Dungeon Master's Guide December 9th, 2014 [+]
Introduction The Dungeon Master How to Use This Book Know Your Players Ch. 1: A World of Your Own The Big Picture Gods of Your World Mapping Your Campaign Settlements Languages and Dialects Factions and Organizations Magic in Your World Creating a Campaign Campaign Events Play Style Tiers of Play Flavors of Fantasy Ch. 2: Creating a Multiverse The Planes Planar Travel Astral Plane Ethereal Plane Feywild Shadowfell Inner Planes Outer Planes Other Planes Known Worlds of the Material Plane Ch. 3: Creating Adventures Elements of a Great Adventure Published Adventures Adventure Structure Adventure Types Complications Creating Encounters Random Encounters Ch. 4: Creating Nonplayer Characters Designing NPCs NPC Party Members Contacts Hirelings Extras Villains Villainous Class Options Ch. 5: Adventure Environments Dungeons Mapping a Dungeon Wilderness Mapping a Wilderness Wilderness Survival Settlement Mapping a Settlement Urban Encounters Unusual Environments Traps Ch. 6: Between Adventures Linking Adventures Campaign Tracking Recurring Expenses Downtime Activities Ch. 7: Treasure Types of Treasure Random Treasure Magic Items Sentient Magic Items Artifacts Other Rewards Ch. 8: Running the Game Table Rules The Role of Dice Using Ability Scores Exploration Social Interaction Objects Combat Chases Siege Equipment Diseases Poisons Madness Experience Points Ch. 9: Dungeon Master's Workshop Ability Options Adventuring Options Combat Options Creating a Monster Creating a Spell Creating a Magic Item Creating New Character Options App. A: Random Dungeons Starting Area Passages Doors Chambers Stairs Connecting Areas Stocking a Dungeon App. B: Monster Lists App. C: Maps App. D: Dungeon Master Inspiration
Eberron: Rising from the Last War November 19th, 2019 [+]
Welcome to Eberron Using This Book Seven Things to Know History of Eberron Life in Khorvaire Pulp Adventure Noir Intrigue A Magical World The Last War The Draconic Prophecy Ch. 1: Character Creation Races Changelings Dragonborn Dwarves Elves Gnomes Goblinoids Half-Elves Halflings Humans Kalashtar Orcs and Half-Orcs Shifters Tieflings Warforged Ch. 1: Character Creation - Dragonmarks Dragonmarks The Mark of Detection The Mark of Finding The Mark of Handling The Mark of Healing The Mark of Hospitality The Mark of Making The Mark of Passage The Mark of Scribing The Mark of Sentinel The Mark of Shadow The Mark of Storm The Mark of Warding Aberrant Dragonmarks Background Ch. 1: Character Creation - Artificer Class: Artificer Class Features Artificer Specialists Artificer Infusions Ch. 1: Character Creation - Group Patrons How Patrons Work Patrons in Eberron Adventurers' Guild Crime Syndicate Dragonmarked House Espionage Agency Head of State Immortal Being Inquisitive Agency Military Force Newspaper Religious Order University Ch. 2: Khorvaire Gazetteer Nations of Khorvaire Aundair Breland Cyre (The Mournland) Darguun Demon Wastes Droaam Eldeen Reaches Karrnath Lhazaar Principalities Mror Holds Q'barra Shadow Marches Talenta Plains Thrane Thronehold Valenar Zilargo Ch. 2: Khorvaire Gazeteer - Distant Lands Aerenal Argonnessen Khyber North and South Poles Sarlona Xen'drik Ch. 2: Khorvaire Gazeteer - Faiths of Khorvaire Deities of Eberron Sovereign Host Dark Six Church of the Silver Flame Blood of Vol Cults of the Dragon Below Path of Light Spirits of the Past Undying Court Druids of Khorvaire Ch. 3: Sharn, City of Towers The Shape of Sharn Guide to the City Wards of Sharn Central Plateau Dura Menthis Plateau Northedge Tavick's Landing Above and Below Dungeons of Sharn Criminal Activities Forces of the Law Ch. 4: Building Eberron Adventures Adventure Themes The Aurum Cults of the Dragon Below Dragonmarked Houses Dragons The Dreaming Dark Droaam Gatekeepers Goblinoids (Heirs of Dhakaan) Ch. 4: Building Eberron Adventures The Last War Lord of Blades The Lords of Dust The Mournland Order of the Emerald Claw Planes of Existence Tour of the Planes Eberron and the Multiverse Gods, Celestials, and Fiends Travel Ch. 4: Building Eberron Adventures - Sharn Adventures in Sharn Crime in Sharn The Boromar Clan Daask House Tarkanan The Tyrants Sharn Watch Treasures Dragonshards Magic Items Eldritch Machines Everyday Magic Items Friends and Foes Daelkyr Living Spells
Explorer's Guide to Wildemount March 17th, 2020 [+]
