hand
Monk: Shadow
Monk: Sun Soul
Monk: Tranquility (UAMk)
Paladin: Ancients
Paladin: Conquest
Paladin: Conquest (UAP)
Paladin: Conquest v2 (UARCO)
Paladin: Crown
Paladin: Devotion
Paladin: Glory
Paladin: Heroism (UABAP)
Paladin: Oathbreaker
Paladin: Redemption
Paladin: Redemption (UAATOSC)
Paladin: Treachery (UAP)
Paladin: Vengeance
Paladin: Watchers
Paladin: Watchers (UA20S1)
Ranger (Revised): Deep Stalker Conclave (UATRR)
Ranger (Revised): Fey Wanderer
Ranger (Revised): Fey Wanderer (UA20S3)
Ranger (Revised): Gloom Stalker
Ranger (Revised): Horizon Walker
Ranger (Revised): Horizon Walker (UARAR)
Ranger (Revised): Monster Slayer
Ranger (Revised): Monster Slayer (UAATOSC)
Ranger (Revised): Primeval Guardian (UARAR)
Ranger (Revised): Swarmkeeper
Ranger (Revised): Swarmkeeper (UAFRR)
Ranger (Spell-less): Fey Wanderer
Ranger (Spell-less): Swarmkeeper
Ranger: Deep Stalker (UALDU)
Ranger: Fey Wanderer
Ranger: Fey Wanderer (UA20S3)
Ranger: Gloom Stalker
Ranger: Horizon Walker
Ranger: Horizon Walker (UARAR)
Ranger: Monster Slayer
Ranger: Monster Slayer (UAATOSC)
Ranger: Primeval Guardian (UARAR)
Ranger: Swarmkeeper
Ranger: Swarmkeeper (UAFRR)
Rogue: Arcane Trickster
Sorcerer: Aberrant Mind
Sorcerer: Aberrant Mind (UASAW)
Sorcerer: Clockwork Soul
Sorcerer: Clockwork Soul (UA20S2)
Sorcerer: Divine Soul
Sorcerer: Favored Soul v2 (UAS)
Sorcerer: Favored Soul v3 (UARSC)
Sorcerer: Giant Soul (UAGSS), Cloud
Sorcerer: Giant Soul (UAGSS), Fire
Sorcerer: Giant Soul (UAGSS), Frost
Sorcerer: Giant Soul (UAGSS), Hill
Sorcerer: Giant Soul (UAGSS), Stone
Sorcerer: Giant Soul (UAGSS), Storm
Sorcerer: Shadow
Sorcerer: Stone (UAS)
Sorcerer: Storm (UAWA)
Warlock: Archfey
Warlock: Celestial
Warlock: Celestial (UARCO)
Warlock: Fathomless
Warlock: Fiend
Warlock: Genie
Warlock: Genie (UA20SCR)
Warlock: Genie (UA20SCR), Dao
Warlock: Genie (UA20SCR), Djinni
Warlock: Genie (UA20SCR), Efreeti
Warlock: Genie (UA20SCR), Marid
Warlock: Genie, Dao
Warlock: Genie, Djinni
Warlock: Genie, Efreeti
Warlock: Genie, Marid
Warlock: Great Old One
Warlock: Hexblade
Warlock: Hexblade (UAWAW)
Warlock: Lurker in the Deep (UASAW)
Warlock: Noble Genie (UA20S1)
Warlock: Raven Queen (UAWAW)
Warlock: Seeker (UATF)
Warlock: Undead
Warlock: Undead (UA20S4)
Warlock: Undying
Warlock: Undying Light (UALDU)
Wizard: Chronurgy
Wizard: Graviturgy
Wizard: Illusion
Wizard: Onomancy (UACDW)
Wizard: Psionics (UAFRW)
Bard [TCE]
Bard [UACFV]
Cleric [TCE]
Cleric [UACFV]
Druid [TCE]
Druid [UACFV]
Paladin [TCE]
Paladin [UACFV]
Ranger [TCE]
Ranger [UACFV]
Sorcerer [TCE]
Sorcerer [UACFV]
Warlock [TCE]
Warlock [UACFV]
Wizard [TCE]
Wizard [UACFV]
Aasimar (DMG)
Aasimar (Fallen)
Aasimar (Protector)
Aasimar (Scourge)
Dwarf (Duergar)
Dwarf (Mark of Warding)
Elf (Drow)
Elf (Eladrin) (UAEaG)
Elf (Eladrin; DMG)
Elf (High)
Elf (Mark of Shadow)
Elf (Shadar-kai) (UAESR)
Elf (Zendikar) (Mul Daya Nation) (PSZ)
Firbolg
Genasi (Air)
Genasi (Earth)
Genasi (Fire)
Genasi (Water)
Gith (Githyanki)
Gith (Githyanki) (UAEaG)
Gith (Githzerai)
Gith (Githzerai) (UAEaG)
Gnome (Forest)
Gnome (Mark of Scribing)
Half-Elf (Drow Descent)
Half-Elf (Mark of Detection)
Half-Elf (Mark of Storm)
Half-Orc (Mark of Finding)
Halfling (Lotusden)
