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2020
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2021
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2020
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2016
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View All/Homebrew
2014
Lost Mine of Phandelver
Hoard of the Dragon Queen
Rise of Tiamat
2015
Princes of the Apocalypse
Out of the Abyss
2016
Curse of Strahd
Storm King's Thunder
2017
Tales from the Yawning Portal: The Sunless Citadel
Tales from the Yawning Portal: The Forge of Fury
Tales from the Yawning Portal: The Hidden Shrine of Tamoachan
Tales from the Yawning Portal: White Plume Mountain
Tales from the Yawning Portal: Dead in Thay
Tales from the Yawning Portal: Against the Giants
Tales from the Yawning Portal: Tomb of Horrors
Tomb of Annihilation
The Tortle Package
2018
Waterdeep: Dragon Heist
Lost Laboratory of Kwalish
Waterdeep: Dungeon of the Mad Mage
Krenko's Way
2019
Ghosts of Saltmarsh
Hunt for the Thessalhydra
The Orrery of the Wanderer
Essentials Kit: Dragon of Icespire Peak
Essentials Kit: Storm Lord's Wrath
Essentials Kit: Sleeping Dragon's Wake
Essentials Kit: Divine Contention
Baldur's Gate: Descent Into Avernus
Locathah Rising
Eberron: Forgotten Relics
Rick and Morty: Big Rick Energy
Infernal Machine Rebuild
2020
Wildemount: Tide of Retribution
Wildemount: Dangerous Designs
Wildemount: Frozen Sick
Wildemount: Unwelcome Spirits
Theros: No Silent Secret
Icewind Dale: Rime of the Frostmaiden
2021
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Ravenloft: The House of Lament
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Name
Storyline
Levels
Published
Lost Mine of Phandelver
Starter Set
Level 1–5
July 15th, 2014
[+]
Introduction
Running the Adventure
Background
Overview
Adventure Hook
The Forgotten Realms
Part 1 — Goblin Arrows
Goblin Ambush
Cragmaw Hideout
Part 2 — Phandalin
Encounters in Phandalin
Important NPCs
Town Description
Redbrand Ruffians
Redbrand Hideout
Part 3 — The Spider's Web
Triboar Trail
Conyberry and Agatha's Lair
Old Owl Well
Ruins of Thundertree
Wyvern Tor
Cragmaw Castle
Part 4 — Wave Echo Cave
Character Level
Experience Point Awards
Wandering Monsters
General Features
Keyed Encounters
Conclusion
App. A: Magic Items
App. B: Monsters
Hoard of the Dragon Queen
Tyranny of Dragons
Level 1–7
August 19th, 2014
[+]
Campaign Overview
Hoard of the Dragon Queen
The Rise of Tiamat
Running the Adventure
Campaign Villains
Campaign Allies
Ch. 1: Greenest in Flames
Character Hooks
The Approach
General Features
Wandering Encounters
Missions
Ch. 2: Raiders' Camp
Tracking the Raiders
The Camp
Rewards
Ch. 3: Dragon Hatchery
Abandoned Camp
Dragon Hatchery
–
1. Cave Entrance
–
2. Concealed Passage
–
3. Fungus Garden
–
4. Stirge Lair
–
5. Troglodyte Incursion
–
6. Meat Locker
–
7. Drake Nursery
–
8. Kobold Barracks
–
9. Dragon Shrine
–
10. Dragon Hatchery
–
10A. Black Dragon Eggs
–
10B. Kobolds in Hiding
–
11. Frulam Mondath's Chamber
–
12. Guard Barracks
–
13. Treasure Storage
Rewards
Ch. 4: On the Road
Elturel
Baldur's Gate
Fellow Travelers
Life on the Road
Random Road Events
Planned Road Events
Ch. 5: Construction Ahead
Waterdeep
Northbound, Again
Carnath Roadhouse
–
1. Courtyard
–
2. Stables
–
3. Warehouse
–
4. Strong Room
–
5. Rooms
–
6. Bog Luck's Room
–
7. Ardred Briferhew's Room
–
8. Kitchen
Tracking the Load
Grudge Match
Ch. 6: Castle Naerytar
Traveling to the Castle
Castle Naerytar
Squaring Off Against the Cult of the Dragon
Approaching Castle Naerytar
Outside Castle Naerytar
–
1. Landing
–
2. Animal Stockade
–
3. Longhouses
–
4. Huts
–
5. Moat
–
6. Main Gate
Inside Castle Naerytar
Ground Floor
–
1A. Barbican
–
1B. Causeway
–
1C. Outer Ward
–
1D. Inner Ward
–
1E. Northwest Tower
–
1F. Stables
–
1G. Lower Barracks
–
1H. Forge and Armory
–
1I. Lizardfolk Ready Room
–
1J. Lizardfolk Sleeping Room
–
1K. Lizardfolk Sleeping Room
–
1L. Chapel
–
1M. Storeroom
–
1N. Rectory
–
1O. Archer's Gallery
–
1P. Kitchen
–
1Q. Great Hall
–
1R. Southwest Tower Antechamber
–
1S. Subterranean Entrance
–
1T. Unused Chamber
–
1U. Keep Entrance
–
1V. West Guest Rooms
Second Floor
–
2A. Upper Barbican
–
2E. Rotted Floor
–
2F. Stables Loft
–
2G. Upper Barracks
–
2H. Arsenal
–
2I, J, K. Vacant Rooms
–
2L. Outer Library
–
2M. Reading Room
–
2N. Library
–
2P. Kitchen Storage
–
2R. Cultists' Sleeping Chamber
–
2T. Cultists' Sleeping Chamber
–
2U. Dralmorrer Borngray's Common Room
–
2V, W. Borngray's Sleeping and Dressing Rooms
Third Floor
–
3E. Specters' Sanctum
–
3G. Unused Chamber
–
3H, I, J. Spiders' Lair
–
3L. Rezmir's Office
–
3M. Rezmir's Sitting Room
–
3N. Rezmir's Sleeping Chamber
–
3O. Rezmir's Sanctuary
–
3P. Kitchen Storage
–
3R. Cultists' Sleeping Chamber
–
3S. Unused Room
–
3T. Cultists' Study
–
3U. Observatory
Beneath the Castle
–
1. Entry Cavern
–
2. Gray Ooze Lair
–
3. Mud Room
–
4. Centipede Lair
–
5. Empty Chamber
–
6. Frog Lake
–
7. Frog Landing
–
8. Tadpole Hatchery
–
9. Crane
–
10. Misty Room
–
11. Frog Shrine
–
12. Pharblex's Sanctum
–
13. To the Graypeak Mountains
Rewards
Ch. 7: Hunting Lodge
General Features
Important Nonplayer Characters
Through the Gate
Outside the Lodge
–
1. Portal Stones
–
2. Hunting Kennel
–
3. Stables and Well
Lodge Ground Floor
–
4. Cloak Room and Guard Post
–
5. Small Hall
–
6. Three Hounds Parlor
–
7. Kitchen
–
8. Pantry
–
9. Basement
–
10. Guest Chamber
–
11. White Stag Parlor
–
12. Kobold Servants
–
13. Human Servants
–
14. Bath
–
15. Linens
Lodge Upper Floor
–
16. Talis's Hall
–
17. Armory
–
18. Talis's Bedchamber
–
19. Bodyguards' Chamber
–
20. Queen of Dragons Chamber
–
21. Trophy Room
–
22. Peryton Roost
Traveling to Parnast
Ch. 8: Castle in the Clouds
Parnast
–
1. Village of Parnast
–
2. The Golden Tankard
–
3. The Stable
–
4. Shrine of Axes
–
5. Village Well and Square
Skyreach Castle
Areas of the Castle (6-15)
–
6. Main Gate
–
6A. Gateway and Golems
–
6B. Gate Towers
–
7. Lower Courtyard
–
8. Stables
–
9. Cultist Barracks
–
10. Stone Giants' Chamber
–
11. Rezmir's Chamber
–
12. Red Wizards' Room
–
13. Storeroom
–
14. Guest Chamber
–
15. Kitchen
Areas of the Castle (16-25)
–
16. Upper Courtyard
–
17. High Blue Tower
–
18. Crumbling Tower
–
19. Steering Tower
–
20. Ogre Barracks
–
21. Esclarotta's Tomb
–
22. Cloud Giant Tower
–
23. Giant Guest Chambers
–
24. Servant Barracks
–
25. Main Vault
Concluding the Adventure
App. A: Backgrounds
Background Template
Optional Features
App. B: Council Scorecard
First Council (Hoard of the Dragon Queen)
Second Council
Third Council
Fourth Council
Final Tally
App. C: Magic Items
Dragon Masks
App. D: Monsters
Monsters (A-G)
Monsters (H-Z)
App. E: Concept Gallery
Invasion of Icewind Dale
Attack on Luskan
Siege of Neverwinter
Assassination in Waterdeep
Battle at Tiamat's Temple
Coup at Dragonspear Castle
Factions
Cult of the Dragon
Areas of Faerûn
Dragons
Rise of Tiamat
Tyranny of Dragons
Level 8–15
November 4th, 2014
[+]
Campaign Overview
Hoard of the Dragon Queen
The Rise of Tiamat
Running the Adventure
Campaign Villains
Campaign Allies
Ch. 9: Council of Waterdeep
Starting the Adventure
Back in Waterdeep
Gathering Allies
Sessions of the Council
Scoring the Sessions
Ch. 10: The Sea of Moving Ice
Introduction
The Sea of Moving Ice
Oyaviggaton
Ice Caves
–
1. Entrance from Hut
–
2. Entrance from the Village Hall
–
3. Larder
–
4. Kobolds' Den
–
5. Junk Room
–
6. The Chute
–
7. Hall of Giants
–
8. Trophy Hall
–
9. Unused Chamber
–
10. Maccath the Crimson
–
11. Scriptorium
–
12. Ice Trolls
–
13. Ice Toad Workplace
–
14. Ice Toad Lair
Arauthator's Lair
–
15. Scrags' Lair
–
16. Ice Pillars
–
17. The Icewolf's Spine
–
18a. The Gullet
–
18b. The Throat
–
19. The Perch
–
20. Arauthator's Abyss
Developments
Leaving Oyaviggaton
Arauthator's Treasure
Conclusion
Chapters 11 and 12: Death to the Wyrmspeakers
Varram the White
Tomb of Diderius
–
1. Entrance Plaza
–
2. Antechamber
–
3. Watchful Statues
–
4. Mosaic Chamber
–
5. Well Chamber
–
6. Hallway
–
7. Throne Room Antechamber
–
8. Throne Room
–
9. Study and Library
–
10. Dining Hall
–
11. Treasure Vault
–
12. Divination Pool
–
13. Crypt of Diderius
Ss'tck'al
–
14. Entryway
–
15. Bridge
–
16. Meditation Chamber
–
17. Yuan-ti Quarters
–
18. Long Hallway
–
19. Hatchery
–
20. Lizardfolk Den
–
21. Prison
–
22. Temple
Conclusion
Neronvain
The Misty Forest
Neronvain's Stronghold
–
1. Pool
–
2. Island Chamber
–
3. Ettin Lair
–
4. Elf Quarters
–
5. Cultist Common Room
–
6. Cultist Quarters
–
7. Storeroom
–
8. Neronvain's Chambers
–
9. Secret Passage
–
10. Chuth's Lair
Conclusion
Ch. 13: The Cult Strikes Back
First Attack
Second Attack
Third Attack
Sequence of Events
Ch. 14: Metallic Dragons, Arise
Unlikely Ambassadors
Council of Dragons
Conclusion
Ch. 15: Xonthal's Tower
An Unexpected Message
The Maze
–
1. The Sundial
–
2. Chuul Pool
–
3. Cyclopes' Pasture
–
4. Carnivorous Garden
–
5. Pagoda
–
6. Statue Gallery
–
7. Gorgon Maze
The Tower
–
8. Audience Chamber
–
9. Closed Chambers
–
10. Shrine
–
11. Lounge
–
12. Observatory
–
13. Bedroom
Dungeon
–
14. Dungeon Teleporter
–
15. Elemental Checkpoint
–
16. Laboratory
–
17. Cosmic Hallway
–
18. Study
–
19. Observation Room
–
20. Spellbook Study
–
21. Storage Closet
–
22. Taraz the Fair
–
23. Time Chamber
Exiting Xonthal's Tower
Conclusion
Ch. 16: Mission to Thay
The Enemy of My Enemy
Conclusion
Ch. 17: Tiamat's Return
The Final Battle
The Well of Dragons
–
3. Forgotten Entrance
–
4. Naergoth Bladelord
–
5. Unused Chamber
–
6. Main Treasure Chamber
–
7. Secondary Treasure Chamber
–
8. The Draakhorn
–
9. Planning Room
–
10. Leaders' Quarters
–
11. Severin's Quarters
–
14. Prisoners' Effects
–
15. Low-Ranking Cultists' Chamber
–
19. Drake Pens
–
22. Sinkhole
–
23. Northern Exits
–
24. Temple Exit
Tiamat's Temple
Enemies and Allies
Victory or Defeat
App. A: Backgrounds
Background Template
Optional Features
App. B: Council Scorecard
First Council (Hoard of the Dragon Queen)
Second Council
Third Council
Fourth Council
Final Tally
App. C: Magic Items
App. D: Monsters
App. E: Concept Gallery
Invasion of Icewind Dale
Attack on Luskan
Siege of Neverwinter
Assassination in Waterdeep
Battle at Tiamat's Temple
Coup at Dragonspear Castle
Factions
Cult of the Dragon
Areas of Faerûn
Dragons
Princes of the Apocalypse
Elemental Evil
Level 1–15
April 7th, 2015
[+]
Ch. 1: Rise of Elemental Evil
Using This Book
Adventure Background
Adventure Synopsis
Elemental Cults
Cult of the Black Earth
Cult of the Crushing Wave
Cult of the Eternal Flame
Cult of the Howling Hatred
Running the Adventure
Adventure Hooks
Factions
Starting the Adventure
Preparing for Play
Using Monster References
Using the Side Treks
Ch. 2: The Dessarin Valley
History
Current Events
Red Larch
Important Red Larchers
The Believers
Adventure in Red Larch
Rumors of Evil
Red Larch Locations
Exploring the Valley
Travel
Random Encounters
Valley Sites
The Uthgardt Tribes
Ch. 3: Secret of the Sumber Hills
The Missing Delegation
Early Investigations
Cult Reprisals
Feathergale Spire
Knights' Quest
Sighing Valley
Rivergard Keep
Sacred Stone Monastery
Scarlet Moon Hall
Ch. 4: Air, Earth, Fire, Water
Rooting Out Evil
Cult Retaliation
Temple of Howling Hatred
Temple of the Crushing Wave
Temple of Black Earth
Temple of Eternal Flame
Ch. 5: Temple of the Elder Elemental Eye
Wrath of the Elements
Fighting the Prophets
Saving the Delegates
Fane of the Eye
The Howling Caves
The Plunging Torrents
The Black Geode
The Weeping Colossus
Concluding the Campaign
Ch. 6: Alarums and Excursion
Trouble in Red Larch
Into the Wilderness
Necromancer's Cave
Tomb of Moving Stones
Side Treks
New Management
Iceshield Orcs
The Long Road
Curse of the Fire Witch
Vale of Dancing Waters
Dark Dealings in Yartar
Rundreth Manor
Halls of the Hunting Axe
App. A: Genasi
App. B: Spells
App. C: Adapting to Other Worlds
Dark Sun
Dragonlance
Greyhawk
Eberron
Your Own World
Out of the Abyss
Rage of Demons
Level 1–15
September 15th, 2015
[+]
Ch. 1: Prisoners of the Drow
Escape!
The Adventure Begins
In the Slave Pen
The Drow
Velkynvelve
Means of Escape
Leaving Velkynvelve
XP Awards
Ch. 2: Into Darkness
Where to Go?
Underdark Travel
Equipment
Madness
Death
Fungi of the Underdark
Narrating the Journey
Drow Pursuit
Random Encounters
Summarizing Travel
Set Encounters
The Silken Paths
Hook Horror Hunt
The Oozing Temple
Lost Tomb of Khaem
Ch. 3: The Darklake
Traversing the Darklake
Random Encounter
Sloobludop
XP Awards
Ch. 4: Gracklstugh
Going to Gracklstugh
Gracklstugh
Darklake District
Laduguer's Furrow
West Cleft & East Cleft Districts
Halls of Sacred Scrolls
Cairngorm Cavern
Themberchaud's Lair
Whorlstone Tunnels
Leaving Gracklstugh
Hold of the Deepking
Ch. 5: Neverlight Grove
Going to Neverlight Grove
Arriving at the Grove
Neverlight Grove
Yggmorgus
Leaving Neverlight Grove
Ch. 6: Blingdenstone
Going to Blingdenstone
Blingdenstone Outskirts
Outer Blingdenstone
Inner Blingdenstone
Rockblight
Goldwhisker Warrens
The Pudding Court
Battle for Blingdenstone
Leaving Blingdenstone
Ch. 7: Escape from the Underdark
The Way Out
Bidding Farewell
Confronting the Drow
Further Adventures
Ch. 8: Audience in Gauntlgrym
Summoned by Bruenor
Gauntlgrym
Events in Gauntlgrym
Forging an Alliance
The Way Ahead
Ch. 9: Mantol-Derith
Fraz-Urb'luu's Gem
Reaching Mantol-Derith
Mantol-Derith
Leaving Mantol-Derith
Ch. 10: Descent into the Depths
Fellow Travelers
In Command
Random Events
Underdark Outposts
Retracing Steps
Ch. 11: Gravenhollow
Going to Gravenhollow
The Stone Library
The Enemy of Our Enemy
Stonespeaker Crystals
Returning to Vizeran
Leaving Gravenhollow
Ch. 12: The Tower of Vengeance
Reaching the Tower
Araj: Vizeran's Tower
Ch. 13: The Wormwrithings
The Worm Tunnels
Troglodyte Lair
Voice in the Dark
Worm Nursery
The Dark Hunters
The Vast Oblivium
Ch. 14: The Labyrinth
Labyrinth Encounters
Adamantine Tower
Spiral of the Horned King
Filthriddens
March to Nowhere
Yeenoghu's Hunt
Gallery of Angels
The Maze Engine
Ch. 15: The City of Spiders
Goals
Going to Menzoberranzan
Menzoberranzan
City Locations
Unexpected Allies
Private Meetings
A Change of Heart
Sorcere
Developments
Ch. 16: The Fetid Wedding
Wedding Invitation
Myconid March
Araumycos
Enter the Groom
Into the Gray Dream
Let Them Speak Now...