Preface Welcome to Wildemount A New D&D Setting Nations of Wildemount What's in This Book? War! Calendar and Time Moons of Exandria Daily Life in Wildemount Ch. 1: Story of Wildemount History of Wildemount Wildemount after the Calamity Pantheon of Exandria Prime Deities Betrayer Gods Lesser Idols Ch. 2: Factions and Societies Dwendalian Empire Kryn Dynasty Cerberus Assembly Clovis Concord The Myriad Children of Malice Diarchy of Uthodurn Tribes of Shadycreek Run Library of the Cobalt Soul Scars of Scale and Tooth Claret Orders Golden Grin The Revelry Ch. 3: Wildemount Gazetteer Regions Menagerie Coast Areas (A-C) Areas (D-F) Areas (G-O) Areas (P-R) Areas (S-Z) Marrow Valley Areas (A-C) Areas (D-K) Areas (L-Z) Zemni Fields Areas (A-K) Areas (N-R) Areas (S-Z) Greying Wildlands Areas (A-M) Areas (P-Z) Eiselcross Encounters in Eiselcross Islands of Eiselcross Wildfolk of Eiselcross Areas (A-M) Areas (R-Z) Wastes of Xhorhas Areas (A-D) Areas (F-R) Areas (S-Z) Blightshore Distant Lands of Exandria Ch. 4: Character Options Races Dwarves Elves Halflings Humans Aarakocra Aasimar Dragonborn Firbolgs Genasi Gnomes Goblinkin Goliaths Half-Elves Kenku Orcs and Half-Orcs Tabaxi Tieflings Tortles Hollow One Subclasses Dunamis and Dunamancy Fighter Wizard Dunamancy Spells Spell Descriptions Heroic Chronicle Backgrounds Ch. 5: Adventures in Wildemount Using These Adventures Ch. 6: Wildemount Treasures Magic Items of Wildemount Vestiges of Divergence Arms of the Betrayers Artifact Descriptions Wildemount Bestiary Glossary Maps
Van Richten's Guide to Ravenloft May 18th, 2021 [+]
Welcome to Ravenloft Using This Book The Land of the Mists Ch. 1: Character Creation Haunted Heroes Lineages Dhampir Hexblood Reborn Dark Gifts Dark Bargains Dark Gift Descriptions Subclass Options Backgrounds General Background Features Horror Characteristics Horror Trinkets Ch. 2: Creating Domains of Dread Creating a Darklord Creating a Domain Genres of Horror Body Horror Cosmic Horror Dark Fantasy Folk Horror Ghost Stories Gothic Horror Other Horror Genres Ch. 3: Domains of Ravenloft Nature of Ravenloft Featured Domains Barovia Noteworthy Features Settlements and Sites Strahd von Zarovich Adventures in Barovia Incarnations of Tatyana Bluetspur Noteworthy Features Settlements and Sites The God-Brain Adventures in Bluetspur Return to Bluetspur Borca Noteworthy Features Settlements and Sites Ivana Boritsi Ivan Dilisnya Adventures in Borca Nobles of Borca Intrigue in Borca Ivana's Intrigues Ivan's Intrigues The Carnival Noteworthy Features Settlements and Sites Isolde and Nepenthe Adventures in the Carnival Darkon Noteworthy Features Settlements and Sites Inheritors of Darkon Adventures in Darkon The Doomed Domain Dementlieu Noteworthy Features Settlements and Sites Saidra d'Honaire Adventures in Dementlieu The Grand Masquerade Falkovnia Noteworthy Features Settlements and Sites Vladeska Drakov Adventures in Falkovnia Siege of Lekar Har'Akir Noteworthy Features Settlements and Sites Ankhtepot Adventures in Har'Akir Gods of Har'Akir The Darklord's Soul Hazlan Noteworthy Features Settlements and Sites Hazlik Adventures in Hazlan Magic in the Dying Domain The Eye of Hazlik I'Cath Noteworthy Features Sites Tsien Chiang Adventures in I'Cath The Dream of I'Cath Kalakeri Noteworthy Features Settlements and Sites Ramya Vasavadan Adventures in Kalakeri Vasavadan Traitors Treachery in Kalakeri Kartakass Noteworthy Features Settlements and Sites Harkon Lukas Adventures in Kartakass Insatiable Hungers Lamordia Noteworthy Features Settlements and Sites Viktra Mordenheim Adventures in Lamordia Mordenheim's Monsters Mordent Noteworthy Features Settlements and Sites Wilfred Godefroy Adventures in Mordent Haunting Mordent Richemulot Noteworthy Features Settlements and Sites Jacqueline Renier Adventures in Richemulot The Gnawing Plague Cycle of the Plague Tepest Noteworthy Features Settlements and Sites Mother Lorinda Adventures in Tepest Viktal and the Tithe Valachan Noteworthy Features Settlements and Sites Chakuna Adventures in Valachan The Trial of Hearts Other Domains of Dread Cyre 1313, The Mourning Rail Forlorn Ghastria G'henna Invidia Keening Klorr Markovia The Nightmare Lands Niranjan Nova Vaasa Odaire The Rider's Bridge Risibilos Scaena Sea of Sorrows The Shadowlands Souragne Staunton Bluffs Tovag Vhage Agency Zherisia Travelers in the Mists Keepers of the Feather Vistani Other Groups Mist Wanderers Ch. 4: Horror Adventures Preparing for Horror Running Horror Games After the Horror Tarokka Deck and Spirit Board Horror Toolkit Curses Sample Curses Fear and Stress Haunted Traps Survivors Ch. 5: Monsters of Ravenloft Horror Monsters Bestiary App.: Spirit Board

Dice Roller