Halfling (Mark of Healing)
Halfling (Mark of Hospitality)
Human (Mark of Finding)
Human (Mark of Handling)
Human (Mark of Making)
Human (Mark of Passage)
Human (Mark of Sentinel)
Siren (PSX)
Tiefling
Tiefling (Abyssal) (UAOBM)
Tiefling (Asmodeus)
Tiefling (Asmodeus) (UAFO)
Tiefling (Baalzebul)
Tiefling (Baalzebul) (UAFO)
Tiefling (Dispater)
Tiefling (Dispater) (UAFO)
Tiefling (Fierna)
Tiefling (Fierna) (UAFO)
Tiefling (Glasya)
Tiefling (Glasya) (UAFO)
Tiefling (Levistus)
Tiefling (Levistus) (UAFO)
Tiefling (Mammon)
Tiefling (Mammon) (UAFO)
Tiefling (Mephistopheles)
Tiefling (Mephistopheles) (UAFO)
Tiefling (Variant)
Tiefling (Variant; Devil's Tongue)
Tiefling (Zariel)
Tiefling (Zariel) (UAFO)
Triton
Yuan-ti Pureblood
Azorius Functionary
Boros Legionnaire
Dimir Operative
Golgari Agent
Gruul Anarch
Izzet Engineer
Orzhov Representative
Rakdos Cultist
Selesnya Initiate
Simic Scientist
Armor of Shadows
Ascendant Step
Beast Speech
Bewitching Whispers
Chains of Carceri
Dreadful Word
Eldritch Sight
Far Scribe
Fiendish Vigor
Gift of the Depths
Kiss of Mephistopheles
Mask of Many Faces
Master of Myriad Forms
Minions of Chaos
Mire the Mind
Misty Visions
Otherworldly Leap
Relentless Hex
Sculptor of Flesh
Sea Twins' Gift
Shroud of Shadow
Sign of Ill Omen
Thief of Five Fates
Trickster's Escape
Visions of Distant Realms
Whispers of the Grave
Concentration
Verbal
Somatic
Material
Royalty
Material with Cost
Material is Consumed
Material is Optionally Consumed
Healing
Grants Temporary Hit Points
Requires Sight
Permanent Effects
Scaling Effects
Summons Creature
Modifies AC
Teleportation
Forced Movement
Has Images
Has Info
Has Token
Ritual
SRD
Abjuration
Conjuration
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Enchantment
Evocation
Illusion
Necromancy
Psionic
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Acid
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Force
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Poison
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Thunder
Blinded
Charmed
Deafened
Exhaustion
Frightened
Grappled
Incapacitated
Invisible
Paralyzed
Petrified
Poisoned
Prone
Restrained
Stunned
Unconscious
Melee
Ranged
Other/Unknown
Str. Save
Dex. Save
Con. Save
Int. Save
Wis. Save
Cha. Save
Str. Check
Dex. Check
Con. Check
Int. Check
Wis. Check
Cha. Check
Action
Bonus Action
Reaction
Rounds
Minutes
Hours
Self
Touch
Point
Self (Area)
Special
Single Target
Multiple Targets
Circle
Cone
Cube
Cylinder
Hemisphere
Line
Sphere
Square
Wall

Abi-Dalzim's Horrid Wilting

8th-level necromancy
Casting Time: 1 action
Range: 150 feet
Components: V, S, M (a bit of sponge)
Duration: Instantaneous

You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren't affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one.

Nonmagical plants in the area that aren't creatures, such as trees and shrubs, wither and die instantly.

Classes: Sorcerer, Wizard
Optional/Variant Classes (legacy): Warlock
Note: Both the Fighter (Eldritch Knight) and the Rogue (Arcane Trickster) spell lists include all Wizard spells. Spells of 5th level or higher may be cast with the aid of a spell scroll or similar.
Source: XGE, page 150. Also found in EEPC, page 15.
Dice Roller