Fighting the Faceless Lord
Victory or Defeat
Developments
Ch. 17: Against the Demon Lords
Readying the Plan
Enacting the Plan
Rage of Demons
Against Demogorgon
Loose Threads
App. A: Modifying Backgrounds
App. B: Magic Items
App. C: Creatures
App. D: Demon Lords
Curse of Strahd
Ravenloft
Level 1–10
March 15th, 2016
[+]
Foreword: Ravenloft Revisited
Introduction
Running the Adventure
Marks of Horror
Ch. 1: Into the Mists
Strahd von Zarovich
Fortunes of Ravenloft
–
1. The Tome of Strahd
–
2. The Holy Symbol of Ravenkind
–
3. The Sunsword
–
4. Strahd's Enemy
–
5. Strahd
Adventure Hooks
Ch. 2: The Lands of Barovia
Lay of the Land
Alterations to Magic
Barovians
Vistani
Random Encounters
Areas of Barovia
Ch. 3: The Village of Barovia
Approaching the Village
Areas of the Village
–
E1. Bildrath's Mercantile
–
E2. Blood of the Vine Tavern
–
E3. Mad Mary's Townhouse
–
E4. Burgomaster's Mansion
–
E5. Church
–
E6. Cemetery
–
E7. Haunted House
Special Events
Ch. 4: Castle Ravenloft
Random Encounters
Walls of Ravenloft
–
K1. Front Courtyard
–
K2. Center Court Gate
–
K3. Servants' Courtyard
–
K4. Carriage House
–
K5. Chapel Garden
–
K6. Overlook
Main Floor
–
K7. Entry
–
K8. Great Entry
–
K9. Guests' Hall
–
K10. Dining Hall
–
K11. South Archers' Post
–
K12. Turret Post
–
K13. Turret Post Access Hall
–
K14. Hall of Faith
–
K15. Chapel
–
K16. North Chapel Access
–
K17. South Chapel Access
–
K18. High Tower Staircase
–
K19. Grand Landing
–
K20. Heart of Sorrow
–
K21. South Tower Stair
–
K22. North Archers' Post
–
K23. Servants' Entrance
–
K24. Servants' Quarters
Court of the Count
–
K25. Audience Hall
–
K26. Guards' Post
–
K27. King's Hall
–
K28. King's Balcony
–
K29. Creaky Landing
–
K30. King's Accountant
–
K31. Trapworks
–
K32. Maid in Hell
–
K33. King's Apartment Stair
–
K34. Servants' Upper Floor
Rooms of Weeping
–
K35. Guardian Vermin
–
K36. Dining Hall of the Count
–
K37. Study
–
K38. False Treasury
–
K39. Hall of Webs
–
K40. Belfry
–
K41. Treasury
–
K42. King's Bedchamber
–
K43. Bath Chamber
–
K44. Closet
–
K45. Hall of Heroes
–
K46. Parapets
Spires of Ravenloft
–
K47. Portrait of Strahd
–
K48. Offstair
–
K49. Lounge
–
K50. Guest Room
–
K51. Closet
–
K52. Smokestack
–
K53. Rooftop
–
K54. Familiar Room
–
K55. Element Room
–
K56. Cauldron
–
K57. Tower Roof
–
K58. Bridge
–
K59. High Tower Peak
–
K60. North Tower Peak
Larders of Ill Omen
–
K61. Elevator Trap
–
K62. Servants' Hall
–
K63. Wine Cellar
–
K64. Guards' Stair
–
K65. Kitchen
–
K66. Butler's Quarters
–
K67. Hall of Bones
–
K68. Guards' Run
–
K69. Guards' Quarters
–
K70. Kingsmen Hall
–
K71. Kingsmen Quarters
–
K72. Chamberlain's Office
Dungeon and Catacombs
–
K73. Dungeon Hall
–
K74. North Dungeon
–
K75. South Dungeon
–
K76. Torture Chamber
–
K77. Observation Balcony
–
K78. Brazier Room
–
K79. Western Stair
–
K80. Center Stair
–
K81. Tunnel
–
K82. Marble Slide
–
K83. Spiral Stair
–
K84. Catacombs
–
K85. Sergei's Tomb
–
K86. Strahd's Tomb
–
K87. Guardians
–
K88. Tomb of King Barov and Queen Ravenovia
Ch. 5: The Town of Vallaki
Approaching the Town
Areas of Vallaki
–
N1. St. Andral's Church
–
N2. Blue Water Inn
–
N3. Burgomaster's Mansion
–
N4. Wachterhaus
–
N5. Arasek Stockyard
–
N6. Coffin Maker's Shop
–
N7. Blinsky Toys
–
N8. Town Square
–
N9. Vistani Camp
Special Events
Ch. 6: Old Bonegrinder
Morgantha's Coven
Dream Pastries
Approaching the Windmill
Areas of the Windmill
–
O1. Ground Floor
–
O2. Bone Mill
–
O3. Bedroom
–
O4. Domed Attic
The Megaliths
Ch. 7: Argynvostholt
The Order of the Silver Dragon
Approaching the Mansion
Areas of Argynvostholt
–
Q1. Dragon Statue
–
Q2. Main Entrance
–
Q3. Dragon's Foyer
–
Q4. Spiders' Ballroom
–
Q5. Ruined Stable
–
Q6. Dragon's Den
–
Q7. Parlor
–
Q8. Iron Gate
–
Q9. Servants' Quarters
–
Q10. Kitchen
–
Q11. Wine Storage
–
Q12. Dining Hall
–
Q13. Chapel of Morning
–
Q14. Chapel Staircases
–
Q15. Cemetery
–
Q16. Dragon's Mausoleum
–
Q17. West Staircases
–
Q18. Balconies
–
Q19. Ruined Bedchambers
–
Q20. South Alcove
–
Q21. North Alcove
–
Q22. Bathroom
–
Q23. Storage Room
–
Q24. Chapel Balcony
–
Q25. Trapped Hallway
–
Q26. Northeast Guest Room
–
Q27. Knights' Quarters
–
Q28. Knights' Quarters
–
Q29. Northwest Guest Room
–
Q30. Curtained Staircase
–
Q31. East Staircases
–
Q32. Ruined Bedchambers
–
Q33. Collapsed Ceiling
–
Q34. Ruined Bathroom
–
Q35. Upstairs Gallery
–
Q36. Dragon's Audience Hall
–
Q37. Knights of the Order
–
Q38. Closet
–
Q39. Vladimir's Bedroom
–
Q40. Argynvost's Study
–
Q41. Dragon's Vault
–
Q42. Argynvost's Bedroom
–
Q43. Hole in Roof
–
Q44. Dragon Gargoyle
–
Q45. Ancient Ballista
–
Q46. Destroyed Ballista
–
Q47. Roof Turrets
–
Q48. Roof's Edge
–
Q49. Beacon Tower Door
–
Q50. Beacon, Lower Landing
–
Q51. Beacon, Upper Landing
–
Q52. Beacon Turrets
–
Q53. Beacon of Argynvostholt
Special Events
Ch. 8: The Village of Krezk
Areas of Krezk
–
S1. Road Junction
–
S2. Gatehouse
–
S3. Village of Krezk
–
S4. Pool and Shrine
–
S5. Winding Road
–
S6. North Gate
–
S7. Graveyard
–
S8. Garden Gatehouse
–
S9. Gardens
–
S10. Abbey Entrance
–
S11. Inner Gatehouses
–
S12. Courtyard
–
S13. Main Hall
–
S14. Foyer
–
S15. Madhouse
–
S16. Wine Cellar
–
S17. Loft and Belfry
–
S18. Curtain Wall
–
S19. Barracks
–
S20. Upstairs Office
–
S21. Haunted Hospital
–
S22. Operating Room
–
S23. Nursery
–
S24. Morgue
Special Events
Ch. 9: Tsolenka Pass
Areas of the Pass
–
T1. Gatehouse Portcullis
–
T2. Demon Statues
–
T3. Curtain of Green Flame
–
T4. Guard Tower, Ground Floor
–
T5. Guard Tower, Upper Floor
–
T6. Guard Tower Rooftop
–
T7. Western Arch
–
T8. Stone Bridge
–
T9. Eastern Arch
Special Events
Ch. 10: The Ruins of Berez
Approaching the Ruins
Areas of Berez
–
U1. Abandoned Cottages
–
U2. Ulrich Mansion
–
U3. Baba Lysaga's Hut
–
U4. Churchyard
–
U5. Marina's Monument
–
U6. Standing Stones
Special Events
Ch. 11: Van Richten's Tower
Approaching the Tower
Areas of the Tower
–
V1. Ezmerelda's Magic Wagon
–
V2. Tower Door
–
V3. Rickety Scaffolding
–
V4. Tower, First Floor
–
V5. Tower, Second Floor
–
V6. Tower, Third Floor
–
V7. Tower, Fourth Floor
Special Events
Ch. 12: The Wizard of Wines
Approaching the Vineyard
Approaching the Winery
Areas of the Winery
–
W1. Stables
–
W2. Loading Dock
–
W3. Barrel Maker's Workshop
–
W4. Barrel Storage
–
W5. Veranda
–
W6. Well
–
W7. Outhouse
–
W8. Storage
–
W9. Fermentation Vats
–
W10. Glassblower's Workshop
–
W11. Spiral Staircase
–
W12. Ramp
–
W13. Back Staircase
–
W14. Wine Cellar
–
W15. Brown Mold
–
W16. Loading Winch
–
W17. Master Bedroom
–
W18. Kitchen and Dining Room
–
W19. Sleeping Quarters
–
W20. Printing Press
Special Events
Ch. 13: The Amber Temple
Areas of the Temple
–
X1. Temple Facade
–
X2. Entrance
–
X3. Empty Barracks
–
X4. Overlook
–
X5. Temple of Lost Secrets
–
X6. Southeast Annex
–
X7. Secret Scroll Repository
–
X8. Upper East Hall
–
X9. Lecture Hall
–
X10. Northeast Annex
–
X11. Northeast Balcony
–
X12. East Shrine
–
X13. East Archer Post
–
X14. North Staircase
–
X15. Southwest Annex
–
X16. West Scroll Repository
–
X17. Upper West Hall
–
X18. Hallway
–
X19. Potion Storage
–
X20. Architect's Room
–
X21. West Staircase
–
X22. Northwest Annex
–
X23. Northwest Balcony
–
X24. West Shrine
–
X25. West Archer Post
–
X26. Secret Alcove
–
X27. Lich's Lair
–
X28. Hidden Phylactery
–
X29. Secret Room
–
X30. Preserved Library
–
X31. Central Catacombs
–
X32. Lower East Hall
–
X33. Amber Vaults
–
X34. Wizard's Bedchamber
–
X35. Sleeping Guardian
–
X36. Lower West Hall
–
X37. Wizard's Bedchamber
–
X38. Haunted Room
–
X39. Plundered Treasury
–
X40. Sealed Treasury
–
X41. Fissure
–
X42. Amber Vault
Special Events
Ch. 14: Yester Hill
Areas of the Hill
–
Y1. Trail
–
Y2. Berserker Cairns
–
Y3. Druids' Circle
–
Y4. Gulthias Tree
–
Y5. Wall of Fog
Special Events
Ch. 15: Werewolf Den
Approaching the Den
Areas of the Den
–
Z1. Cave Mouth
–
Z2. Guard Post
–
Z3. Wolf Den
–
Z4. Underground Spring
–
Z5. Deep Caves
–
Z6. Kiril's Cave
–
Z7. Shrine of Mother Night
–
Z8. Ring of Stone
Special Events
Epilogue
Strahd Prevails
Strahd Dies
App. A: Character Options
Haunted One
Gothic Trinkets
App. B: Death House
History
Areas of the House
–
1. Entrance
–
2. Main Hall
–
3. Den of Wolves
–
4. Kitchen and Pantry
–
5. Dining Room
–
6. Upper Hall
–
7. Servants' Room
–
8. Library
–
9. Secret Room
–
10. Conservatory
–
11. Balcony
–
12. Master Suite
–
13. Bathroom
–
14. Storage Room
–
15. Nursemaid's Suite
–
16. Attic Hall
–
17. Spare Bedroom
–
18. Storage Room
–
19. Spare Bedroom
–
20. Children's Room
–
21. Secret Stairs
–
22. Dungeon Level Access
–
23. Family Crypts
–
23A. Empty Crypt
–
23B. Walter's Crypt
–
23C. Gustav's Crypt
–
23D. Elisabeth's Crypt
–
23E. Rose's Crypt
–
23F. Thorn's Crypt
–
24. Cult Initiates' Quarters
–
25. Well and Cultist Quarters
–
26. Hidden Spiked Pit
–
27. Dining Hall
–
28. Larder
–
29. Ghoulish Encounter
–
30. Stairs Down
–
31. Darklord's Shrine
–
32. Hidden Trapdoor
–
33. Cult Leaders' Den
–
34. Cult Leaders' Quarters
–
35. Reliquary
–
36. Prison
–
37. Portcullis
–
38. Ritual Chamber
Endings
App. C: Treasures
Tome of Strahd
Magic Items
App. D: Monsters and NPCs
App. E: The Tarokka Deck
Composition
High Deck
Common Deck
Tarokka Cards
App. F: Handouts
Kolyan Indirovich's Letter (version 1)
Strahd's Invitation
From the Tome of Strahd
Journal of Rudolph van Richten
Kolyan Indirovich's Letter (version 2)
Journal of Argynvost
Poster Map
Storm King's Thunder
Storm King's Thunder
Level 1–11
September 6th, 2016
[+]
The Adventure
Dramatis Personae
Introduction
Adventure Background
The Ordning
King Hekaton and His Daughters
Iymrith
The Giant Lords
Creating New Giant Lords
Factions of the North
Running the Adventure
Tendays and the Roll of Years
Adventure Synopsis
Deadly Encounters
Treasure
Ch. 1: A Great Upheaval
Nightstone
Nightstone: General Features
1. Drawbridge
2. Watchtowers
3. Square
4. Residences
5. Temple
6. Graveyards
7. Stable House
8. Nightstone Inn
9. Trading Post
10. Windmill
11. Bridge
12. Gate to the Keep
13. Inner Bailey
The Nandars of Nightstone
Special Events in Nightstone
Seven Snakes
Ear Seekers
Dripping Caves
Dripping Caves: General Features
1. Main Cavern
2. Goblin Warrens
3. East Caves
4. Bats and Prisoners
5. Fissure
6. Underground Stream
7. Natural Chimney
8. Hark's Hoard
9. Boss Hark's Cave
Morak's Quest
Tower of Zephyros
Unfriendly Skies
Ch. 2: Rumblings
Special NPCs
Bryn Shander
–
B1. Outer Gates
–
B2. Stables
–
B3. Council Hall
–
B4. House of the Triad
–
B5. Speaker's Palace
–
B6. Town Hall
–
B7. Marketplace
–
B8. Kelvin's Comfort
–
B9. Armory
–
B10. Blackiron Blades
–
B11. The Hooked Knucklehead
–
B12. Rendaril's Emporium
–
B13. The Northlook
–
B14. Geldenstag's Rest
–
Attack on Bryn Shander
–
Beginning the Encounter
–
Defense of Bryn Shander
Goldenfields
–
G1. Gatehouse
–
G2. Watch Posts
–
G3. Earth Mother's Bounty
–
G4. Grain Towers
–
G5. Livestock Fields
–
G6. Town
–
G7. Harvesthome Abbey
–
G8. Northfurrow's End
–
G9. Goldengulp Brewery
–
G10. Freshwater Spring
–
G11. Rice Paddies
–
G12. Vegetable Gardens
–
G13. Wheat Fields
–
G14. Herb Gardens
–
G15. Orange Orchard
–
G16. Apple Orchard
–
G17. Corn Field
–
G18. Barley Field
–
G19. Hops Field
–
G20. Pumpkin Patch
–
Attack on Goldenfields
–
Beginning the Encounter
–
Defense of Goldenfields
–
Goblin Huckers
Triboar
–
C. Cottage
–
F. Farm
–
T1. Market Square and Tower
–
T2. North Caravan Campground
–
T3. West Caravan Campground
–
T4. Happy Horse Ranch
–
T5. Wainwright's Wagons
–
T6. The Lion's Share
–
T7. Ransor's Open Road
–
T8. The Cart and Coin
–
T9. The Triboar Travelers
–
T10. Northshield House
–
T11. Othovir's Harness Shop
–
T12. The Talking Troll
–
T13. The Frost-Touched Frog
–
T14. Six Windows
–
T15. Boar's Rest
–
T16. The Triboar Arms
–
T17. Uldinath's Arms
–
T18. Foehammer's Forge
–
T19. Merivold Pony Park
–
T20. Everwyvern House
–
T21. The Pleasing Platter
–
T22. Graveyard
–
T23. Apothecary
–
T24. Gwaeron's Slumber
–
T25. Marshaling Field
–
Attack on Triboar
–
Beginning the Encounter
–
Defense of Triboar
Vonindod Fragment
Ch. 3: The Savage Frontier
Peoples of the North
Civilized Folk
Northlanders
Reghed Barbarians
Uthgardt Barbarians
Orcs and Half-Orcs
Shield Dwarves
Elves
Halflings
Random Wilderness Encounters
Locations of the North
Amphail
Anauroch
Ardeep Forest
Arn Forest
Ascore
Aurilssbarg
Bargewright Inn
Beliard
Beorunna's Well
Black Road
Blackford Road
Bryn Shander
Cairn Road
Calling Horns
Carnath Roadhouse
Citadel Adbar
Citadel Felbarr
Coldwood
Crags
Daggerford
Dawn Pass
Deadsnows
Deadstone Cleft
Delimbiyr Road
Delimbiyr Vale
Dessarin Hills
Dessarin Road
Dessarin Valley
Druarwood
Everlund
Evermoor Way
Evermoors
Eye of the All-Father
Fallen Lands
Far Forest
Fell Pass
Fireshear
Flint Rock
Forgotten Forest
Fork Road
Forlorn Hills
Frost Hills
Gauntlgrym
Glimmerwood
Goldenfields
Grandfather Tree
Graypeak Mountains
Grayvale
Grayvale Run
Great Worm Cavern
Griffon's Nest
Grudd Haug
Gundarlun
Gundbarg
Hawk's Nest
Helm's Hold
High Forest
High Moor
High Road
Hundelstone
Ice Peak
Ice Mountains and Ice Spires
Iceshield Lands
Icewind Dale
Iron Road
Iron Trail
Ironmaster
Ironslag
Iymrith's Lair
Jalanthar
Julkoun
Jundar's Pass
Kheldell
Kheldell Path
Klauthen Vale
Korinn Archipelago
Kryptgarden Forest
Leilon
Lizard Marsh
Llorkh
Lonely Moor
Long Road
Longsaddle
Lost Peaks
Loudwater
Lurkwood
Luskan
Maelstrom
Mere of Dead Men
Mines of Mirabar
Mirabar
Misty Forest
Mithral Hall
Moonwood
Morgur's Mound
Mornbryn's Shield
Nesmé
Nether Mountains
Neverwinter
Neverwinter Wood
Newfort
Nightstone
Noanar's Hold
Northern Means
Northfurrow
Olostin's Hold
One Stone
Orlbar
Parnast
Phandalin
Port Llast
Purple Rocks
Rassalantar
Rauvin Mountains
Rauvin Road
Raven Rock
Red Larch
Red Rocks
Reghed Glacier
Rivermoot
Ruathym
Sea of Moving Ice
Secomber
Shadowtop Cathedral
Shining Falls
Shining White
Silver Marches
Silverwood
Silverymoon
Silverymoon Pass
Southwood
Spine of the World
Star Mounts
Starmetal Hills
Stone Bridge
Stone Stand
Stone Trail
Sumber Hills
Sundabar
Surbrin Hills
Surbrin Trail
Svardborg
Sword Mountains
Ten Trail
Thornhold
Trade Way
Triboar
Triboar Trail
Tuern
Turnstone Pass
Uluvin
Uttersea
Valley of Khedrun
Vordrorn Forest
Waterdeep
Way Inn
Weathercote Forest
Westbridge
Westwood
Whalebones
Womford
Xantharl's Keep
Yartar
Zelbross
Zymorven Hall
Featured Encounters
Old Tower
Inner Circles
Harshnag
Ch. 4: The Chosen Path
Journey to the Eye
Eye of the All-Father
Eye of the All-Father: General Features
Words of the Oracle
Hekaton's Conchs
Airship of a Cult
Encounter with Iymrith
Troubleshooting
Ch. 5: Den of the Hill Giants
Hill Giants
Grudd Haug
Grudd Haug: General Features
Ch. 6: Canyon of the Stone Giants
Stone Giants
Deadstone Cleft
1. Canyon Entrance
2. Roc's Nest
3. Bear Cave
4. Gorgon Mud Pool
5. Thanes' Tomb
6. Roc Handler
7. Tomb of the Skodkong
8. Stonecarver's Cave
9. Goat Cave
10. Mushroom Farm
11. Overgrown Tunnel
12. Warriors' Tomb
13. Skoraeus Stonebones
14. Temple
15. Uthgardt Camps
Ch. 7: Berg of the Frost Giants
Frost Giants
Reclaiming Svardborg
Svardborg
Svardborg: General Features
The Ring of Winter
Reaching Svardborg
Approaching Svardborg
Denizens
1. Jarl's Lodge
2. Giants' Lodge
3. Drydock Lodge
4. Temple of Thrym
5. Yeti Cave
6. Outhouse
7. Entombed Greatship
8. Underwater Passage
9. Greatships
The Krigvind
Dragon in Chains
Features of the Krigvind
Ch. 8: Forge of the Fire Giants
Fire Giants
Ironslag
Ironslag: General Features
1. Twelve Thousand Steps
2. Bridge
3. Mill
Slaves of the Yakfolk
4. Barn
5. Hut
6. Dairy
7. Crop Fields
8. Hall of the Yakfolk Chief
9. Elevator Shaft
10. Stairs to the Mines
11. Elevator, Upper Level
12. Dressing Mill
13. Overseer's Office
14. Assembly Hall, Upper Level
15. Mustering Hall
16. Giants' Quarters
17. Ore Depository
18. Foundry, Upper Level
19. Stairs Down
20. Slave Wheel
21. Overseer's Office
22. Hell Hound Pen
23. Slave Pens
24. Elevator, Lower Level
25. Feasting Hall
26. Ducal Quarters
27. War Room
28. Assembly Hall, Lower Level
29. Adamantine Forge
30. Overseer's Office
31. Kitchen
32. Storeroom
33. Cistern
34. Foundry, Lower Level
35. Forges
36. Armory
37. Stairs Up
Special Delivery
Ch. 9: Castle of the Cloud Giants
Cloud Giants
Lyn Armaal
Lyn Armaal: General Features
1. Audience Chamber
2. Workshop and Meeting Room
3. Guest Room
4. Armory
5. Barracks
6. Aft Battery
7. Griffon Aviary
8. Dungeon
9. Cloud Stair
10. Gatehouse
11. Main Gate
12. Servants' Quarters
13. Kitchen
14. Castellan's Quarters
15. Stores
16. Port Battery
17. Rampart
18. Starboard Battery
19. Gallery
20. Thullen's Bedroom
21. Library
22. Nursery
23. Playroom
24. Guard Room
25. Lounge
26. Port Lawn
27. Starboard Lawn
28. Greenhouse
29. High Lawn
30. Navigation Dome
31. Hall of Masks
32. Study
33. Master Bedchamber
Conquering the Castle
Ch. 10: Hold of the Storm Giants
Storm Giants
Maelstrom
Maelstrom: General Features
1. Vortex and Sinkhole
2. Portal Chamber
3. Small Guest Quarters
4. Giant Guest Quarters
5. Crab Pen
6. Nym's Whale
7. Coral Garden
8. Mirran's Whale
9. Sparring Chamber
10. Sleeping Guard
11. Serissa's Whale
12. Sleeping Guards
13. Study
14. Great Hall
15. Throne Room
16. Royal Treasury
17. Council Room
18. Meditation Cave
19. Shark Pens
20. Armory
21. Temple of Stronmaus
22. Royal Tomb
23. Scrying Pool
24. Study
25. Library
26. Uthor's Quarters
27. Stores
28. Kitchen
29. Sleeping Guards
30. Mirran's Tower
31. Nym's Tower
32. Serissa's Tower
33. King's Tower
34. Guard Post
Ch. 11: Caught in the Tentacles
The Golden Goose
The Grand Dame
The Hunt for Hekaton
The Morkoth
The Kraken Cometh
Back to Maelstrom?
Ch. 12: Doom of the Desert
Finding Iymrith
Harshnag Returns!
Iymrith's Lair
Iymrith's Lair: General Features
Adventure Conclusion
App. A: Linked Adventures
Lost Mine of Phandelver
Hoard of the Dragon Queen
Princes of the Apocalypse
Using the Elemental Cults
Out of the Abyss
App. B: Magic Items
Ruling Scepters of Shanatar
App. C: Creatures
Crag Cat
Hulking Crab
Iymrith the Dragon
Maegera the Dawn Titan
Purple Wormling
Tressym
Uthgardt Shaman
Uthgardt Shaman Tribal Spells
Yakfolk (Yikaria)
New Giant Options
App. D: Special NPCs
Tales from the Yawning Portal: The Sunless Citadel
Tales from the Yawning Portal
Level 1–3
March 24th, 2017
[+]
Preface
Using This Book
The Yawning Portal
The Sunless Citadel
Sunless Citadel Overview
1. Ledge
2. Switchback Stairs
3. Crumbled Courtyard
4. Tower Shell
5. Secret Pocket
6. Old Approach
7. Gallery of Forlorn Notes
8. Pressure Plate
9. Dragon Riddle
10. Honor Guard
11. Secret Room
12. Tomb of a Failed Dragonpriest
13. Empty Room
14. Enchanted Water Cache
15. Dragon Cell
16. Kobold Guardroom
17. Dragon Chow
18. Prison
19. Hall of Dragons
20. Kobold Colony
21. Dragon Throne
22. Larder
23. Underdark Access
24. Trapped Access
25. Empty Chamber
26. Dry Fountain
27. Sanctuary
28. Infested Cells
29. Disabled Traps
30. Mama Rat
31. Caltrop Hall
32. Goblin Gate
33. Practice Range
34. Goblin Stockade
35. Trapped Corridor
36. Goblin Bandits
37. Trophy Room
38. Goblin Pantry
39. Dragon Haze
40. Goblinville
41. Hall of the Goblin Chief
Locations on the Grove Level
42. Central Garden
43. The Great Hunter's Abode
44. Rift
45. Rift Node
46. Old Shrine
47. Belak's Laboratory
48. Garden Galleries
49. Arboretums
50. Ashardalon's Shrine
51. Dragon Library
52. Underpass
53. Belak's Study
54. Grove Gate
55. Twilight Grove
56. The Gulthias Tree
App. A: Magic Items
App. B: Creatures
Tales from the Yawning Portal: The Forge of Fury
Tales from the Yawning Portal
Level 3–5
March 24th, 2017
[+]
Preface
Using This Book
The Yawning Portal
The Forge of Fury
Approaching Khundrukar
The Stone Tooth
Khundrukar
1. End of the Trail
2. The Dwarf-Door
3. The Rift Hall
4 and 4a. Archers' Stations
5. Orc Cave
6. Prisoner Cave
7. Fire in the Hole
8. Orc Commons
9. Shaman's Lair
10. The Grand Stair
11. Orc Quarters
12. Great Ulfe
13. Dwarven Statue
14. Bunk Room
The Glitterhame
15. The Cold Stream
15a. Stirge Colony
16. High Cavern
17. Troglodyte Cavern
18. Troglodyte Warren
19. Chieftain's Cave
20. Scaly Lair
21. Orc Tunnel
22. Fungus Cavern
23. Dwarven Sepulchers
24. The Glitterhame
25. Long Cavern
26. Grick Lair
27. Iron Door
The Sinkhole
28. Waterfall Cavern
29. River Cavern
30. Old Storeroom
31. Empty Storeroom
32. Flooded Storeroom
33. Roper's Cavern
34. Prison
The Foundry
35. Chamber of Statues
36. The Great Hall
37. The Bladeworks
38. The Chasm
38a. Chain Ladder
39. Council Chamber
40. Durgeddin's Quarters
41. Kitchens
42. Desecrated Shrine
43. Entrance to the Dwarf-Halls
44. Looted Rooms
45. Skeleton Room
46. Common Area
47. Arundil's Chambers
48. Looted Armory
49. Idalla's Den
49a Bedchamber
The Black Lake
50. The Cascade
51. Dwarven Bridges
52. Nightscale's Lair
53. Nightscale's Hoard
54. The Dragon's Passage
App. A: Magic Items
App. B: Creatures
Tales from the Yawning Portal: The Hidden Shrine of Tamoachan
Tales from the Yawning Portal
Level 5–8
March 24th, 2017
[+]
Preface
Using This Book
The Yawning Portal
The Hidden Shrine of Tamoachan
The Vault of Chicomoztoc
2. The Hall of Thrashing Canes
3. Roost of the Conch
4. Mud-Filled Doorway
5. Tomb Stone and Wet Lime
6. Rubble-Filled Staircase
7. The Sepulcher of Tloques-Popolocas
8. Courses of the Gods
9. Stone Statue
10. Secret Passage
11. The Court of Cemanahuac
12. The Tomb of Hurakan
12B. Tomb, South Entrance
13. Child of Zotzilaha
14. Flooded Hall
15. The Great Hall
16. Secret Door
17. Hall of the Great Spirits
18. Hallway of the Ancestors
19. Silver Coffer
20. Spirit Guard of Ayocuan
21. Stone Block
22. Chamber of the Nacehual
23. Light Ahead
23A. Triangular Stone
24. Sandbox
25. The Nest of the Warriors
Ramp
27. Stairs
28. The Arc of Nanahuatcin
29. The Tomb of Pelota
30. The Guardian Beast
31. Calendar Stone
32. The Portal to Death
33. The Tomb of Tlacaelel
33A. Sacrifice to the Sun
34. Guardians Bar the Way
35. Xipe's Audience Chamber
36. Apartment of the Dust of Ages
37. Bed of Xilonen
38. Barred Pit
39. Chamber of the Second Sun
Dragon Breath
41. Free Gold
42. The Chapel of Kukulkan
43. The Smoking Mirrors
44. Sun of Motion
45. Mictlan
46. Tlazoteotl
47. Spider in Hiding
Hound of the Bat
49. Sacred Chitza-Atlan
50. Jade Wall
51. Wind Tunnel
52. The Hidden Room of Nahual
53. The Valve
Temple Grounds
Maps
54. Temple Ruin
App. A: Magic Items
App. B: Creatures
Tales from the Yawning Portal: White Plume Mountain
Tales from the Yawning Portal
Level 8–9
March 24th, 2017
[+]
Preface
Using This Book
The Yawning Portal
White Plume Mountain
White Plume Mountain
1. Spiral Staircase
2. Riddling Guardian
3. Hidden Slime
4. Glass Globes
5. Numbered Golems
6. Turnstile
7. Geysers and Chains
8. Coffin
9. Pool and Drain
10. Deceptively Deep Room
11. Spinning Cylinder
12. Burket's Guardpost
13. Snarla's Sanctum
14. Flood Doors
15. Boiling Lake
16. Blow Hole
17. The Boiling Bubble
18. Hall Pit
19. Metal-Heating Corridor
20. Ghoul Ambushers
21. Stairs Up
22. Frictionless Trap
23. Floating Stream
24. Sir Bluto's Guardpost
25. Magical Secret Doors
26. Terraced Aquarium
27. Luxurious Prison
App. A: Magic Items
App. B: Creatures
Tales from the Yawning Portal: Dead in Thay
Tales from the Yawning Portal
Level 9–11
March 24th, 2017
[+]
Preface
Using This Book
The Yawning Portal
Dead In Thay
Random Encounters
Dead in Thay
Synopsis
The Doomvault
Into the Doomvault
Abyssal Prisons
–
1. Chandelier Chamber
–
2. Arena
–
3. Issem's Vault
–
4. Mystic Circles
–
5. Succubus Vault
–
6. Elemental Furnace
–
7. Chaos Rift
–
8. Summoning Chamber
–
9. Dead End
–
10. Tarul Var's Quarters
–
11. Torture Chamber
–
12. False Pit Gauntlet
–
13. Sorlan's Haunt
–
14. Demon Cells
–
15. Maze of Undoing
Blood Pens
–
16. Gallery of Swarms
–
17. Crawling Hall
–
18. Barracks
–
19. Walkway Pen
–
20. Abattoir
–
21. Egg Chamber
–
22. Hatchling Pens
–
23. Dead Garden
–
24. Pale Garden
–
25. Dreaming Garden
Masters' Domain
–
26. Temple of Light
–
27. Temple of Shadow
–
28. Temple of Blood
–
29. Conditioning Court
–
30. Training Floor
–
31. Undying Laboratory
–
32. Wizards' Court
–
33. Cavern Guard Post
–
34. Shard Cavern
–
35. Dread Legion Barracks
Far Realm Cysts
–
36. Dark Water
–
37. Compelling Light
–
38. Sinkhole Cavern
–
39. Beholder's Domain
–
40. Slime Slaves
–
41. Garbage Transfer
–
42. Otyugh Lair
–
43. Summoning Chamber
–
44. Chaos Lair
–
45. Eldritch Altar
Forests of Slaughter
–
46. Hook Horror Nest
–
47. Cockatrice Roost
–
48. Gorgon Lair
–
49. Gate Cavern
–
50. Barghest Range
–
51. Pool of Recovery
–
52. Displacer Beast Dens
–
53. Peryton Roost
–
54. Troll Cavern
–
55. Pool of Consumption
–
56. Behir Lair
–
57. Leucrotta Lair
–
58. Pool of Renewal
–
59. Choker Grotto
–
60. Owlbear Grove
Ooze Grottos
–
61. Bone Room
–
62. Ooze Temple
–
63. Spawn Vats
–
64. White Maw
–
65. Red Master
–
66. Black Elder
–
67. Laboratory Barracks
–
68. Arch of Blades
–
69. Spawn Cavern
–
70. Battle Pool
–
71. Dead Pool
–
72. Ooze Duel
–
73. Jelly Pit
Predator Pools
–
74. Kraken Pool
–
75. Dragon Turtle Prison
–
76. Naga's Den
–
77. Scrag Pool
–
78. Undead Pool
–
79. Bone Pool
–
80. Black Gate Pool
–
81. Spawn Hall
–
82. Sea Hag Lair
–
83. Baron's Court
–
84. Altar Pool
–
85. Prisoner Cavern
Golem Laboratories
–
86. Hall of Teleportation
–
87. Golem Vault
–
88. Black Prison
–
89. Transmutation Pits
–
90. Golem Pen
–
91. Hall of Skulls
–
92. Timeless Prison
–
93. Stone Quarry
–
94. Golem Assembly
–
95. Efreet Prison
–
96. Fire Vortex
–
97. Golem Forge
Temples of Extraction
–
98. Temple of Poison
–
99. Temple of Suffering
–
100. Temple of Pain
–
101. Temple of Ooze
–
102. Temple of Shadows
–
103. Temple of Fortune
–
104. Temple of Savagery
–
105. Temple of Plague
–
106. Temple of the Forest
–
107. Temple of Winter
The Phylactery Vault
Aftermath
App. A: Magic Items
App. B: Creatures
Tales from the Yawning Portal: Against the Giants
Tales from the Yawning Portal
Level 11–14
March 24th, 2017
[+]
Preface
Using This Book
The Yawning Portal
Against the Giants
Steading of the Hill Giant Chief
Introduction
Upper Works: General Features
1. Front Gate and Foyer
1B. Tower Guard
2. Subchief's Room
3. Dormitory
4. Barracks
5. Maids' Chamber
6. Hall of the Chief
7. Chamber of the Chief's Wife
8. Chief's Chamber
9. Arms Room
10. Small Dining Room
10A. Secret Stairs
11. Great Hall
12. Arsenal Room
13. Weapons Room
14. Main Guest Chamber
15. Common Room
16. Common Room
17. Kitchen
18. Kitchen Workroom
18A. Pantry
19. Servants' Quarters
20. Orc Slave Quarters
21. Ogre Quarters
22. Open Yard
23. Guard Room
24. Barracks Room
25. Barracks Room
Dungeon Level: General Features
1. Marshaling Area
2. Chamber of the Keeper
3. Cell Block
Bugbear Complex (Areas 4-8)
Obedient Slave Quarters (Areas 9-11)
Unruly Slave Quarters (Areas 12-14)
15. Torture Chamber
16. Armory and Smithy
17. Blocked Passage
17A. Weird Abandoned Temple
18. Buried Vestry
19. Natural Cavern
20. Troglodyte Cavern
21. Lizards' Lair
22. Partially Cleared Passage to Cistern
23. Cavern of the Carrion Crawlers
24. Storage Room
25. Wine Cellar
26. Gallery Under Clearance
27. Chamber Under Clearance
28. Quarters for Stone Giant Miners
29. False Treasure
30. Imprisoned Guards
31. Minor Treasure Room
32. Secret Room
33. Chief's Secret Treasure Room
The Glacial Rift of the Frost Giant Jarl
Introduction
Upper Level General Features
1. Guardroom Ice Cavern
2. Guardroom Ice Cave
3. Empty Ice Cave
4. Small Ice Cave
5. Ice Caverns
6. Provisions
7. Cavern
8. South Cavern
Cavern Guard Post (Areas 9 and 10)
11. Cave of Bones
12. Lower Bone Cave
13. Ice Cavern
14. Misty Ice Cave
15. Ice Cave
16 Barracks Complex (Areas 16-19)
20. Ice Storage Cave
21. Ice Cavern
22. Guard Ice Cave
23. Guard Cave
24. Visitors' Cave
25. Visitors' Cave
26. Special Visitors' Cave
27. Winter Wolf Pack
28. Snow-Covered Dome of Ice
29. White Puddings
Lower Level: General Features
1. Grand Entry Cavern
2. Vaulted Cavern
2A. Dragon's Ledge
3. Abandoned Storage Cave
4. Deserted Cavern
4A. Stone Rubble
4B. Hungry and Hopping
5. Entrance Cavern
6. Emissaries' Cavern
7. Guest Cavern
8. Prison Cavern
9. Servants' Quarters Cavern
10. Antecavern
11. Great Cavern of the Jarl
12. Audience Alcove and Throne Dais
13. Guard Area
14. Kitchen
15. Weapons Cave
16. Common Quarters Caverns
17. Kennel Cave
Caverns of the Carls (Areas 18 and 19)
20. Jarl's Antecavern and Trophy Hall
21. Jarl Grugnur's Private Cavern
Hall of the Fire Giant King
Introduction
Entrance Level: General Features
1. Entry Passage
1A. Alcove
2. Grand Hall
3. Throne Room and Audience Chamber
4. Chamber of the Queen's Servants
5. Queen's Chamber
6. Chamber of the King's Guards
7. King Snurre's Private Quarters
8. Hydra Cave
9. King Snurre's Treasure Cave
10. Arsenal Complex
11. Chimera Pen
12. Advisor's Quarters
12A. Obmi's Study
12B. Obmi's Bedchamber
13. Council Room
13A. West Alcove
13B. South Alcove
14. Door Guard
15. Kitchen
16. Storage Chamber
17. Guest Chamber
18. Barracks
19. Servants' Quarters
20. Communal Quarters
21. Entry Hall of the Kennels
22. Kennel Chamber
23. Kennel Keeper's Quarters
24. Guardpost
25. Barracks
Second Level: General Features
1. Hall of the Dead
2. Ettin Guards' Chamber
3. Visitors' Chamber
4. Storage Room
5. Community Quarters
6. Smithy
7. Torture Chamber
Cell Complex
8. Secret Room
Temple of the Eye (Areas 9-11)
12. Drow Clerics' Area
13. Guest Chamber
14. Guest Chamber
15. Trolls' Chamber
16. Thrall Pen
17. Thrall Pen
Third Level: General Features
1. Cavern
2. Glowing Cave
3. Cavern End
4. Cave
5. Cavern
6. Great Vaulted Cavern
7. Treasure Trove Cave
8. Cave
9. Wide Passage
10. Singing Chamber
Stinking Caverns (Areas 11-13)
14. Narrow Cavern
15. Gray Cavern
16. Small Cavern
17. Jeweled Cavern
18. Small Cavern
19. Salamander Central
20. Council Chamber and Drow HQ
Pursuing the Drow
App. A: Magic Items
App. B: Creatures
Tales from the Yawning Portal: Tomb of Horrors
Tales from the Yawning Portal
Higher level
March 24th, 2017
[+]
Introduction
Using This Book
The Yawning Portal
Tomb of Horrors
Legend of the Tomb
Running the Adventure
Locations in the Tomb
–
1. False Entrance Tunnel
–
2. False Entrance Tunnel
–
3. Entrance to the Tomb of Horrors
–
4. Fresco of the Wizardly Work Room
–
5. The Arch of Mist
–
6. The Face of the Great Green Devil
–
7. The Forsaken Prison
–
8. Gargoyle Lair
–
9. Complex of Secret Doors
–
10. Great Hall of Spheres
–
11. The Three-Armed Statue
–
12. Trapped False Doors
–
13. Chamber of Three Chests
–
14. Chapel of Evil
–
15. Stone Gate
–
16. Locked Oaken Door
–
17. Magical Secret Door
–
18. Corridor Protected by Fear Gas
–
18A. False Crypt
–
19. Laboratory and Mummy Preparation Room
–
20. Huge Pit Filled with Spikes
–
21. The Agitated Chamber
–
22. The Cavern of Gold and Silver Mists
–
23. False/True Door
–
23A. Knockout Corridor
–
24. Adamantine Door
–
25. Pillared Throne Room
–
26. Small Room with a Door of Electric Blue
–
27. The Portal of Scintillating Violet
–
27A. Chamber of Hopelessness
–
28. The Wondrous Foyer
–
29. The Valves of Mithral
–
30. False Treasure Room
–
31. One-Way Doors
–
32. Secret Door
–
33. The Crypt of Acererak the Demilich
App. A: Magic Items
App. B: Creatures
Tomb of Annihilation
Tomb of Annihilation
Level 1–11
September 19th, 2017
[+]
Dramatis Personae
Introduction
Story Overview
Running the Adventure
Starting the Adventure
Welcome to Chult
Ch. 1: Port Nyanzaru
Arrival
Side Quests
Locations in the City
City Denizens
Merchant Prince's Villa
Factions and Their Representatives
Things to Do
Ch. 2: The Land of Chult
The Expedition Begins
Locations in Chult
Ch. 3: Dwellers of the Forbidden City
Omu
Locations in the City
Ch. 4: Fane of the Night Serpent
Schemes of the Yuan-ti
Getting Inside
Locations in the Temple
Ch. 5: Tomb of the Nine Gods
History of the Tomb
Exploring the Tomb
Spirits of the Nine Trickster Gods
Level 1: Rotten Halls
Level 2: Dungeon of Deception
Level 3: Vault of Reflection
Level 4: Chambers of Horror
Level 5: Gears of Hate
Level 6: Cradle of the Death God
Conclusion
App. B: Random Encounters
Port Nyanzaru Encounters
Wilderness Encounters
Omu Encounters
App. C: Discoveries
Flora and Fauna
Magic Items
App. D: Monsters and NPCs
App. E: Player Handouts
Handout 1: Players' Map of Chult
Guides
Handout 11: Puzzle Cubes
Handout 12: Players' Map of Omu
Handout 13: Lord Brixton's Letter
Handout 14: I'jin's Puzzle Floor
Handout 15: Papazotl's Riddle
Handout 16: Papazotl's Puzzle Key
Acererak's Warnings
Handout 21: Devlin's Journal Excerpt
Handout 22: Withers's Journal Excerpt
Handout 23: Hieroglyphic Floor
Handout 24: Control Panel
App. F: Trickster Gods of Omu
The Tortle Package
Tomb of Annihilation
Level 1–4
November 3rd, 2017
[+]
Introduction
The Snout of Omgar
Using This Supplement
Tortle
Exploring the Island
Island Locations
Ahoyhoy
1. South Gate
2. North Gate and Courtyard
3. Living Area
4. Fishing Space and Storage
5. Amphitheater
6. Egg Hatcheries
7. Gong
8. Smithy
9. Market
Dangwaru (The Typhoon Palace)
1. Ruined Portico
2. Statue of Umberlee
3. Overgrown Garden
4. Antechamber and Portcullis
5. Feast Hall
6. Abandoned Quarters
7. Ruined Bath
8. Shrine
9. Crab Pool
10. Crumbling Walkway
11. Throne Room
12. Sea Cave
13. Ruined Guard Room
14. Terrace Garden
15. Cleric's Chambers
16. Kitchen and Storage
17. Hallway
18. Treasury
19. Glass Statue
20. Haunted Cage
21. Lounge
22. Caves of Worship
23. Blow Holes
24. Shrine of Umberlee
Geonid Caves
High Horn
Mud Pits of Florrb
Shrine of Fangs
New Monsters
Handouts
Waterdeep: Dragon Heist
Waterdeep
Level 1–5
September 18th, 2018
[+]
Foreword
Pronunciation Guide
Information
DM Map Links
Player Map Links
Introduction
Story Overview
Choose Your Villain
Seasons
Running the Adventure
Adventure Structure
Life in Waterdeep
Character Creation
Character Advancement
Factions in Waterdeep
The Yawning Portal
Ch. 1: A Friend in Need
Where to Start
Zhentarim Hideout
The Watch Arrives
Tracking Floon
Xanathar Guild Hideout
Completing Volo's Quest
Level Advancement
Ch. 2: Trollskull Alley
Areas in the Alley
Joining Factions
Bregan D'aerthe
Emerald Enclave
Force Grey (Gray Hands)
Harpers
Lords' Alliance
Order of the Gauntlet
Zhentarim
Open for Business?
Level Advancement
Ch. 3: Fireball
What's Happening Here?
The Crime Scene
After the Blast
Nim's Secret
What Renaer Knows
Gralhund Villa
Aftermath
Loose Ends
Level Advancement
Ch. 4: Dragon Season
Setting the Stage
Encounter Chains
Encounter 1: Alley
Encounter 2: Mistshore
Encounter 3: Street Chase
Encounter 4: Mausoleum
Encounter 5: Rooftop Chase
Encounter 6: Theater
Encounter 7: Old Tower
Encounter 8: Courthouse
Encounter 9: Cellar Complex
Encounter 10: Converted Windmill
Vault Keys
Vault of Dragons
Adventure Conclusion
Ch. 5: Spring Madness
Facing Xanathar
Foiling Xanathar's Operation
Xanathar's Lair
Special Events
Ch. 6: Hell of a Summer
Cult of Asmodeus
Facing the Cassalanters
Cassalanter Villa
Temple of Asmodeus
Special Events
Ch. 7: Maestro's Fall
Facing Jarlaxle
Sea Maidens Faire
Scarlet Marpenoth
Special Events
Ch. 8: Winter Wizardry
Facing Manshoon
Kolat Towers
Extradimensional Sanctum
Special Events
Volo's Waterdeep Enchiridion
Entering Waterdeep
A Long History (in Brief)
Surviving in the City
The Wards of Waterdeep
The City's Splendors
Parting Words
App. A: Magic Items
App. B: Monsters and NPCs
Ahmaergo
Ammalia Cassalanter
Apprentice Wizard
Aurinax
Bard
Barnibus Blastwind
The Black Viper
City Guard
City Watch
The Doom Raiders
Drow Gunslinger
Durnan
Floon Blagmaar
Gazer
Hlam
Hrabbaz
Jalester Silvermane
Jarlaxle Baenre
Laeral Silverhand
Manshoon
Manshoon Simulacrum
Martial Arts Adept
Meloon Wardragon
Mirt
Nar'l Xibrindas
Nihiloor
Nimblewright
Noska Ur'gray
Orond Gralhund
Osvaldo Cassalanter
Ott Steeltoes
Remallia Haventree
Renaer Neverember
Saeth Cromley
Swashbuckler
Thorvin Twinbeard
Urstul Floxin
Vajra Safahr
Victoro Cassalanter
Volothamp Geddarm
Walking Statues of Waterdeep
Xanathar
Yalah Gralhund
App. C: Handouts
Poster Map
Lost Laboratory of Kwalish
Extra Life
Level 5–10
November 10th, 2018
[+]
Adventure Primer
Background
Adventure Summary
Running the Adventure
Adventure Hooks
Part 1 — Mission to the Barrier Peaks
The Cartophile
Hirelings
Rumors and Legends
Reaching the Peaks
Trinkets from the Barrier Peaks
Part 2 — Monastery of the Distressed Body
Cliff-Side Approach
The Monastery
Locations in the Monastery
Onward Journey
Part 3 — The Ooze-Flooded City
Daoine Gloine
Meeting Kwalish
Concluding the Adventure
App. A: Random Encounters
App. B: Further Options
The Cartophile
Mary Greymalkin
The Enhanced Sphinx
The Grand Master
Brains in Jars
More Monastery
High Priest
Baubles
Abyssal Throne Gate
Kwalish
App. C: Monsters and NPCs
App. D: Magic Items
App. E: New Spells
App. F: Additional Rumors
Waterdeep: Dungeon of the Mad Mage
Waterdeep
Level 5–20
November 13th, 2018
[+]
Waterdeep: Dungeon of the Mad Mage
Undermountain Overview
Running the Adventure
Dungeon History
The Yawning Portal
Adventure Hooks
Undermountain Secrets
Dungeon Features
Level 1: Dungeon Level
What Dwells Here?
Exploring This Level
–
1. Entry Well
–
2. Hall of Many Pillars
–
3. Slanted Room
–
4. With Sword in Hand
–
5. Grell Hideout
–
6. Undertakers' Watch Post
–
7. Vampire Haven
–
8. Bandit Headquarters
–
9. Plundered Halls
–
10. Cubicle of Skulls
–
11. Room of Secrets
–
12. Hall of Heroes
–
13. Empty Room
–
14. Little Box of Horrors
–
15. Armory
–
16. Manticore Den
–
17. Stone Temple Pileup
–
18. Troll's Den
–
19. Ye Olde Feast Halls
–
20. Beyond the Green Door
–
21. Hall of Mirrors
–
22. Empty Room
–
23. Worg's Eye Watch Post
–
24. Halls of Hopelessness
–
25. Excavation Site
–
26. Clean Tunnels
–
27. Hidden Demiplane
–
28. Grick Snack Watch Post
–
29. Eye See You!
–
30. Mad Elemental
–
31. Delvers' Hall
–
32. VIP Suite
–
33. North Dormitory
–
34. South Dormitory
–
35. Hall of Rats
–
36. Lost Halls
–
37. Map Room
–
38. Secret Tunnel
–
39. Big Ears Watch Post
–
40. Fearful Mimicry
–
41. Cracked Ceiling
Aftermath
Level 2: Arcane Chambers
What Dwells Here?
Exploring This Level
–
1. Goblin Bazaar
–
2. Kalabash's Chambers
–
3. Halaster Puppet
–
4. Abandoned Camp
–
5. Arch Gate to Level 4
–
6. Music of the Dead
–
7. Shocking Discoveries
–
8. Fresco Cross Hall
–
9. Spider Eyes Watch Post
–
10. Ooze Temple
–
11. Midna's Lair
–
12. Dwarven Tools
–
13. Mutated Apprentices
–
14. Base de Résistance
–
15. Dusty Throne
–
16. Partially Collapsed Room
–
17. Hungry Rust Monsters
–
18. Cold Storage
–
19. Giant Spider Den
–
20. Dead Eyes Watch Post
–
21. Animated Ballistae
–
22. Garrux's Brewery
–
23. Ruined Dwarven Temple
–
24. Dead Adventurer
–
25. Creature Storage
–
26. Ancient Elven Tomb
Aftermath
Level 3: Sargauth Level
What Dwells Here?
Exploring This Level
–
1. Catacombs
–
2. Dead Explorer
–
3. Grick Ambush
–
4. Webbed Tunnels
–
5. House Auvryndar
–
6. Temple of Dumathoin
–
7. Pain and Pleasure
–
8. Wailing Tunnels
–
9. Captain's Grave
–
10. Caves of the River Coven
–
11. Recluse
–
12. Boo-ty Hunters
–
13. Riverside Caves
–
14. Stonecarvers' Hall
–
15. Way to Wyllowwood
–
16. Crossfire Caves
–
17. Dangerous Paths
–
18. Abandoned Cavern
–
19. Chimera's Lair
–
20. Drow Town
–
21. Azrok's Hold
–
22. Barrelstalk Garden
–
23. Way to Skullport
Aftermath
Level 4: Twisted Caverns
What Dwells Here?
Exploring This Level
–
1. Fungus Forest
–
2. Jibber-Jabber
–
3. Death from Above
–
4. The Alchemist
–
5. Cave of Crystals
–
6. Tangled Ropes
–
7. Mad Wizard's Retreat
–
8. Crossroads
–
9. Alarm System
–
10. Drider Lair
–
11. Drow Outpost
–
12. Bat Cave
–
13. Zurkhwood Grove
–
14. Drow Rafts
–
15. Slippery Slope
–
16. Grotto of Madness
–
17. Pick and Chuuls
–
18. Slimy Alcove
–
19. Beachhead
–
20. Kuo-toa Refuge
–
21. Archpriest's Chambers
–
22. Hook Horror Homestead
–
23. Hook Horror Larder
–
24. Troglodyte Takeover
Aftermath
Level 5: Wyllowwood
Magic of Wyllowwood
What Dwells Here?
Exploring This Level
–
1. River of the Depths
–
2. Forest
–
3. Guardhouses
–
4. Cloaker Den
–
5. Inner Forest
–
6. Wyllow's Tower
–
7. Alcoves of the Dead
–
8. Umber Hulk Tunnel
–
9. Dragon's Platform
–
10. Mossy Stone Bridge
–
11. We All Float Down Here
–
12. Werebat Caves
–
13. Dining Cave
–
14. Werebat Boss
–
15. Bat Cave
–
16. Werebat Caves
–
17. Vool's Refuge
–
18. Abandoned Priory
–
19. Looted Cloisters
–
20. Malar's Tabernacle
–
21. Abandoned Barracks
–
22. Mess Hall
–
23. Desecrated Sanctuary
–
24. Animal Cloisters
Aftermath
Level 6: Lost Level
What Dwells Here?
Exploring This Level
–
1. Umber Hulk Tunnel
–
2. Acolytes' Vestry
–
3. Cleansing Chamber
–
4. Ransacked Room
–
5. Looted Reliquary
–
6. Workshop
–
7. Library and Scriptorium
–
8. Park-and-Ride
–
9. Mustering Hall
–
10. Royal Armory
–
11. King's Walk
–
12. Mithral Thieves
–
13. High Priest's Chambers
–
14. Grand Vestibule
–
15. Temple of Dumathoin
–
16. Heart of the Mountain
–
17. Priests' Study
–
18. Hemisphere of Horrors
–
19. Mountain Shrine
–
20. Wall of Gemstones
–
21. Gem-Cutters' Workshop
–
22. Gem Extraction
–
23. Stripped Room
–
24. Arch Gate to Level 2
–
25. Dwarven Den
–
26. Sacred Spirits
–
27. Arch Gate to Level 4
–
28. False Tomb
–
29. King Melair's Lost Tomb
–
30. Mummification Chamber
–
31. Rest Area
–
32. False Halaster
–
33. Ghohlbrorn's Grave
–
34. Refectory Rampage
–
35. Black Cloak
–
36. Temple Maintenance
–
37. Showers and Sauna
–
38. Wide Alcoves
–
39. Temple Reliquary
–
40. Music Hall
–
41. Privies
–
42. Hidden Pit
–
43. Umber Hulk Tunnels
–
44. Acolytes' Quarters
–
45. Acolytes' Quarters
–
46. Blasted Chamber
–
47. Halls of the Faithful
–
48. High Priest's Quarters
Aftermath
Level 7: Maddgoth's Castle
What Dwells Here?
The Caverns
–
1. Umber Shells
–
2. Empty Cavern
–
3. Stone Throne
–
4. Silt Pit
–
5. Cave of Echoes
–
6. Craft Hall
–
7. Silt Pit
–
8. Strange Rock Formation
–
9. Stone Cathedral
–
10. Xorta's Flute
–
11. Disposal Cave
–
12. Edible Moss
–
13. Giants' Living Quarters
–
14. Cave Bear Den
–
15. Qurrok's Den
–
16. Central Cavern
The Castle
–
17. Main Entrance
–
18. Stone Hallways
–
19. Southwest Storeroom
–
20. Northwest Storeroom
–
21. Northeast Storeroom
–
22. Southeast Storeroom
–
23. Courtyard
–
24. Privy and Bath
–
25. Maddgoth's Study
–
26. Clayworks
–
27. Dining Room and Kitchen
–
28. Well-Appointed Halls
–
29. Southwest Guest Room
–
30. Northwest Guest Room
–
31. Northeast Guest Room
–
32. Southeast Guest Room
–
33. Slaad in the Octobass
–
34. Maddgoth's Suite
–
35. Cloakroom
–
36. Records
–
37. Console
–
38. Glittering Hall
–
39. Southwest Chamber
–
40. Northwest Chamber
–
41. Northeast Chamber
–
42. Southeast Chamber
–
43. Otto's Den
–
44. Wizard's Armory
–
45. Alchemist's Laboratory
–
46. Maddgoth's Throne
–
47. Roof and Battlements
Aftermath
Level 8: Slitherswamp
What Dwells Here?
Exploring This Level
–
1. Precipice
–
2. Bullywug Sentries
–
3. Arch Gate to Level 6
–
4. Dangerous Shrubbery
–
5. Dry Cave
–
6. Reflections
–
7. Warded Cavern
–
8. Dweomercore Hideout
–
9. Temple of the Great Snake
–
10. Rainfall Caverns
–
11. Watch Post
–
12. Fishery
–
13. Detention Cave
–
14. Fungal Farm
–
15. Lair of the Spirit Nagas
–
16. Lair of the Bone Naga
–
17. Battlefield Cavern
–
18. Serpent Gate
–
19. Yuan-ti Temple
–
20. Blacktongue Isle
–
21. Lord of Fetid Obliteration
–
22. Stables
–
23. Bullywug Camp
–
24. Kelp Farm
Aftermath
Level 9: Dweomercore
What Dwells Here?
Exploring This Level
–
1. Entry Hall
–
2. Trapped Hall
–
3. Medusa Junction
–
4. Fresh Water Fountain
–
5. Portrait of a Mad Mage
–
6. Reading Niche
–
7. Workroom
–
8. Student Dormitories
–
9. Refuse Pit
–
10. Where's Halaster?
–
11. Student Dormitories
–
12. Communal Showers
–
13. Recreation Room
–
14. Detention Hall
–
15. Arcanaloth's Sanctum
–
16. Magic Cauldron
–
17. Spellcasting Hall
–
18. Illusory Walls
–
19. Ghostly Adventurer
–
20. Lecture Hall
–
21. Classrooms
–
22. Potion Brewery
–
23. Wormriddle's Sanctum
–
24. Halaster Says What?
–
25. School Supplies
–
26. Bent Hallway
–
27. School Meals
–
28. More Halaster Statues
–
29. Old Books
–
30. Dining Hall
–
31. Halaster's Secretary
–
32. Steel-Sheathed Hall
–
33. Illusion Classroom
–
34. Transmutation Classroom
–
35. Necromancy Classroom
–
36. Wizards' Library
–
37. Professor Bring
–
38. "I Just Met a Girl Named Skrianna"
–
39. Study Hall
–
40. Empty Room
–
41. Drop to Level 10
–
42. Guest Lecturer's Quarters
–
43. Dusty Alcoves
–
44. Dweomercore's Back Door
–
45. Halaster's Sanctuary
–
46. Detention Area
–
47. Devil on the Loose
–
48. Conjuration Classroom
–
49. Arch Gate to Level 14
Aftermath
Level 10: Muiral's Gauntlet
What Dwells Here?
Exploring This Level
–
1. Shattered Mirrors
–
2. Secret Hallway
–
3. Haunted Temple of Lolth
–
4. Muiral's Laboratory
–
5. Dilapidated Rooms
–
6. Teleportation Statues
–
7. Halls of Selvetarm
–
8. The Fate of Falkir's Fist
–
9. God-Watched Gates
–
10. Queen's Parlor
–
11. Lolth's Palace
–
12. Ballroom
–
13. Vestibule
–
14. Guest Apartment
–
15. Screaming Skulls
–
16. False Mirror Gate
–
17. The Dark Seldarine
–
18. First Blood
–
19. Interrogation Room
–
20. Servants' Quarters
–
21. Giant Spider Hatchery
–
22. Troglodyte Turf
–
23. Distant Music
–
24. Collapsed Areas
–
25. Auvryndar Hall
–
26. Spider Queen's Temple
–
27. Vlonwelv's Apartments
–
28. Hospital and Armory
–
29. Abandoned Apartment
–
30. Natural Cavern
Aftermath
Level 11: Troglodyte Warrens
What Dwells Here?
Exploring This Level
–
1. Auvryndar Watch Post
–
2. Captured Troglodytes
–
3. Hungry Gnome
–
4. Loathsome Limbs
–
5. Trolling the Troglodytes
–
6. Piercer Cavern
–
7. Troglodyte Lair
–
8. Illusory Front Line
–
9. Contested Caves
–
10. Troll Tunnels
–
11. Forest of Stone
–
12. Drow Battle
–
13. Freth Refuge
–
14. Auvryndar Watch Post
–
15. Cleared-Out Caves
–
16. Arch Gate to Level 7
–
17. Behir Lair
Aftermath
Level 12: Maze Level
What Dwells Here?
Exploring This Level
–
1. Into the Maze
–
2. Light of the Dead
–
3. Dead End
–
4. Faces in the Fog
–
5. Demon's Triangle
–
6. Special Effects
–
7. Minotaur Caves
–
8. Shrine of the Horned King
–
9. Foggy Caves
–
10. Webbed Passage
–
11. Crickets and Bats
–
12. Guarded Caves
–
13. Roundabout
–
14. Dead End?
–
15. Crickets
–
16. Web-Filled Cave
–
17. Demons' Ledge
–
18. Drow Fortress
–
19. Spiderwatch Keep
Aftermath
Level 13: Trobriand's Graveyard
What Dwells Here?
Exploring This Level
–
1. Tunnels and Trenches
–
2. Vast Cavern
–
3. Junkyard
–
4. Pretty Big Hate Machine
–
5. Scrap Metal Warren
–
6. Back Tunnel
–
7. Clammersham Palace
–
8. Smithy
–
9. Metal Pools
–
10. Resting Cave
–
11. Hobgoblin Base Camp
–
12. Paradise Lost
Aftermath
Level 14: Arcturiadoom
What Dwells Here?
Exploring This Level
–
1. Entrance to Arcturiadoom
–
2. Natural Caves
–
3. Foyer
–
4. Prison
–
5. Side Chambers
–
6. Statue of Arcturia
–
7. Statue of Halaster
–
8. Dwarven Crypt
–
9. Death's Head Watch Post
–
10. Dwarves' Den
–
11. Smithy
–
12. Melairkyn Foundry
–
13. Transmutorium
–
14. More Scrap Iron
–
15. Mecha-Halaster
–
16. Death's Head Looters
–
17. Hidden Storeroom
–
18. Death's Head Guard Post
–
19. Storerooms
–
20. Supplies
–
21. Night and Day
–
22. Arcane Scribblings
–
23. Experiments
–
24. Empty Classroom
–
25. Hobgoblin Guards
–
26. Apprentice's Quarters
–
27. Dead Apprentice
–
28. Specimens
–
29. Laboratory
–
30. Hideous Transmutation
–
31. Illithid's Assistant
–
32. Death's Head Barracks
–
33. Doomcrown's Quarters
–
34. Shrieking Gas Spore
–
35. Rallying Hall
–
36. Death's Head Training
–
37. Weapon of Mass Disintegration
–
38. Guest Quarters
–
39. Arcturia's Boudoirs
–
40. Arcturia's Chambers
–
41. Watchful Pillars
Aftermath
Level 15: Obstacle Course
What Dwells Here?
Exploring This Level
–
1. On Your Mark! Get Set! Go!
–
2. Clacking Floor
–
3. Stuffed Monsters
–
4. Caught in the Tentacles
–
5. Antechamber
–
6. Looted Chest
–
7. Fidelio's Folly
–
8. Teleport Trap
–
9. Hidden Rune
–
10. Roller-Dragon
–
11. Dead End
–
12. Wheel Room
–
13. Hidden Traps
–
14. Sepulchers
–
15. Ruined Armory
–
16. Spectral Bridge
–
17. Ruined Chamber
–
18. Ruined Shrine
–
19. Grabby Pillars
–
20. Separated Hall
–
21. Destroyed Room
–
22. Teleport Traps
–
23. Statue of Vergadain
–
24. Githzerai Retreat
–
25. Abandoned Smithy
–
26. Statue of Moradin
–
27. Mark of Death
–
28. Statue of Tharmekhûl
–
29. Trapped Halls
–
30. Halaster's Handiwork
–
31. Hall of Embers
–
32. Empty Junction
–
33. Shots in the Dark
–
34. Chasm's Edge
–
35. Scythe-Seeing
–
36. Looted Vaults
–
37. Harmless Halaster Statue
–
38. Zombie Horde
–
39. Netherskull's Sanctum
–
40. Netherskull's Chasm
Aftermath
Level 16: Crystal Labyrinth
What Dwells Here?
Crystal Dungeon
–
1. Entry Hall
–
2. Western Cavern
–
3. Main Cavern
–
4. Barracks
–
5. Prison Cell
–
6. Eastern Cavern
–
7. Anti-Illithid Defense
–
8. Officer Quarters
–
9. Trophy Room
–
10. Golem Laboratory
–
11. Stardock Gate
Stardock
–
12. Dragons' Domain
–
13. Jerath's Quarters
–
14. Infernexus's Quarters
–
15. Githyanki Trainees
–
16. Nursery
–
17. War Wizards
–
18. Library
–
19. Warehouse
–
20. Dock
–
21. Warrior Quarters
–
22. Al'chaia's Quarters
–
23. Observation Room
–
24. Knights' Quarters
–
25. Memorial Hall
–
26. Kitchen
–
27. Mess Hall
–
28. Armory
–
29. Prison
–
30. Warrior Training
–
31. Observation Room
–
32. Graduation Chamber
Aftermath
Level 17: Seadeeps
What Dwells Here?
Exploring This Level
–
1. Tunnel Plexus
–
2. Dripping Cave
–
3. Halaster's Maw
–
4. Flumph Cloister
–
5. Githyanki Grave
–
6. Battleground
–
7. Githyanki Stronghold
–
8. Operation: Eat Them All
–
9. Guard Post
–
10. Detention Facility
–
11. Halaster Is Glowing
–
12. Dynamo
–
13. Back Door
–
14. Psipod Nexus I
–
15. Psipod Nexus II
–
16. Old Dwarven Halls
–
17. Crumbling Bridge
–
18. Gray Mold
–
19. Unguarded Area
–
20. River Branches
Aftermath
Level 18: Vanrakdoom
The Dark Fate of Lord Vanrak Moonstar
What Dwells Here?
Into the Shadowfell
Exploring This Level
–
1. Entrance
–
2. Dusty Emptiness
–
3. Statue of Shar
–
4. Old Friends
–
5. Umbraxakar's Gift
–
6. Cultists' Quarters
–
7. Halls of Worship
–
8. Scintilmorn's Rest
–
9. Shadow Vigil
–
10. Ritual Chamber
–
11. Tunnels and Caverns
–
12. Candlelit Halls
–
13. Vampire Dens
–
14. Temple Chandlery
–
15. Shattered Throne
–
16. Arch Gate to Level 15
–
17. Lost Dwarven Horn
–
18. Shadow's Edge
–
19. Hall of Death
–
20. Any Moonstars in Here?
–
21. Clutter
–
22. Under Black Sheets
–
23. Decrepit Dining Hall
–
24. Decrepit Kitchen
–
25. Prisoner of Darkness
–
26. Vampire Boss
–
27. Altars of Loss
–
28. Forgotten Chambers
–
29. Foggy Hall
–
30. Path to the Tomb
–
31. Vampire's Tomb
–
32. Umbraxakar's Lair
–
33. Dragon's Hoard
Aftermath
Level 19: Caverns of Ooze
What Dwells Here?
Exploring This Level
–
1. The Resplendent Grotto of Ichthyglug the Voluminous
–
2. Space Orogs
–
3. Ooze There?
–
4. The Weeping Eye
–
5. In the Grip of Ghaunadaur
–
6. Cave with a View
–
7. Standing Gate to Level 21
–
8. Thanks for the Memories
–
9. High Ground
–
10. Culvert
–
11. The Glittering Caverns of Jarûk the Prismatic
–
12. Ghaunadaur Shrine
–
13. The Scavenger
–
14. Ooze Den
–
15. Standing Gate to Level 17
–
16. Tunnel to Level 20
Aftermath
Level 20: Runestone Caverns
What Dwells Here?
Runestone Caverns
–
1. Desiccating Symbol
–
2. Mad Golem's Lair
–
3. Sunken Paradise
–
4. Myconid Colony
–
5. Giggling Chasm
–
6. Lair of the Mummy Lord
–
7. Crypt Raiders
–
8. Made of Stone
–
9. Way to the Gate
–
10. Mad Mage's Puzzle
–
11. Weird Magic
–
12. Old Behir Lair
–
13. Runestone Caverns
–
14. The Runestone
Stalagmite Tower
–
15. Outer Door and Foyer
–
16. Animated Staff
–
17. Lich's Study
–
18. Gnomes' Landing
–
19. Ezzat's Scrying Mirror
–
20. Laboratory
–
21. Lit Landing
–
22. Rooms of Magic
–
23. Ezzat's Phylactery
Aftermath
Level 21: Terminus Level
What Dwells Here?
Exploring This Level
–
1. Entrance
–
2. Ore-Filled Cart
–
3. Depleted Mine
–
4. Deeper Mines
–
5. Rubble-Strewn Cavern
–
6. Duergar Outpost
–
7. Cleric's End
–
8. Mining Equipment
–
9. Miners' Quarters
–
10. Common Areas
–
11. Kitchen and Pantry
–
12. Miners' Potty
–
13. Grand Vestibule
–
14. Shrine of Laduguer
–
15. Valtagar's Quarters
–
16. Fire and Iron
–
17. Hammers and Anvils
–
18. Iron Mine
–
19. Outpost
–
20. Poisonous Mine
–
21. Clean Air Station
–
22. Guard Post
–
23. Fazrian's Court
–
24. Secret Vault
Aftermath
Level 22: Shadowdusk Hold
What Dwells Here?
Exploring This Level
Tier 1
–
1. Grand Foyer
–
2. Twisted Gallery
–
3. West Wing
–
4. Decayed Quarters
–
5. Storeroom
–
6. Kitchen
–
7. Derelict Shrine
–
8. Nothic's Niche
–
9. East Wing
–
10. Noble Quarters
–
11. Melissara's Study
–
12. Lounge
–
13. Walking Dead
–
14. Training Room
–
15. Fountain
Tier 2
–
16. Arcane Sanctum
–
17. Vertrand's Room
–
18. Berlain's Suite
–
19. Shadowdusk Hold Fresco
–
20. Pillared Hall
–
21. Parlor
–
22. Torm's Shrine
–
23. Meditation Rooms
–
24. Nothic Warrens
–
25. Abandoned Chamber
–
26. Hoarded Secrets
–
27. Privy
–
28. Legacy of Xerrion
–
29. Landing
Tier 3
–
30. Lower Halls
–
31. Approach to Madness
–
32. Far and Gone
–
33. Shrine
–
34. Zalthar's Chambers
–
35. Eyes of Stone
–
36. Vacant Rooms
–
37. Secret Room
–
38. Dezmyr's Chambers
–
39. Dracolich's Phylactery
–
40. Lynnorax's Lair
–
41. Shadowdusk Vault
Aftermath
Level 23: Mad Wizard's Lair
Who Dwells Here?
The Dungeon
–
1. No Retreat
–
2. Reversed Library
–
3. Talking Heads
–
4. Helmed Horrors
–
5. Magical Repository
–
6. Wizardly Wards
–
7. Teleportation Pillars
–
8. Teleportation Pillars
–
9. Vaults
–
10. Arcane Display
–
11. Trobriand's Workshop
–
12. Gate to the Stone Bridge
–
13. The Metal Mage
–
14. Man with the Rabbit's Head
–
15. Gate to Neverlight Grove
–
16. Broom Room
–
17. Arcturia's Court
–
18. Animated Hallway
–
19. Double Door Roulette
–
20. Hidden Helm
–
21. Displaced Vault
Halaster's Tower
–
22. Tower Entrance
–
23. Gnome with No Name
–
24. Potion Brewery
–
25. Factory
–
26. Gate to Icewind Dale
–
27. Rantantar's Wand
–
28. Hidden Treasure
–
29. Apprentice Portraits
–
30. Scrying Room
–
31. Art Studio
–
32. Jhesiyra's Warning
–
33. Mad Mage Showdown
–
34. Flying Saucer
–
35. Exercise Room
–
36. Gate to Triboar
Conclusion
Skullport
Reaching Skullport
Skullport Overview
Exploring Skull Island
–
1. Murkspan Bridge
–
2. Main Gate
–
3. Harbors
–
4. Duergar Barracks
–
5. Human Barracks
–
6. Depleted Armory
–
7. Bugbear Barracks
–
8. Gargoyle Towers
–
9. Tower of the Seven Woes
–
10. Kuo-toa Lair
Exploring the Town
–
11. Old Markets
–
12. Dead Man's Corner
–
13. Thimblewine's Pawnshop
–
14. Heralds' Meet
–
15. The Black Tankard
–
16. Gyudd's Distillery
–
17. Skull Square
–
18. The Sea Chest
–
19. The Flagon and the Dragon
–
20. Dark Harvest Market
–
21. The Sword and Sextant
–
22. The Guts & Garters
–
23. The Feathered Rat
–
24. Thaglar's Foundry
–
25. The Bat's Roost
–
26. The Keel Hall
–
27. The Poisoned Quill
–
28. Twinbeard's Traps
–
29. Sargauth's Bounty
–
30. The Lanternlighter's
–
31. Dalagor's Fortress
–
32. Dumathoin's Jest
–
33. The Overflowing Urn
–
34. Nightshade's Caress
–
35. The Worm's Gullet
–
36. Tanor'thal Refuge
App. A: Dungeon Denizens
App. B: Elder Runes Deck
App. C: Secrets Deck
App. D: Dungeon Key
Krenko's Way
Ravnica
Level 1–2
November 20th, 2018
[+]
Krenko's Way
Story Overview
Running the Adventure
Starting the Adventure
The Search for Krenko
Krenko's Hideout
Warehouse Locations
Confronting Krenko
The Handoff
The End?
Hunt for the Thessalhydra
Stranger Things
Level 3–4
May 21st, 2019
[+]
Hunt for the Thessalhydra
Notes to Myself (as Dungeon Master)
The Whole Story
Audience with Sir Tristan
Rumors on the Road
Troglodyte Caverns
The Upside Down
Upside Down Encounters
Lair of the Thessalhydra
Conclusion
Ghosts of Saltmarsh
Ghosts of Saltmarsh
Level 1–12
May 21st, 2019
[+]
Ch. 1: Saltmarsh
Politics and Factions
Saltmarsh Overview
–
1. City Gate
–
2. Barracks and Jail
–
3. The Wicker Goat
–
4. Eliander's House
–
5. Mining Company Headquarters
–
6. Keledek Tower
–
7. Faithful Quartermasters of Iuz
–
8. Empty Net
–
9. Green Market
–
10. Sharkfin Bridge
–
11. Kester's Leather Goods
–
12. Hoolwatch Tower
–
13. The Snapping Line
–
14. Council Hall
–
15. Weekly Market
–
16. Primewater Mansion
–
17. The Dwarven Anvil
–
18. Fishmongers' Plants
–
19. Oweland House
–
20. Solmor House
–
21. Mariners' Guildhall
–
22. Ingo the Drover's House
–
23. Carpenters' Guildhall
–
24. Crabber's Cove
–
25. The Leap
–
26. Temple of Procan
–
27. Saltmarsh Cemetery
–
28. Winston's Store
–
29. Sea Grove of Obad-Hai
–
30. Standing Stones
Downtime Activities
Saltmarsh Region
Adventures in Saltmarsh
Saltmarsh Backgrounds
Ch. 2: The Sinister Secret of Saltmarsh
Background
Adventure Summary
Adventure Hooks
The Haunted House
–
1. Entrance Hall
–
2. Library
–
3. Study
–
4. Living Area
–
5. Living Area
–
6. Living Area
–
7. Dining Room
–
8. Withdrawing Room
–
9. Kitchen
–
10. Scullery
–
11. Moldering Bedroom
–
12. Decrepit Bedroom
–
13. Guest Bedroom
–
14. Crumbling Bedroom
–
15. Ned's Bedroom
–
16. Alchemist's Bedroom
–
17. Box Room
–
18. Landing
–
19. Attic
–
20. Wine Cellar
–
21. Cellar
–
22. Sanbalet's Private Quarters
–
23. Skeletons' Room
–
24. Laboratory
–
25. Slimy Cavern
–
26. Natural Cavern
–
27. Storage Cavern
–
28. Sloping Passage
–
29. Stock Cavern
–
30. Sea Cave
The Sea Ghost
–
1. Main Deck
–
2. Forecastle
–
3. Poop Deck
–
4. Galley Stores
–
5. Ship's Stores
–
6. Ship's Galley
–
7. Lizardfolk Quarters
–
8. Punketah's Quarters
–
9. Captain's Cabin
–
10. Crew Quarters
–
11. Cargo Hold
–
12. Bosun's Cabin
–
13. First Mate's Cabin
–
14. Secret Prison Cell
–
15. The Secret Cache
–
16. Bilge
Ch. 3: Danger at Dunwater
Background
Rules of Engagement
Roleplaying Lizardfolk
Adventure Summary
Traveling to the Lair
Lizardfolk Lair
–
1. North Entrance
–
2. Guard Room
–
3. Barracks
–
4. Officer's Quarters
–
5. Officer's Quarters
–
6. Armory
–
7. Kitchen
–
8. Stores
–
9. Barracks
–
10. Banquet Hall
–
11. Throne Room
–
12. Temple
–
13. Vestry
–
18. Senior Shaman's Living Quarters
–
19. Senior Shaman's Sleeping Quarters
–
20. Chief Shaman's Living Quarters
–
21. Chief Shaman's Sleeping Quarters
–
22. Cave of the Giant Lizards
–
23. Guard Room
–
24. Nursery
–
25. Hatchery
–
26. Gate and Treasure Room
–
27. Guard Room
–
28. Officer's Quarters
–
29. Barracks
–
30. Subchief's Living Quarters
–
31. Subchief's Sleeping Quarters
–
32. Guard Room
–
33. Queen's Living Quarters
–
34. Queen's Sleeping Quarters
–
35. Queen's Lounge
–
36. Royal Bath
–
37. Royal Hatchery
–
38. Minister's Quarters
–
39. Minister's Sleeping Quarters
–
40. Drill Hall
–
41. Thick Gate
–
42. Guard Post
–
43. Prisoner Cell Entry Hall
–
44. Barracks
–
47. Garbage Room
–
48. Guard Post
–
49. Guards' Pool
–
50. Koalinth Pool
–
51. Locathah Pool
–
52. Merfolk Pool
Conclusion
Epilogue: Croc Hunt
Ch. 4: Salvage Operation
Background
Adventure Summary
Adventure Hooks
State of the Ship
–
1. Main Deck
–
2. Altar to Lolth
–
3. Navigator's Room
–
4. Webbed Doorway
–
5. Spider Nest
–
6. Food Storage
–
7. Krell's Cabin
–
8. First Mate's Cabin
–
9. Spider Chambers
–
10. Unholy Shrine
–
11. Galley
–
12. Cargo Hold
Death of the Emperor
Conclusion
Ch. 5: Isle of the Abbey
Background
Adventure Hooks
Adventure Summary
Traveling to the Isle
The Island
The Abbey Ruins
Locations in the Ruins
–
1. Rubble and Cellar Entrance
–
2. Common Area
–
3. Kitchen
–
4. Ogmund's Quarters
–
5. Barracks
–
6. Meditation Room
–
7. Ozymandias's Quarters
–
8. Bayleaf's Quarters
–
9. Odium's Quarters
–
10. Disciples' Quarters
–
11. Entrance Guardroom
–
12. Hallway Guardroom
–
13. False Treasure Room
–
14. Treasure Room
Conclusion
Ch. 6: The Final Enemy
Background
Council of War
Sahuagin Stronghold
The Mission Begins
–
1. North Entrance and Guard Post
–
2. Guard Post
–
3. Unfinished Champion's Quarters
–
4. Champion's Quarters
–
5. Unfinished Barracks
–
6. Champions' Quarters
–
7. Unfinished Champions' Quarters
–
8. Makeshift Storeroom
–
9. Armory
–
10. Disorganized Storeroom
–
11. Tidy Storeroom
–
12. Guard Post
–
13. Slave Pen
–
14. Unfinished Guest Room
–
15. Guest Room
–
16. Larder
–
17. Large Storeroom
–
18. Secret Room
–
19. Hall
–
20. Large Hall
–
21. Blademaster's Quarters
–
22. Champion's Quarters
–
23. Champions' Quarters
–
24. Living Quarters
–
25. Hatchery
–
26. Hatchery
–
27. Barracks
–
28. Wave Shaper's Quarters
–
29. Barracks
–
30. Champion's Quarters
–
31. Priestess's Quarters
–
32. Priestess's Quarters
–
33. Priestess's Quarters
–
34. Priestess's Quarters
–
35. Prayer Room
–
36. High Priestess's Quarters
–
37. Temple
–
38. Vestry
–
39. Occupied Shark Pen
–
40. Nearly Empty Shark Pen
–
41. Banquet Hall
–
42. Throne Room
–
43. Royal Servant's Chambers
–
44. Living Quarters of the Baroness
–
45. Sleeping Quarters of the Baroness
–
46. Baron's Living Quarters
–
47. Baron's Sleeping Quarters
–
48. Barracks
–
49. Champions' Armory
–
50. Torture Chamber and Dungeon
–
51. Large Armory and Stores
–
52. Treasure Chamber
–
53. Arena
–
54. Barracks
–
55. Champions' Quarters
–
56. Chamber of the Wave Shapers
–
57. Wave Shaper's Quarters
–
58. Guard Post
–
59. Abandoned Guard Post
–
60. Temporary Barracks
–
61. Old Guard Room
Conclusion
–
1. North Entrance and Guard Post
–
5. Unfinished Barracks
–
19. Hall
Ch. 7: Tammeraut's Fate
Background
Adventure Summary
Adventure Hooks
Harpy Attack
The Village of Uskarn
Firewatch Island
The Hermitage
–
1. Pier and Beach
–
2. Courtyard Gardens
–
3. Yard and Cistern
–
4. Main Entry
–
5. Midden
–
6. Archer's Post
–
7. Scullery
–
8. Dining Hall
–
9. Library
–
10. Distillery
–
11. Hermit Cells
–
12. Kitchen
–
13. Larder
–
14. Grotto
–
15. Old Storeroom
–
16. Junk Room
–
17. Battlement
–
18. Scriptorium
–
19. Defensive Overlook
–
20. Prior's Quarters
–
21. Guard Tower
–
22. Abandoned Quarters
–
23. Roof
–
24. Belfry
–
25. Bolt-Hole
Last Stand
Preparing for the Drowned Ones
Death from the Deep
Safe by Day
The Wreck
Conclusion
Extending the Adventure
Ch. 8: The Styes
Background
Adventure Summary
Adventure Hooks
Part 1: A Dying District
–
1. Harbor Master
–
2. Frother's Lamp
–
3. Marketplace
–
4. District Garrison
–
5. Council Hall
–
6. Refrum's Workshop
–
7. Dory's Warehouse
–
8. Rashlen Manor
–
9. Thornwell Tower
–
10. Mortuary
–
11. Hopene'er Asylum
Part 2: Murder Mystery
Part 3: Hemlock Pit
Part 4: The Lamp's Shadow
Part 5: Tharizdun's Progeny
Aftermath
App. A: Of Ships and the Sea
Ship Stat Blocks
Sample Ships
Officers and Crew
Superior Ship Upgrades
Ships in Combat
Travel at Sea
Ocean Environs
Encounters at Sea
Random Ships
Mysterious Islands
Underwater Locations
App. B: Magic Items
App. C: Monsters and NPCs
The Orrery of the Wanderer
Acquisitions Incorporated
Level 1–6
June 18th, 2019
[+]
Ch. 1: The Orrery of the Wanderer
Running an Acquisitions Incorporated Campaign
Story Overview
Ep. 1: Right Place, Wrong Heroes
A Disorienting Orientation
Dock Ward
Warehouse Environs
The Fissure
–
1. Rats
–
2. Trials
–
3. Traps
–
4. Tunnels
–
5. Death
–
6. Goblin
–
7. Stomp
–
8. Tentacle
–
9. Dragon
–
10. Shrine of Destruction
Exiting the Fissure
Conclusion
Franchise Downtime
Continuing the Adventure
Ep. 2: Fun in Phandalin
Layers of Villainy
Traveling to Phandalin
Arrival in Phandalin
Recent Events in Phandalin
Plots of the Six
People of Phandalin
Locations in Phandalin
Tresendar Manor
Tresendar Manor Dungeon
–
1. Cellar
–
2. Storage
–
3. Hall with Pit
–
4. Crypt
–
5. Cells
–
6. Empty Room
–
7. Failed Ritual
–
8. Charnel Chasm
–
9. Between a Rock and a Cockatrice
–
10. Far Realm Rift
–
11. Workshop
–
12. Office
Clean-Up Crew
Conclusion
Franchise Downtime
Continuing the Adventure
Ep. 3: Darkness at the Lighthouse
To the Lighthouse
A Detour to Neverwinter
The Tortured Tortle Mutiny
Silent Sound Lighthouse
Secret Basement
Super-Secret Basement
–
1. Out of Service
–
2. Incomplete Circuits
–
3. Recharging Station
–
4. Mechachimera
Conclusion
Franchise Downtime
Continuing the Adventure
Ep. 4: Dran Enterprises
Traveling to Luskan
Searching for Dran Enterprises
Fishbone Tavern
The Peg and Hook
Infiltrating Dran Enterprises
Portal Nexus
Portal Encounters
On Board The Maverick
Conclusion
Franchise Advancement
Franchise Downtime
Continuing the Adventure
Ep. 5: Hide and Seek
Enter Flabbergast
Traveling to Horn Enclave
Dhargun Ironworks
Horn Enclave
Wedding Itinerary
Orrery Vault
Going in Style
Riders on the Storm
Battle in the Skies!
(Mis)Fortune
Lottie's Palace
–
1. Gambling Den
–
2. Cashier
–
3. Club Lounge
–
4. Kitchen
–
5. Machine Room
–
6. Swimming Pool
–
7. Office
–
8. Boardroom
Conclusion
Franchise Downtime
Continuing the Adventure
Ep. 6: Showdown with the Six
Seeking the Ritual Site
The Moon Glade
Mission to Red Larch
Stage 1: The Dran & Courtier?
–
1. Main Door
–
2. Common Room
–
3. Bar
–
4. Kitchen and Larder
–
5. Propha and Audra's Room
–
6. Door to the Basement
–
7. Upstairs Rooms
–
8. Shared Study
–
9. "C" Team Quarters
Stage 2: Little Inn of Horrors
Stage 3: Feeling Small
Stage 4: Revenge for the "C" Team
Additional Stages
Confronting the Keymaster
Dimensional Caverns
The End of the World
Conclusion
Franchise Downtime
The Campaign to Come
Essentials Kit: Dragon of Icespire Peak
Essentials Kit
Level 1–6
June 24th, 2019
[+]
Running the Adventure
Overview
The Forgotten Realms
First Session: Character Creation
The Adventure Begins
Axeholm
Location Overview
Travel to Axeholm
Arrival
Butterskull Ranch
Location Overview
Travel to the Ranch
Arrival
Circle of Thunder
Location Overview
Travel to the Circle
Arrival
Dragon Barrow
Location Overview
Travel to the Barrow
Arrival
Dwarven Excavation
Location Overview
Arrival
When Orcs Attack
Falcon's Hunting Lodge
Location Overview
Arrival
Gnomengarde
Location Overview
Arrival
Icespire Hold
Location Overview
Finding Icespire Hold
Travel to Icespire Hold
Arrival
Loggers' Camp
Location Overview
Preparations
Travel to the Camp
Arrival
Mountain's Toe Gold Mine
Location Overview
Travel to the Mine
Arrival
Shrine of Savras
Location Overview
Arrival
Tower of Storms
Location Overview
Travel to the Lighthouse
Arrival
Umbrage Hill
Location Overview
Woodland Manse
Location Overview
Arrival
Leaving the Manse
Counterattack!
Ending the Adventure
Where Next?
Creatures
Creature Stat Blocks
Creature Descriptions
Sidekicks
Quest Cards
Essentials Kit: Storm Lord's Wrath
Essentials Kit
Level 7–9
September 3rd, 2019
[+]
Introduction
Running the Adventure
–
Abbreviations
Running for One Player
–
Using Sidekicks
–
Adjusting Encounters
–
High Road
–
Kryptgarden Forest
–
Leilon
–
Mere of Dead Men
–
Neverwinter
–
Neverwinter Wood
–
Phandalin
–
Starmetal Hills
–
Sword Mountains
–
Triboar Trail
The Adventure Begins
–
Adventure Background
–
Adventure Hooks
–
Mercenaries for Lord Neverember
–
Spies for Waterdeep
–
Friends and Family
–
A Stake in Leilon
–
Love of Adventure
Welcome to Leilon
Exploring Leilon
–
Aubrey's Peculiarities Shoppe
–
Barge Yard
–
Fishery
–
House of Thalivar
–
Idol Island
–
Shrine of Lathander
–
Settler Camp
–
Grizzelda Copperwraught
–
Sergeant Hazz Yorrum
–
Merrygold Brightshine
–
Valdi Estapaar
–
Town Square
–
The Quest Board
–
Starting Quests
–
Attack on the Wayside Inn Quest
–
A Normal Day in Leilon Quest
–
Follow-Up Quests
–
Aid from Phandalin Quest
–
Foul Weather at Wayside Quest
–
House of Thalivar Quest
–
Missing Patrol Quest
–
Thunder Cliffs Quest
–
Leveling Up
Attack on the Wayside Inn
Location Overview
–
Undead Attack
–
Monsters
–
Inn Occupants
–
Aftermath
A Normal Day in Leilon
A Town Meeting
–
A Hard Decision
–
Chasing the Children
–
Storm's Moving In
–
Aftermath
–
The Request
–
Something Fishy in Town
–
Approaching the Town
–
Aftermath
–
Marsh, Unmellow
–
Monsters
–
Tactics
–
Aftermath
–
Time to Rest
Aid from Phandalin
Location Overview
–
Quest Goals
Travel to Phandalin
–
Encounters on the Way
–
Goat Check
–
Herding
–
Hungry Ogres
Arrival
–
On the Town
–
Stonehill Inn
–
Following Skeel
–
Lionshield Coster
–
Barthen's Provisions
–
Phandalin Miner's Exchange
–
Shrine of Luck
–
Townmaster's Hall
The Attack
–
Aftermath
Foul Weather at Wayside
Location Overview
–
Quest Goals
Travel to the Inn
–
A Violent Atmosphere
–
Encounters on the Way
–
Armor of Talos
–
Curse of Talos
–
The Creeping Storm
–
Aftermath
–
Lightning Strikes
Arrival
–
The Victims
–
Inside the Inn
–
The Common Area and Courtyard
–
Upstairs
–
The Basement
–
Help
–
Aftermath
–
Failure
–
Clues
House of Thalivar
Location Overview
–
Quest Goals
Travel to the Tower
–
Encounters on the Way
–
Cowardly Soldiers
–
Strange Sighting
Arrival
–
Dealing with Gallio Elibro
–
Gallio's Possession
–
Ghostly Events
–
Confronting Thalivar's Ghost
–
House of Thalivar Locations
–
H1. Tower Exterior
–
H2. Entry Hall
–
H3. Gallio's Study
–
H4. Kitchen
–
H5. Servant's Quarters
–
H6. Library
–
Trapped Statues
–
H7. Scaffolds
–
H8. Collapsed Rooms
–
H9. Thalivar's Bedroom
–
H10. Broken Beacon
–
Ghostly Farewell
Missing Patrol
Location Overview
–
Quest Goals
Travel in the Mere
–
Encounters in the Mere
–
Yuan-ti Scouts
–
Pit of Snakes
–
Quicksand and Alligators
–
Troll Brawl
–
Hydra Wranglers
–
Tracking the Lizards
–
Following the Tracks
–
Fighting the Lizards
–
Lizardfolk Forces
–
The Unfolding Situation
–
A Rotten Way to Die
–
Aftermath
Thunder Cliffs
Location Overview
–
Quest Goals
Travel to the Cliffs
–
Meeting the Captains
–
The Interview
–
A Secret Agent
–
A Decision
Encounters on the Way
–
Mutinous Intentions
–
The Moment of Truth
–
Allow the Mutiny
–
Talk
–
Fight
–
Bad News
–
Ghost Ship
Arrival
–
Threats by Air
–
Talos is Angry
–
Sea Galley
Thunder Cliffs Caves
–
1. Unsure Shore
–
2. Unhappy Cultists
–
A Better Offer?
–
Success!
–
3. Sea Hag Coven
–
Accessing the Cave
–
The Coven Cave
–
A Nice Chat
–
4. The Dying Second
–
The Sick Room
–
5. The Cultist's Quarters
–
The Blowhole
–
6. Loot
–
Trap
–
7. Gadrille the Reef-Reaver
–
Swirling Pool Chamber
–
Shrine Chamber
–
Treasury
–
Aftermath
Ending the Adventure
Duties in Leilon
Continuing the Story
App. A: Creatures
App. B: Sidekicks
Sidekick Cards
–
Donnabella Fiasco
–
Galandro Luna
–
Inverna Nightbreeze
–
Nib Addlespur
–
Pickled Pete
–
Quinn Hightopple
–
Ruby Hammerwhacker
–
Shanjan Kwan
–
Talon Thornwild
Sidekick Stat Blocks
Proficiencies
Sidekick Level
–
Experts Beyond 11th Level
–
Spellcasters Beyond 11th Level
–
Warriors Beyond 11th Level
Essentials Kit: Sleeping Dragon's Wake
Essentials Kit
Level 9–11
September 3rd, 2019
[+]
Introduction
Running the Adventure
–
Abbreviations
Running for One Player
–
Using Sidekicks
–
Adjusting Encounters
–
Conyberry
–
Crags
–
High Road
–
Kryptgarden Forest
–
Leilon
–
Mere of Dead Men
–
Neverwinter
–
Neverwinter Wood
–
Phandalin
–
Starmetal Hills
–
Sword Mountains
–
Triboar Trail
The Adventure Begins
–
Adventure Background
Welcome to Leilon
Exploring Leilon
–
Aubrey's Peculiarities Shoppe
–
Barge Yard
–
Fishery
–
House of Thalivar
–
Idol Island
–
Lathander Shrine
–
Settler Camp
–
Torver's Post
–
Town Square
–
Tymora Shrine
–
Umber Hulk's Shell Inn
–
The Quest Board
–
Starting Quests
–
Death Knight-Dreadnaught Quest
–
Leilon Point Quest
–
Follow-Up Quests
–
Bronze Shrine Quest
–
Iniarv's Tower Quest
–
Claugiyliamatar's Lair Quest
–
Leveling Up
Bronze Shrine
Location Overview
–
Quest Goals
Travel to the Shrine
Arrival
–
Climbing the Shrine
–
Bronze Shrine Locations
–
B1. Jetty
–
B2. Guarded Entry
–
Molten Bronze Trap
–
B3. Scaly Eye Tombs
–
B4. Scaly Eye Chambers
–
B5. Bronze Gate Entrance
–
B6. Statue Chamber
–
B7. Ascension Chamber
–
Stair Trap
–
B8. Lhammaruntosz's Chamber
–
Innate Spellcasting
–
Regeneration
–
Spellcasting
–
Lhammaruntosz's Thanks
–
Treasure
Claugiyliamatar's Lair
Location Overview
Travel to the Lair
–
Myrkul Patrol
Arrival
–
Lair Locations
–
C1. Lookout Post
–
C2. Owlbear Pens
–
C3. Gnawbones Camp
–
Pot of Poison
–
Secret Poison Pit
–
C4. Enchanting Spore Cavern
–
Statues
–
C5. Vine Stairway
–
C6. Phase Spider Den
–
C7. Slime Pool Overlook
–
C8. Slime Pools
–
Pushing Vines
–
Slime Tunnel
–
Statues
–
C9. Zuri's Hidden Hoard
–
C10. Bridge
–
C11. Statue Overlook
–
Statues
–
C12. Map Room
–
Hidden Message
–
C13. Claugiyliamatar's Cavern
–
Roleplaying Claugiyliamatar
–
C14. Claugiyliamatar's Hoard
–
Statues
–
Finding Viantha
–
Undead Encounter
–
Viantha Found
–
Roleplaying Viantha
–
Return to the Lair
Death Knight-Dreadnaught
Location Overview
–
Quest Goals
Travel to the Ship
Arrival
–
Staked Zombies
–
Where is Fheralai Stormsworn?
–
Death Knight's Soul
–
Dreadnaught Locations
–
D1. Coastal Rocks
–
D2. Skeletal Figurehead
–
Halberd
–
D3. Main Deck
–
D4. Hellfire Orb
–
D5. Forecastle
–
D6. Quarterdeck
–
D7. Poop Deck
–
D8. Chart Room
–
D9. Storage Lockers
–
D10. Captain's Cabin
–
D11. Oar Deck
–
Skeleton Crew
–
D12. Badwind's Cabin
–
D13. Magazine
–
D14. Crew Quarters
–
D15. Galley
–
D16. Surgery
–
D17. Death Knight's Soul
–
The Bard
–
D18. Stores
–
D19. Prisoner Cell
–
D20. Armory
–
D21. Flooded Hold
Iniarv's Tower
Location Overview
–
Quest Goals
Travel to Iniarv's Tower
–
Zombie Escape
Arrival
–
Iniarv's Tower Locations
–
I1. Walls
–
I2. Pit Trap
–
I3. Gatehouse
–
Doors and Portcullises
–
Murder Holes
–
I4. Courtyard
–
Slippery Mud
–
I5. Main Tower
–
Collapsed Cellar Entrance
–
I6. Main Tower Roof
–
I7. North Guard Tower First Floor
–
Ladder
–
Steel Box
–
I8. North Guard Tower Second Floor
–
I9. South Guard Tower First Floor
–
I10. South Guard Tower Second Floor
Leilon Point
Location Overview
–
Quest Goals
Arrival at Leilon Point
–
Leilon Point Locations
–
Farmhouses
–
Fishing Supply Hut
–
Head House
–
Huer's Hut
–
Umberlee Shrine
Arrival at Salt Cave
–
Salt Cave Locations
–
S1. Head Hall
–
S2. Clam Cavern
–
S3. Training Cavern
–
S4. Ritual Cavern
Ending the Adventure
App. A: Creatures
App. B: Sidekicks
Sidekick Cards
–
Donnabella Fiasco
–
Galandro Luna
–
Inverna Nightbreeze
–
Nib Addlespur
–
Pickled Pete
–
Quinn Hightopple
–
Ruby Hammerwhacker
–
Shanjan Kwan
–
Talon Thornwild
Sidekick Stat Blocks
Proficiencies
Sidekick Level
–
Experts Beyond 9th Level
–
Spellcasters Beyond 9th Level
–
Warriors Beyond 9th Level
App. C: Necromancer's Journal
Essentials Kit: Divine Contention
Essentials Kit
Level 11–12
September 3rd, 2019
[+]
Introduction
Running the Adventure
–
Abbreviations
Running for One Player
–
Using Sidekicks
–
Map of the Sword Coast
–
Conyberry
–
Crags
–
High Road
–
Kryptgarden Forest
–
Leilon
–
Mere of Dead Men
–
Neverwinter
–
Neverwinter Wood
–
Phandalin
–
Starmetal Hills
–
Sword Mountains
–
Triboar Trail
The Adventure Begins
–
Adventure Background
–
Upcoming Threats
–
Divine Contention as a Stand-Alone
Welcome to Leilon
Exploring Leilon
–
Aubrey's Peculiarities Shoppe
–
Barge Yard
–
Fishery
–
Grizzelda Copperwraught
–
Sergeant Hazz Yorrum
–
Merrygold Brightshine
–
Valdi Estapaar
–
Vangol Kuskolt
–
House of Thalivar
–
Idol Island
–
Knight's Goblet Inn
–
Lathander Shrine
–
Torver's Post
–
Town Gates
–
Town Square
–
Tymora Shrine
–
Tyr Shrine
–
Umber Hulk's Shell Inn
–
Quayside
–
The Quest Board
–
Adventure Locations
–
Starting Quests
–
Gulch Quest
–
Icingdeath and Twinkle Quest
–
Thalivar's Beacon Quest
–
Leilon Besieged Quest
–
Follow-Up Quest
–
Storm Lord's Hideout Quest
–
Ebondeath's Mausoleum Quest
–
Leveling Up
Dumathoin's Gulch
Location Overview
–
Quest Goals
Travel to the Gulch
–
Encounters on the Way
–
Panicked Gnome
–
Gruesome Remains
Arrival
–
Exploring the Gulch
–
Cliffs
–
Stone Arch
–
Stream
–
Moonstone
–
Moon Writing
–
Undead Forces
–
Boneclaw
–
Sword Wraith Platoon
–
Guardian of the Gulch
–
Conclusion
Ebondeath's Mausoleum
Location Overview
–
Quest Goals
Travel to the Tomb
Arrival
–
Mausoleum Features
–
Lighting
–
Construction
–
Doors
–
Rubble
–
Mausoleum Locations
–
E1. Entry Hall
–
E2. Cultist Camp
–
E3. Wine Cellar
–
Secret Door
–
E4. High Priest's Chamber
–
E5. Ritual Room
–
Secret Door
–
E6. Halls of the Fiend
–
E7. Vaults of the Uthlords
–
E8. Crypt of the First Royals
–
E9. Ebondeath's Lair
–
Conclusion
Icingdeath and Twinkle
Location Overview
–
Quest Goals
Arrival
–
Drow Crews
–
Discovering the Drow
–
Meeting the Ship Captains
–
Icingdeath and Twinkle Features
–
Ballistas
–
Ceilings
–
Doors
–
Figureheads
–
Light
–
Rigging
–
Sails
–
Statistics
–
Sunshield
–
Icingdeath Locations
–
I1. Icingdeath Main Deck
–
Magic Statue
–
I2. Icingdeath Forecastle
–
I3. Icingdeath Aftercastle
–
I4. Icingdeath Captain's Cabin
–
I5. Chart Room.
–
Secret Door
–
I6. Oil Pump Room
–
I7. Icingdeath Main Hold
–
I8. Icingdeath Galley.
–
I9. Icingdeath Cargo Cabin
–
Twinkle Locations
–
T1. Twinkle Main Deck
–
T2. Twinkle Forecastle.
–
T3. Twinkle Aftercastle
–
T4. Twinkle Captain's Cabin
–
T5. Crystal Chamber
–
Antimagic Crystal
–
T6. Twinkle Main Hold
–
T7. Twinkle Galley
–
T8. Twinkle Cargo Cabin
Events
–
Journey to Neverwinter
–
Audience with Neverember
–
Journey Back to Leilon
–
Invisible Assassins
–
Storm
–
Battle on the Sword Sea
–
Ending the Battle
–
Reward
Leilon Besieged
Quest Overview
Quest Goals
Running the Battle
–
Narrative Combat
–
Random Encounters
–
Resting
–
How Many Combatants?
–
Defenders
–
Cult of Talos
–
Cult of Myrkul
–
Use of Magic
–
Determining Victory
–
Crushing Defeat
–
Defeat
–
Pyrrhic Victory
–
Victory
–
Great Victory
Order of Events
The Battle Begins
–
Battlefield Events
–
Event 1. Dawn of the Dead
–
Event 2. The Storm Breaks
–
Event 3. Against the Lightning
–
Event 4. Back to the Mud
–
Event 5. Streets of Rage
–
Event 6. Rolling Thunder
–
Event 7. Enter the Dragon
–
Event 8. Thunder Drums
–
Event 9: Eye of the Storm
–
Event 10: Champion of Storms
–
Event 11. Exodus
–
Event 12. Last Stand
–
Event 13. Ghost Tower.
–
The party achieved three or more victories
–
The party achieved fewer than three victories
–
Event 14. Old Gnawbone
–
Event 15. Divine Contention
–
Conclusion
Storm Lord's Hideout
Location Overview
Travel to the Ship
–
Roc Patrol
–
Tornado
Arrival
–
Death Knight's Soul
–
Dreadnaught Features
–
Ceilings
–
Light
–
Unholy Presence
–
Dreadnaught Locations
–
D1. Skeletal Figurehead
–
D2. Upper Deck
–
D3. Hellfire Orb
–
D4. Shrine to Talos
–
D5. Storage Lockers
–
D6. Captain's Cabin
–
D7. Oar Deck
–
D8. Ironhide's Cabin
–
D9. Magazine
–
D10. Crew Quarters
–
D11. Galley
–
D12. Surgery
–
D13. Death Knight's Soul
–
Treasures
–
D14. Stores
–
D15. Prisoner Cell
–
D16. Armory
–
D17. Flooded Hold
–
Rise of the Storm Lord
–
Conclusion
Thalivar's Beacon
Location Overview
–
Quest Goals
Travel to the Tower
Arrival
–
Meeting Gallio Elibro
–
Gallio's Hidden Agenda
–
Tower Features
–
Ceilings
–
Light
–
Doors
–
Thalivar's Beacon Locations
–
B1. Tower Exterior
–
B2. Entry Hall
–
B3. Supply Room
–
B4. Kitchen
–
B5. Servant's Quarters
–
B6. Garrison
–
B7. Armory
–
Weapons Locker
–
B8. Guard Room
–
B9. Yurrum's Office
–
B10. Laboratory
–
B11. Gallio's Study
–
B12. Library
–
B13. Planar Beacon
–
Dimensional Cells
–
B14. Ethereal Spire
–
The Ruinstone
Into the Ethereal
–
The Ritual
–
Hunting for Star Spawn
–
Conclusion
Ending the Adventure
App. A: Creatures
App. B: Sidekicks
Sidekick Cards
–
Donnabella Fiasco
–
Galandro Luna
–
Inverna Nightbreeze
–
Nib Addlespur
–
Pickled Pete
–
Quinn Hightopple
–
Ruby Hammerwhacker
–
Shanjan Kwan
–
Talon Thornwild
Sidekick Stat Blocks
Proficiencies
Sidekick Level
–
Experts Beyond 11th Level
–
Spellcasters Beyond 11th Level
–
Warriors Beyond 11th Level
Baldur's Gate: Descent Into Avernus
Baldur's Gate
Level 1–13
September 18th, 2019
[+]
About the Adventure
Adventure Overview
Adventure Background
Roleplaying Devils
Life in the Nine Hells
Ch. 1: A Tale of Two Cities
Fall of Elturel
Evil in Baldur's Gate
Running This Chapter
The Basilisk Gate
Elfsong Tavern
–
E1. Taproom
–
E2. Lounge
–
E3. Private Dining Room
–
E4. Storage Alcove
–
E5. Storeroom
–
E6. Kitchen
–
E7. Upstairs Dining Room
–
E8. Private Dining Room
–
E9. Fancy Guest Suite
–
E10. Private Dining Room
–
E11. Large Guest Room
–
E12. Plain Guest Rooms
–
E13. Alan's Bedroom
Dungeon of the Dead Three
–
D1. Courtyard
–
D2. Baths
–
D3. South Massage Room
–
D4. North Massage Room
–
D5. Welcome to the Dungeon
–
D6. Bloated Corpse
–
D7. Bhaal's Altar
–
D8. Moldy Tapestry
–
D9. The Dead Three Doors
–
D10. Necromites' Room
–
D11. Partially Collapsed Crypt
–
D12. Bane's Altar
–
D13. Morgue
–
D14. Hungry Rat
–
D15. Flooded Room
–
D16. Flooded Crypt
–
D17. Myrkul's Altar
–
D18. Gas Buildup
–
D19. Partially Collapsed Crypt
–
D20. Half-Plundered Crypt
–
D21. Zombie Crypt
–
D22. Torture Chamber
–
D23. Secret Door and Sentry
–
D24. Myrkul's Rest
–
D25. Bane's Rest
–
D26. Bhaal's Rest
–
D27. Echoes of Battle
–
D28. Old Cellar
–
D29. Mortlock Vanthampur
–
D30. Tiamat's Stolen Treasure
–
D31. Torches
–
D32. Stolen Goods
–
D33. Covenant of the Dead Three
Low Lantern
–
L1. Main Deck
–
L2. Forecastle
–
L3. Aftcastle
–
L4. Laraelra's Cabin
–
L5. Taproom and Gambling Hall
–
L6. Tavern Lounge
–
L7. Guest Cabin
–
L8. Sleeping Quarters
Vanthampur Villa
–
V1. Yard
–
V2. Stable House
–
V3. Foyer
–
V4. Servants' Quarters
–
V5. Kitchen
–
V6. Pantry
–
V7. Stairs Down
–
V8. Parlor
–
V9. Dining Room
–
V10. Gallery
–
V11. Upstairs Hall
–
V12. Balcony
–
V13. Thurstwell's Bedroom
–
V14. Mortlock's Bedroom
–
V15. Amrik's Bedroom
–
V16. Duke's Powder Room
–
V17. Master Bedroom
–
V18. Duke's Study
–
V19. Tower Peak
Under the Villa
–
V20. Cellar
–
V21. Wine Cellar
–
V22. Sewer Tunnels
–
V23. Cold Storage
–
V24. Dining Room
–
V25. Kitchen
–
V26. Temple of Zariel
–
V27. Escape Tunnel
–
V28. Secret Shrine
–
V29. Prison
–
V30. Barrier of Iron Bars
–
V31. Vestry
–
V32. Connecting Tunnel
–
V33. Cultists' Quarters
–
V34. Ritual Chamber
–
V35. Thavius Kreeg's Quarters
–
V36. Vanthampur Vault
Final Encounters in Baldur's Gate
Journey to Candlekeep
Candlekeep
Getting to Avernus
Ch. 2: Elturel Has Fallen
Running This Chapter
Arrival in Elturel
High Hall
–
H1. Hall of Heroes
–
H2. Grand Foyer
–
H3. Central Altar
–
H4. Private Chapels
–
H5. Stairs to Residences
–
H6. Desecrated Altar of Torm
–
H7. Pipe Organ
–
H8. Defenses
–
H9. Balcony
–
H10. Recessed Mausoleums
–
H11. Vaults
–
H12. Temple of the Highest
–
H13. Hall of Scholars
–
H14. Chamber of Torm's Council
–
H15. Unknown Hero
–
H16. Main Crypts
–
H17. Escape Tunnel
Grand Cemetery
–
G1. Walk of Bravery
–
G2. Chapel of Light
–
G3. Chapel of Mourning
–
G4. Vestment Chamber
–
G5. Gideon's Quarters
–
G6. Undead Pit
–
G7. Workshop
–
G8. Ossuary of the Faithful
–
G9. Main Ossuary
–
G10. Meditation Chamber
–
G11. Vault of Honor
–
G12. Vault of Ascendance
Escaping the Siege
Ch. 3: Avernus
Running This Chapter
What Is Avernus?
Features of Avernus
Using the Poster Map
Fort Knucklebone
Raggadragga Attacks!
Warlords of the Avernian Wastelands
Quest for the Sword
Haruman's Hill
Hellwasp Nest
–
N1. Entry Level
–
N2. Drone Cells
–
N3. Hellwasp Larvae
–
N4. Larder
Ch. 3: Avernus - Path of Demons
Spawning Trees
Tower of Urm
Obelisk
Mirror of Mephistar
Pit of Shummrath
Crypt of the Hellriders
–
C1. Sealed Gates
–
C2. Funerary Chambers
–
C3. Knights' Caskets
–
C4. Warlocks' Tomb
–
C5. Memorial Steles
–
C6. Ritual Rooms
–
C7. Olanthius's Retreat
Arches of Ulloch
Kostchtchie's Maw
Ch. 3: Avernus - Path of Devils
Demon Zapper
Bone Brambles
–
B1. Entrances
–
B2. Dead Ends
–
B3. Red Ruth's Lair
Uldrak's Grave
Arkhan's Tower
Monument to Tiamat
Bel's Forge
–
F1. Descent to the Forge
–
F2. Fire Giant Blacksmiths
–
F3. Weapons Rack
–
F4. Pool of Magma
Sibriex
Wrecked Flying Fortress
–
W1. Bridge
–
W2. Alarm Console
–
W3. Damaged Machinery
–
W4. Records Room
–
W5. Adamantine Rods
–
W6. Black Bell
–
W7. Stirge Nest
–
W8. Signal Desks
Ch. 3: Avernus - Other Locations
Stygian Dock
Styx Watchtowers
–
T1. Ground Floor
–
T2. Second Floor
–
T3. Roof
Sundered Chains
The Wandering Emporium
Zariel's Flying Fortress
Roaming Encounter: Smiler the Defiler
Ch. 4: Sword of Zariel
Approaching the Citadel
The Scab
–
S1. Oozing Entrance
–
S2. Angelic Window
–
S3. Drowned Hag
–
S4. Bloody Downpour
–
S5. Food Fight
–
S6. Torture Chamber
–
S7. Trantolox's Larder
–
S8. Hag's Lair
–
S9. Digging Demons
–
S10. Crokek'toeck's Prison
–
S11. Statue of Yeenoghu
–
S12. Trantolox's Chamber
–
S13. Cackling Gnolls
–
S14. Entrance to the Bleeding Citadel
Entering the Citadel
Idyllglen
–
I1. Idyll Road
–
I2. Statue of Zariel
–
I3. Temple of Lathander
Claiming the Sword
Ch. 5: Escape from Avernus
Who Should Rule Avernus?
Will Elturel Be Saved?
Endgame in Elturel
Baldur's Gate Gazetteer
History of Baldur's Gate
Baldur's Gate Today
Government
Citizenry
Economy and Trade
Religion
Dangers in Baldur's Gate
City Landmarks
Upper City
Lower City
Outer City
Beyond Baldur's Gate
Baldur's Gate Character Backgrounds
Dark Secrets
App. A: Diabolical Deals
App. B: Infernal War Machines
Stat Blocks
Rules
Fiendish Variations
Chases on Avernus
App. C: Magic Items
App. D: Creatures
App. E: Infernal Rapture Menu
App. F: Story Concept Art
App. G: Infernal Script
Locathah Rising
Extra Life
Level 9–9
September 19th, 2019
[+]
Introduction
Running the Adventure
Adjusting Encounters
The Adventure Begins
The Darkening
Umberlee's Maw
–
1. Caravel Emergent
–
2. What Is Dead May Never Die
–
3. The Boneyard
–
4. Tortle in Torpor
–
5. Ravenous Rabble
–
6. Awaiting the Master's Orders
–
7. The Master
–
8. Kraken Kibble
–
9. Quarters of the Kraken Priests
–
10. The Kraken
–
11. Olhydra's Canal
–
12. Shrine to Olhydra
–
13. Umberlee's Chosen
The Final Countdown
App. A: Creature statistics
App. B: Locathah Characters
Infernal Machine Rebuild
Extra Life
Level 5–10
November 12th, 2019
[+]
Introduction
Background
Adventure Summary
Running the Adventure
Adventure Hooks
Ch. 1: The Unicorn and the Hags
Background
Who Dwells Here?
The Three Mothers
Banrion the Unicorn
The Fey Woods
Aftermath
Ch. 2: An Invitation Extended
Background
The Two Agents
Expedition Options
Manipulating Time
Ch. 3: Construction of Horrors
Background
Who Dwells Here?
Missing Components
Mechanical Guide
Exploring the Tomb
–
1. Office of the Artificer
–
2. Umber Hulk Pen
–
3. Entrance to the Tomb
–
4. Side Entrance
–
5. Control Room
–
6. Captive Balor
–
7. Forsaken Prison
–
8. Sculptors' Workroom
–
9. Artisans' Chambers
Exploring the Tomb (areas 10-18)
–
10. Great Hall of Spheres
–
11. Escape Room
–
12. False Doors
–
13. Chamber of Three Chests
–
14. Chapel of Evil
–
15. Secret Door
–
16. Rift to the Lower Planes
–
17. Flooding Pit
–
18. Guardian Door
–
18a. Gemsmith's Workshop
Ch. 4: Temple of Moloch
Background
Who Dwells Here?
Missing Components
Mechanical Guide
Exploring the Temple
–
1. Entry Chamber
–
2. Water Room
–
3. Empty Ceremonial Chamber
–
4. Guardroom
–
5. Watch Room
–
6. Barracks
–
7. Storage Area
–
8. Office of the Torturer
Exploring the Temple (areas 9-16)
–
9. Torture Chamber
–
10. Prison Cells
–
11. Office of the Warden
–
12. Owl Laboratory
–
13. Bear Laboratory
–
14. Main Laboratory (North)
–
15. Thessalar's Laboratory
–
16. Main Laboratory (South)
Exploring the Temple (areas 17-24)
–
17. Midden
–
18. Disposal Pit
–
19. Sitting Room
–
20. Thessalar's Bedroom
–
21. Elite Guard Barracks
–
22. Alchemical Lab
–
23. Body Tanks
–
24. Halls of Statues
Exploring the Temple (areas 25-32)
–
25. Main Temple
–
26. Workshop
–
27. Workshop and Storage
–
28. Private Chapel
–
29. Secret Equipment Room
–
30. Hidden Stairs
–
31. Gemsmith's Cell
–
32. Guardroom
Exploring the Temple (areas 33-39)
–
33. Sculptors' Dormitory
–
34. Guardroom
–
35. Office of the Demogorgon
–
36. Office of Hebediah's Steward
–
37. Office of Emmanuel's Steward
–
38. Treasure Vault
–
39. Stairs to Underground Lake
Ch. 5: Final Showdown
Special Delivery
Completing the Machine
Concluding the Adventure
App. A: Further Options
Chapter 1: The Unicorn and the Hags
Chapter 2: An Invitation Extended
Chapter 3: Construction of Horrors
Chapter 4: Temple of Moloch
Chapter 5: Final Showdown
Additional Locations
Additional NPCs
App. B: NPCs and Monsters
App. C: New Magic and Special Items
Poisons
Magic Items
App. D: Player Handouts
Walk-Through Map
Piece of the Infernal Machine of Lum the Mad
The Lost Dungeon of Rickedness: Big Rick Energy
Rick and Morty
Level 1–3
November 19th, 2019
[+]
Introduction
Running the Adventure
Pregenerated Characters
The Lost Dungeon of Rickedness
General Features
Leveling Up
What If They Die?
The Lost Dungeon of Rickedness Locations
Locations 1-9
–
1. Stirge Room
–
2. Goblin Room
–
3. Statue Room
–
4. Magic Mouth Room
–
5. Another Goblin Room
–
6. Treasure Room
–
7. Third Goblin Room
–
8. Writer's Room
–
9. Pickle Roooom!
Locations 10-19
–
10. Butt Room
–
11. Orc Gift Room
–
12. Festive Dinner Room
–
13. Da Mage Room
–
14. Synecdoche Room
–
15. Buttless Zombie Room
–
16. Many Doors Room
–
17. Wizard Room
–
18. Meeseeks Room
–
19. Evil Clock Room
Locations 20-29
–
20. Mort... Sorry, Goblin Room
–
21. Bathroom Room
–
22. Tommy Two-Butts Room
–
23. Commercial Room
–
24. Ooze Cult Room
–
25. Pirate Room
–
26. Clone Room
–
27. Heavy Door Room
–
28. Schwifty Room
–
29. Mimic Room
Locations 30-39
–
30. Virus Room
–
31. Lever Room
–
32. Chapel of the Buttless Room
–
33. Nothic Room
–
34. Frankie Freem's Room
–
35. Treasure Treats Room
–
36. Nice Butterfly Room
–
37. Fun Skeleton Room
–
38. Mama Owlbear Room
–
39. Boss Room
Conclusion
App. C: Magic Items
Using a Magic Item
Item Descriptions
App. D: Creatures
Creature Stat Blocks
Creature Descriptions
Eberron: Forgotten Relics
Eberron
Level 1–2
November 19th, 2019
[+]
Eberron: Forgotten Relics
Story Overview
Running the Adventure
Starting the Adventure
High Walls
Mithral Tower
Saving Caden
Skycoach Ride
Terminus
Areas of Terminus (1-7)
–
T1. Skycoach Platform
–
T2. Commerce Stair
–
T3. Tenement Tower Stairs
–
T4. Top-Level Apartments
–
T5. Lower-Level Apartments
–
T6. Skybridge
–
T7. Graffiti Hall
Areas of Terminus (8-14)
–
T8. Daask Hideout
–
T9. Interrogation Room
–
T10. Terminus Station Lift
–
T11. Bodega
–
T12. Ticket Booth
–
T13. Bathroom
–
T14. Station Platform
Lightning Rail to Wroat
Conclusion
Wildemount: Tide of Retribution
Wildemount
Level 1–3
March 17th, 2020
[+]
Tide of Retribution
Story Overview
Adventure Summary
Setup and Starting Points
That Sinking Feeling
–
P1. South Shore
–
P2. West Shore
–
P3. North Shore
–
P4. East Shore
–
P5. Bridge
–
P6. Cliffs.
–
P7. Farmer's Cottage
–
P8. Docks
–
P9. Tavern
–
P10. Public Square
Seafarers
Hunger of the Deep
Ambush at Palma Flora
Concluding the Adventure
Character Advancement
Wildemount: Dangerous Designs
Wildemount
Level 1–3
March 17th, 2020
[+]
Dangerous Designs
Story Overview
A Boom in the Night
–
H1. Ironlot Streets
–
H2. Gearhole Prison
–
H3. The Builder's Plot
–
H4. Lay of the Land Herbalist
–
H5. Firemark Facility
–
H6. Nima Cinnarid's House
–
H10. Ironside Barracks
Ascending the Mountain
Stahlmast's Lair
–
L1. Turret Cavern
–
L2. Armory
–
L3. Volatile Materials Storage
–
L4. Recreation Room
–
L5. Stahlmast's Workroom
–
L6. Kitchen
–
L7. Prison Cells
Stahlmast's Lair (areas L8-L14)
–
L8. Shark Chamber
–
L9. Training Room
–
L10. Ambassador's Bedroom
–
L11. Kobold Barracks
–
L12. Steam Trap
–
L13. Blacksmith's Chamber
–
L14. Smithy
Stahlmast's Lair (areas L15-L20)
–
L15. Storage Chamber
–
L16. Infirmary
–
L17. Surgery
–
L18. Stahlmast's Bedroom
–
L19. Clockwork Forge
–
L20. Passage to the Underdark
Concluding the Adventure
Character Advancement
Wildemount: Frozen Sick
Wildemount
Level 1–3
March 17th, 2020
[+]
Frozen Sick
Story Overview
Mystery in Palebank Village
Croaker Cave
–
C1. Entrance Pool
–
C2. Training Pool
–
C3. Bat Cavern
–
C4. Bandit Camp
–
C5. Old Croaker's Pool
–
C6. Hulil's Cavern
Jolly Dwarf
Traveling to Eiselcross
Syrinlya
Into the Wilds
Salsvault
–
S1. Entrance Chamber
–
S2. Ransacked Frigid Woe Laboratory
–
S3. Animated Armor Laboratory
–
S4. Frigid Woe Laboratory
–
S5. Disease Storage
–
S6. North Hall
Salsvault (areas S7-S12)
–
S7. Unoccupied Dorm
–
S8. Ruined Dorm
–
S9. Zombie Dorm
–
S10. Ferol Sal's Chamber
–
S11. Kitchen
–
S12. Dining Hall
Salsvault (areas S13-S18)
–
S13. Drowned Library
–
S14. South Hall
–
S15. Animated Weapon Storage
–
S16. Golem Laboratory
–
S17. Ferol's Laboratory
–
S18. Drowned Curative Laboratory
Concluding the Adventure
Wildemount: Unwelcome Spirits
Wildemount
Level 1–3
March 17th, 2020
[+]
Unwelcome Spirits
Story Overview
Adventure Summary
Setup and Starting Points
Mission in Urzin
Exploring Brokenveil Marsh
–
B1. Urzin's March
–
B2. Withered Grove
–
B3. Sunken Boneyard
–
B4. Crumbling Tower
–
B5. Bullywug Cave
–
B6. Ritual Stone
–
B7. Brokenveil Bluffs
–
B8. The Mossback Steward
–
B9. Fort Venture
Infiltrating Fort Venture
–
V1. Palisade
–
V2. Tent Yard
–
V3. Commander's Quarters
–
V4. Training Yard
–
V5. Main Hall
Infiltrating Fort Venture (V6-V11)
–
V6. Chapel
–
V7. Armory Tent
–
V8. Jail
–
V9. Storehouse
–
V10. Kennels
–
V11. Latrines
Return to Urzin
Concluding the Adventure
No Silent Secret
Mythic Odysseys of Theros
Level 1–2
June 2nd, 2020
[+]
No Silent Secret
Story Overview
Running the Adventure
Starting the Adventure
What the Dead See
Into the Wilds
The Court of Orestes
–
1. Khystonos Riverbank
–
2. Antechamber
–
3. Viewing Room
–
4. Flooded Catacomb
–
5. Crypts of the Deathless
–
6. Shrine of Phenax
–
7. Tomb of Orestes
–
8. Cave and Tunnel
Deciphering the Mask
Myths to Be Told
Icewind Dale: Rime of the Frostmaiden
Icewind Dale
Level 1–12
September 15th, 2020
[+]
Welcome to the Far North
About This Book
Adventure Summary
Running the Adventure
Adventure Flowchart
Character Creation
Ch. 1: Ten-Towns
Running This Chapter
Ten-Towns Overview
Cold Open
Starting Quest: Cold-Hearted Killer
Starting Quest: Nature Spirits
Bremen
Bremen in a Nutshell
Overland Travel
Locations in Bremen
Lake Monster
Bryn Shander
Bryn Shander in a Nutshell
Overland Travel
Locations in Bryn Shander
Foaming Mugs
Caer-Dineval
Caer-Dineval in a Nutshell
Overland Travel
Locations in Caer-Dineval
Black Swords
–
C1. Main Gate
–
C2. Snowy Courtyard
–
C3. Kennel and Sled Storage
–
C4. Guard Towers
–
C5. Armory
–
C6. Gatehouse
–
C7. Great Hall
–
C8. Speaker's Den
–
C9. Speaker's Office
–
C10. Servants' Quarters
–
C11. Kitchen
–
C12. Kadroth's Bedchamber
–
C13. Soothsayer's Room
–
C14. Speaker's Bedchamber
–
C15. Old Library
–
C16. Under the Castle
–
C17. Cold Storage
–
C18. West Cistern
–
C19. Storage
–
C20. Shrine to Levistus
–
C21. Avarice's Quarters
–
C22. Iron Lever
–
C23. East Cistern
–
C24. Prisoners
Caer-Konig
Caer-Konig in a Nutshell
Overland Travel
Locations in Caer-Konig
The Unseen
–
O1. Bunker
–
O2. Main Keep
–
O3. Overlook
–
O4. Armory
–
O5. Chokepoint
–
O6. Commander's Quarters
–
O7. Spore Servants
–
O8. Duergar Quarters
Dougan's Hole
Dougan's Hole in a Nutshell
Overland Travel
Location in Dougan's Hole
Holed Up
–
L1. Exterior
–
L2. Flensing Chamber
–
L3. Caged Townsfolk
–
L4. Entrance Corridor
–
L5. Garagai's Icy Tomb
–
L6. War Room
–
L7. Garagai's Bedroll
–
L8. Whale Oil Storage
Easthaven
Easthaven in a Nutshell
Overland Travel
Locations in Easthaven
Toil and Trouble
–
U1. Cave Mouths
–
U2. Dire Wolf Den
–
U3. Cave Drawings
–
U4. Moaning Cavern
–
U5. Icy Bridge
–
U6. Old Camp
–
U7. Waterfall
–
U8. Sacred Spring
–
U9. Ossuary
–
U10. Cauldron of Plenty
Town Hall Capers
–
T1. Reception Hall
–
T2. Administrative Office
–
T3. Speaker's Office
–
T4. Coat Closet
–
T5. Privy
–
T6. Chardalyn Figurehead
–
T7. Chair Storage
–
T8. Records Room
–
T9. Event Venue
–
T10. Small Claims Court
–
T11. Fishing Permits
–
T12. Employee Breakroom
–
T13. Supply Closet
–
T14. Town Library
–
T15. Office and Storage Space
–
T16. Stairs to the Dungeon
–
T17. Jailers' Room
–
T18. Jail
–
T19. Interrogation Room
Good Mead
Good Mead in a Nutshell
Overland Travel
Locations in Good Mead
The Mead Must Flow
–
V1. Three Entrances
–
V2. Main Entrance
–
V3. Firelit Cave
–
V4. Refuse Pit
–
V5. Stolen Mead Casks
–
V6. Frozen Stream
–
V7. Cave Bear's Lair
–
V8. Burial Niches
–
V9. Duhg Is Here
–
V10. Ancient Tomb
Lonelywood
Lonelywood in a Nutshell
Overland Travel
Locations in Lonelywood
The White Moose
–
E1. Elf Statues
–
E2. Barrow Entrance
–
E3. Marble Gazebo
–
E4. Sarcophagus and Crystal Pillars
–
E5. Moon Dial
–
E6. Barrow
–
E7. Mirror of the Full Moon
–
E8. First Tomb of the Half-Moon
–
E9. Second Tomb of the Half-Moon
Targos
Targos in a Nutshell
Overland Travel
Locations in Targos
Mountain Climb
–
F1. Chasm
–
F2. Trophies
–
F3. Yeti Den
Termalaine
Termalaine in a Nutshell
Overland Travel
Locations in Termalaine
A Beautiful Mine
–
M1. Tool Room
–
M2. Gem Deposits
–
M3. River Cavern
–
M4. Processing Room
–
M5. Underdark Shaft, Level 1
–
M6. Bucket Lift
–
M7. Bucket Lift Landing
–
M8. Grell Lair
–
M9. Hungry Kobolds
–
M10. Underdark Shaft, Level 3
–
M11. Kobold Tunnels
–
M12. Fossilized Skull and Psi Crystal
–
M13. Geode Workface
Ch. 2: Icewind Dale
Running This Chapter
Wilderness Encounters
Places of Interest
Angajuk's Bell
–
A1. Frozen Pier
–
A2. Stone Cabin
–
A3. Bell
–
A4. Hole in the Ice
Black Cabin
–
B1. Outhouse
–
B2. Wooden Walkway
–
B3. Workshop
–
B4. Main Room
–
B5. Sweetberry Summer Wine
–
B6. Laboratory
–
B7. Abandoned Bedroom
–
B8. Macreadus's Bedroom
Cackling Chasm
–
Z1. Cave Mouth
–
Z2. Feasting Cave
–
Z3. Shrine to Yeenoghu
–
Z4. Frozen Rift
–
Z5. Chyzka's Cave
–
Z6. Sleeping Cave
–
Z7. Storeroom
–
Z8. Caged Berserker
Cave of the Berserkers
–
Q1. Icy Path
–
Q2. Bear's Head
–
Q3. Eggshells in Cells
–
Q4. Waste Chute
–
Q5. Frostmaiden's Fire
–
Q6. Slaughterhouse
–
Q7. Meat Storage
–
Q8. Living Quarters
Dark Duchess
–
D1. Main Deck
–
D2. Forecastle
–
D3. Aft Castle
–
D4. Surgeon's Cabin
–
D5. First Mate's Cabin
–
D6. Chart Room
–
D7. Storage
–
D8. Captain's Cabin
–
D9. Hold
–
D10. Galley
–
D11. Rum Storage
–
D12. Water Storage
Id Ascendant
–
N1. Forward Deck
–
N2. Cargo Hold
–
N3. Cryogenic Stasis Pods
–
N4. Battle Deck
–
N5. Maintenance
–
N6. Propulsion Room
–
N7. Bridge
–
N8. Observation Deck
–
N9. Captains' Quarters
Jarlmoot
–
J1. Ring of Thrones
–
J2. Hall of Braziers
–
J3. Curved Tunnel
–
J4. Turn the Gold Key?
–
J5. Chamber of Chests
Karkolohk
–
K1. Watchtowers
–
K2. Main Gate
–
K3. Courtyard
–
K4. Archer Platforms
–
K5. Main Battle Platform
–
K6. Healers' Huts
–
K7. Walk of Doom
–
K8. Goblin Huts
–
K9. Main Keep Foyer
–
K10. Guard Barracks
–
K11. Dining Room
–
K12. Chief's Quarters
–
K13. Treasury
Lost Spire of Netheril
–
P1. Upside-Down Entrance
–
P2. Upside-Down Corridor
–
P3. Upside-Down Library
–
P4. Upside-Down Workshop
–
P5. Upside-Down Potion Storage
–
P6. Upside-Down Laboratory
–
P7. Upside-Down Apprentices' Study
–
P8. Upside-Down Reading Room
–
P9. Collapsed Staircase
–
P10. Rubble-filled Spiral Stairway
–
P11. Upside-Down Laboratory
–
P12. Snow and Shadow
–
P13. Upside-Down Shrine
–
P14. Upside-Down Refectory
–
P15. Upside-Down Bedchamber
–
P16. Upside-Down Rune Chamber
Reghed Tribe Camp
Revel's End
–
R1. Pier
–
R2. Elevator
–
R3. Guard Rooms
–
R4. Hospital
–
R5. Stables
–
R6. Mess Hall
–
R7. Councilors' Quarters
–
R8. Kitchen and Side Rooms
–
R9. Guard Towers
–
R10. Armory
–
R11. Courtyards
–
R12. Meeting Room
–
R13. Storeroom
–
R14. Privy
–
R15. Hexagon
–
R16. Panopticon
–
R17. Cells
–
R18. Surveillance Hub
–
R19. Guard Barracks
–
R20. Hall of Absolution
–
R21. Warden's Quarters
–
R22. Warden's Office
–
R23. Tower Roof
Skytower Shelter
–
S1. Stone Causeway
–
S2. Barricade and Chieftain
–
S3. Overlook
–
S4. Chieftain's Cave
–
S5. Shrine of Mind and Spirit
–
S6. Griffons' Cave
–
S7. Shrine of Strength and Honor
–
S8. Passage of Carvings
–
S9. Feasting Cave
–
S10. Communal Cave
Wyrmdoom Crag
–
W1. Approach
–
W2. Goat-Ball Court
–
W3. Weaponsmith
–
W4. The Crawl
–
W5. Main Hall
–
W6. Private Caves
–
W7. Feasting Cave
Ch. 3: Sunblight
Running This Chapter
Finding the Fortress
Xardorok's Fortress
–
X1. Entrance
–
X2. Vestibule
–
X3. Upper Barracks
–
X4. Xardorok's War Room
–
X5. Xardorok's Quarters
–
X6. Guard Post
–
X7. Office of the Captain of the Guard
–
X8. Private Dining Hall
–
X9. Portcullis
–
X10. Durth's Quarters
–
X11. Nildar's Quarters
–
X12. Training Room
–
X13. Western Gear Room
–
X14. Workshop
–
X15. Eastern Gear Room
–
X16. Northwest Cavern
–
X17. Duergar Mines
–
X18. Guarded Corridor
–
X19. Chardalyn Throne
–
X20. Quaggoth Den
–
X21. Treacherous Guards
–
X22. Western Elevator
–
X23. Outer Gate
–
X24. Forge
–
X25. Assembly Platform
–
X26. Vertical Shaft
–
X27. Giant Lizard Pens
–
X28. Dungeon
–
X29. Deep Duerra's Temple
–
X30. Eastern Elevator
–
X31. Devil in Disguise
–
X32. Trapped Hall
–
X33. Lower Barracks
–
X34. Torture Chamber
–
X35. Guest Quarters
–
X36. Duergar Hammerers
–
X37. Treasure Vault
Fortress Fallout
Ch. 4: Destruction's Light
Running This Chapter
Return to Ten-Towns
Dragon Scourge
Showdown!
Vellynne's Quest
Ch. 5: Auril's Abode
Running This Chapter
Sea of Moving Ice
Island of Solstice
–
I1. Ruined Dock
–
I2. Shipwrecks
–
I3. Nass Lantomir's Ghost
–
I4. Ice Statues
–
I5. Yeti Caves
–
I6. Garden of Death
Grimskalle
–
G1. Entrance
–
G2. Guard Room
–
G3. Frost Giant Warden
–
G4. Ruined Kitchen
–
G5. Feast Hall
–
G6. Perched Mephits
–
G7. Throne Room
–
G8. Queen's Bedchamber
–
G9. Crowned Rooftop
–
G10. Ice Rink
–
G11. Tomb Entrance
–
G12. Skeletal Guards
–
G13. Vassavicken's Tomb
–
G14. Vassavicken's Axe
–
G15. Tests of the Frostmaiden
–
G16. Test of Cruelty
–
G17. Test of Endurance
–
G18. Test of Isolation
–
G19. Test of Preservation
–
G20. Entrance to the Vault
–
G21. Hall of the Four Winds
–
G22. Chamber of the Codicil
–
G23. Auril's Blessing
Wrapping Up
Ch. 6: Caves of Hunger
Running This Chapter
Race to the Glacier
Opening the Way
Into the Caves of Hunger
–
H1. Into the Glacier
–
H2. Crashed Skycoach
–
H3. Flameskulls
–
H4. Kobold Vampire Spawn
–
H5. Icicle Drop
–
H6. Ruined Tower
–
H7. Rubble-Strewn Cave
–
H8. Arcane Eye Activator
–
H9. Golem Head
–
H10. Toppled Spire
–
H11. Den of Shadows
–
H12. Curse of Hunger
–
H13. Icicle-Filled Cave
–
H14. Ice Sculptures
–
H15. Drakareth's Doom
–
H16. Ice Cave
–
H17. Den of the Vampire Spawn
–
H18. Snow Golems
–
H19. Den of Death
–
H20. Ice Crypt
–
H21. Frozen Frost Giant
–
H22. Borehole
–
H23. Remorhaz Nest
–
H24. Remorhaz Mother
–
H25. Empty Side Caves
–
H26. Egg-Shaped Cave
–
H27. West Observation Platform
–
H28. Drow Outpost
–
H29. East Observation Platform
–
H30. Vlagomir's Spark
–
H31. Thing in the Ice
–
H32. Mirrored Cavern
–
H33. Watcher in the Walls
–
H34. City Debris
–
H35. Mysterious Cube
–
H36. Frozen Grove
–
H37. Weird Insights
–
H38. Ice Caves
–
H39. Passage to Ythryn
Wrapping Up
Ch. 7: Doom of Ythryn
Running This Chapter
Necropolis of Ythryn
Necropolis of Ythryn Locations
–
Y1. Ice Causeway
–
Y2. Wizard Spires
–
Y3. Chain Lightning Stadium
–
Y4. Tower of Abjuration
–
Y5. Prison
–
Y6. Spire Entrance
–
Y7. Tower of Conjuration
–
Y8. House of the Arcane
–
Y9. Library
–
Y10. Arboretum
–
Y11. Tower of Divination
–
Y12. Wellspring of Answers
–
Y13. Bazaar of the Bizarre
–
Y14. Hall of Silk
–
Y15. Observatory
–
Y16. Menagerie
–
Y17. Theater
–
Y18. Tower of Necromancy
–
Y20. Tower of Evocation
–
Y21. Obelisk
–
Y22. Tower of Illusion
–
Y23. Ythryn Mythallar
–
Y24. Tower of Enchantment
–
Y25. Hall of Weightless Wonder
–
Y26. Tower of Transmutation
–
Y27. Music Hall
–
Y28. Skydock Spire
–
Y29. Museum
Dealing with the Arcane Brotherhood
Auril's Wrath
Summoning the Tarrasque
Epilogue
What Secrets Remain
Summer Is Coming
Winter Everlasting
Year of Chilled Marrow
App. A: Icewind Dale Trinkets
App. B: Character Secrets
Alagondar Scion
Doppelganger
Drizzt Fan
Elusive Paramour
Escaped Prisoner
Littlest Yeti
Midwinter Child
Old Flame
Orc Stone
Owlbear Whisperer
Pirate Cannibal
Reghed Heir
Reincarnation
Ring Hunter
Runaway Author
Slaad Host
Spy
App. C: Creatures
App. D: Magic
Magic Items
Books
Wizard Spells
App. E: Rime of the Frostmaiden
Maps
Candlekeep Mysteries
Candlekeep Mysteries
Level 1–16
March 16th, 2021
[+]
A Book of Books
Using the Adventures
Candlekeep
Entering Candlekeep
Defenses and Decorum
Sages and Master Sages
The Avowed
Candlekeep Locations
The Joy of Extradimensional Spaces
Finding the Book
Opening the Portal
Fistandia's Mansion
–
M1. Foyer and Hallway
–
M2. Patio
–
M3. Library
–
M4. Exercise Room
–
M5. Study
–
M6. Kitchen
–
M7. Pantry
–
M8. Dining Room
–
M9. Arboretum
–
M10. Stairs
–
M11. Laboratory
–
M12. Planetarium
–
M13. The Chained Library
–
M14. Trophy Room
–
M15. Bedroom
–
M16. Balcony
–
M17. Alchemical Laboratory
–
M18. Summoning Room
–
M19. Preserved Menagerie
Conclusion
Mazfroth's Mighty Digressions
Finding the Book
What's Going On?
Monstrous Books
Journey to Baldur's Gate
The Wide
Blackgate
Amberdune Hideout
–
A1. Common Room
–
A2. Kitchen
–
A3. Corridor Dormitory
–
A4. Korvala's Office
–
A5. Storage Room
–
A6. Hidden Vault
Conclusion
Book of the Raven
Finding the Book
Map of Mystery
Chalet Brantifax
–
C1. Storage Cellar
–
C2. Servants' Quarters
–
C3. Haunted Well
–
C4. Cloakroom
–
C5. Den
–
C6. Dining Room
–
C7. Kitchen
–
C8. Parlor
–
C9. Graveyard
–
C10. Guest Room
–
C11. Guest Room
–
C12. Study
–
C13. Master Bedroom
–
C14. Baron's Loft
–
C15. Attic Nursery
–
C16. Servants' Attic
–
C17. Storage Attic
Shadow Crossing
Wereraven
A Deep and Creeping Darkness
Finding the Book
Maerin
Vermeillon
–
V1. The Wand and Hammer
–
V2. Stonemason's Workshop
–
V3. Mayor's House
–
V4. Tree
–
V5. Graveyard
–
V6. Merchant's Cart
–
H1. Entryway
–
H2. Assembly Room
–
H3. Meeting Room
–
H4. Dining Room
–
H5. Parlor
–
H6. Upstairs Landing
–
H7. Daughter's Bedroom
–
H8. Master Bedroom
–
H9. Library
–
H10. Guest Bedroom
–
H11. Son's Bedroom
–
M1. Main Tunnel
–
M2. Southern Wing
–
M3. Northern Wing
–
M4. Cave-In
–
M5. Entrance to the Meenlock Lair
–
M6. Chamber of Weeping
–
M7. Mossy Maze
–
M8. Pools
–
M9. Transformation Chamber
Fate of Vermeillon
Meenlock
Shemshime's Bedtime Rhyme
Adventure Overview
Player Handout: Shemshime's Rhyme
Finding the Book
Cellar Inhabitants
Starting the Adventure
Events
The Firefly Cellar
–
F1. The Stacks, Balcony
–
F2. The Stacks
–
F3. Scriptorium
–
F4. Firefly Room
–
F5. Bindery
–
F6. The Worm Tunnel
–
F7. Kitchen
–
F8. Avowed Quarters
–
F9. Gailby's Room
–
F10. Ebder's Room
–
F11. Crinkle's Room
–
F12. Avowed Quarters
–
F13. K'Tulah's Room
–
F14. Varnyr's Room
The Price of Beauty
Beginning the Adventure
Temple of the Restful Lily
–
T1. Lobby
–
T2. Changing Rooms
–
T3. Lounge
–
T4. Garden
–
T5. Bath and Hot Spring
–
T6. Kitchen
–
T7. Treatment Rooms
–
T8. Storage
–
T9. Guest Rooms
–
T10. Ilmar's Room
–
T11. Abandoned Shrine
–
T12. Sacred Pool
–
T13. Tower Foyer
–
T14. Saeth's Room
–
T15. Tower Studio
–
T16. Tower Kitchen
–
T17. Victims' Quarters
–
T18. Hags' Lair
Conclusion
Book of Cylinders
Beginning the Adventure
Northward Ho!
Helping the Grippli
–
T1. Courtyard
–
T2. Upper Court
Aftermath
Grippli
Sarah of Yellowcrest Manor
Beginning the Adventure
Grieving Ghost
Secrets in Waterdeep
Greenfast
–
G1. Mayor's House
–
G2. The Bulging Cauldron
–
G3. Lord Viallis's House
–
G4. Faerl's House
–
G5. Barn
Temple of the Burnt Tongue Cult
–
B1. Antechamber
–
B2. Arcane Study
–
B3. Dungeon Access
–
B4. Office
–
B5. Symbol Workshop
–
B6. Study
–
B7. Dark Chapel
–
B8. Secret Vault
–
B9. Secret Library
–
B10. Ossuary
–
B11. Cells
–
B12. Acolytes' Training Room
–
B13. Sacrificial Remains
Conclusion
Lore of Lurue
Finding The Book
Lore Comes to Life
Into the Wood
–
H1. Dry Well
–
H2. Hag Shack
–
H3. Hag's Menagerie
Peril at the Pool
Conclusion
Kandlekeep Dekonstruktion
Beginning the Adventure
Earthquake!
The Barn Door
–
B1. Library
–
B2. Main Room
–
B3. Stonky's Study
–
B4. Observatory
Under the Barn Door
–
U1. Descending Staircase
–
U2. Rocket Boosters
–
U3. Unlit Hallway
–
U4. Forge
–
U5. Stonky's Missing Ring
–
U6. Workshop
–
U7. Stonky's Command Center
Conclusion
New Monsters
Zikran's Zephyrean Tome
Finding the Book
Gazre-Azam's Predicament
Zikran's Laboratory
–
L1. Coral Spire
–
L2. Flooded Cave
–
L3. Tidal Chamber
–
L4. Zikran's Quarters
–
L5. Laboratory and Lair
The Cloud Peaks
Cloud Giants' Keep
–
C1. Front Yard
–
C2. Entrance Hall
–
C3. Armory
–
C4. Mess Hall
–
C5. Kitchen
–
C6. Second Floor Bedroom
–
C7. Zikran's Basement Workshop
Conclusion
The Curious Tale of Wisteria Vale
Finding the Book
The Cure
Adventure Summary
Into the Demiplane
Wisteria Vale
–
W1. Vyridian Forest
–
W2. Farms
–
W3. Blossom's Rest
–
W4. Silks and Soles
–
W5. Marketplace
–
W6. Manor
Exploring the Manor
–
M1. Lounge
–
M2. Kitchen
–
M3. Dining Room
–
M4. Storage
–
M5. Backstage
–
M6. Ballroom
–
M7. Library
–
M8. Master Bedroom
–
M9. Guest Bedroom
–
M10. Guest Bathroom
Finding Quill
Quill's Party
Aftermath
The Book of Inner Alchemy
Finding the Book
Order of the Immortal Lotus
Into the Cloakwood
Temple of the Immortal Lotus
–
L1. Stele Forest
–
L2. Living Quarters
–
L3. Hall of Knowledge
–
L4. Training Grounds
–
L5. Jagged Sanctum
Aftermath
The Canopic Being
Beginning the Adventure
Player Handout: Xemru's Note
Mission to Tashluta
Valin's Tomb
–
T1. Portal
–
T2. Alessia's Quarters
–
T3. Mirrors of Fortune
–
T4. Testing Chamber
–
T5. Scrying Pool
–
T6. False Tomb
–
T7. Meditation Room
–
T8. Antechamber
–
T9. Observatory of Fate
–
T10. Treasure Room
–
T11. Observatory of History
Conclusion
The Scrivener's Tale
Beginning the Adventure
The Scrivener's Mark
A Mysterious Dream
A Troubled Journey
Baldur's Gate
Haven of the Red Quill
–
H1. Deep Stairwell
–
H2. Collapsing Room
–
H3. Central Chamber
–
H4. Reading Room
–
H5. Dragon Fresco
–
H6. Bunkroom
–
H7. Deep Spring
–
H8. Great Library
Conclusion
Nintra Siotta, Princess of the Shadow Glass
Alkazaar's Appendix
Adventure Overview
Finding the Books
Adventure Background
Arriving in Anauroch
Travel in Anauroch
Arrival at Haruun
–
H1. Cave Entrance
–
H2. Worm Rubble
–
H3. Hall of Rainbows
Travel to the Necropolis
Necropolis of Azumar
–
V1. Mastaba
–
V2. Mausoleum
–
V3. Dracolich's Antechamber
–
V4. Hall of Records
–
V5. Vault
What Happens Next?
Chwinga
Xanthoria
Beginning the Adventure
The Lykortha Expanse
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L1. Entrance
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L2. Alchemist's Alcove
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L3. Cavern of Souls
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L4. Moldy Bedroom
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L5. Faerie Ring
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L6. Flooded Cavern
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L7. Kitchen
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L8. Meditation Cavern
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L9. Cove of Experimentation
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L10. Charnel Pit
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L11. Xanthoria's Grove of Horrors
Xanthoria's Defeat
Lichen Lich
The House of Lament
Ravenloft
Level 1–3
May 18th, 2021
[+]
The House of Lament
Story Overview
Running the Adventure
The Hauntings of Halvhrest House
Starting the Adventure
Adventure Flowchart
House of Lament Features
House of Lament Locations (1-9)
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1. Porch
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2. Foyer
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3. Parlor
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4. Gallery
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5a. Tower Base
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5b. Tower Heights
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6. Sitting Room
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7. Conservatory
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8. Ballroom
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9. First Floor Hall
House of Lament Locations (10-18)
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10. Kitchen
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11. Dining Room
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12. Music Room
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13. Second-Floor Hall
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14. Guest Bedrooms
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15. Morning Room
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16. Master Bedroom
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17. Master Bath
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18. Office
House of Lament Locations (19-27)
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19. Exterior Balcony
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20. Third-Floor Hall
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21. Servants' Quarters
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22. Family Room
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23. Nursery
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24. Children's Bedroom
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25. Widow's Walk
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26. Tower Chamber
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27. Wine Cellar
House of Lament Locations (28-31)
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28. Storage
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29. Buried Ruins
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30. Buried Tower
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31. Amber Cavity
Escaping the House
Beyond the House
Manage Homebrew
Lost Mine of Phandelver
Hoard of the Dragon Queen
Rise of Tiamat
Princes of the Apocalypse
Out of the Abyss
Curse of Strahd
Storm King's Thunder
Tales from the Yawning Portal: The Sunless Citadel
Tales from the Yawning Portal: The Forge of Fury
Tales from the Yawning Portal: The Hidden Shrine of Tamoachan
Tales from the Yawning Portal: White Plume Mountain
Tales from the Yawning Portal: Dead in Thay
Tales from the Yawning Portal: Against the Giants
Tales from the Yawning Portal: Tomb of Horrors
Tomb of Annihilation
The Tortle Package
Waterdeep: Dragon Heist
Lost Laboratory of Kwalish
Waterdeep: Dungeon of the Mad Mage
Krenko's Way
Hunt for the Thessalhydra
Ghosts of Saltmarsh
The Orrery of the Wanderer
Essentials Kit: Dragon of Icespire Peak
Essentials Kit: Storm Lord's Wrath
Essentials Kit: Sleeping Dragon's Wake
Essentials Kit: Divine Contention
Baldur's Gate: Descent Into Avernus
Locathah Rising
Infernal Machine Rebuild
The Lost Dungeon of Rickedness: Big Rick Energy
Eberron: Forgotten Relics
Wildemount: Tide of Retribution
Wildemount: Dangerous Designs
Wildemount: Frozen Sick
Wildemount: Unwelcome Spirits
No Silent Secret
Icewind Dale: Rime of the Frostmaiden
Candlekeep Mysteries
The House of Lament
Dice Roller