Books
Browse books by name and contents
Menu
Home
Rules
Quick Reference
Optional, Variant, and Expanded Rules
Tables
Books
View All/Homebrew
2014
Player's Handbook
Monster Manual
Dungeon Master's Guide
2015
Sword Coast Adventurer's Guide
2016
Volo's Guide to Monsters
2017
Xanathar's Guide to Everything
2018
Mordenkainen's Tome of Foes
Guildmasters' Guide to Ravnica
2019
Acquisitions Incorporated
Eberron: Rising from the Last War
Dungeons & Dragons vs. Rick and Morty: Basic Rules
2020
Explorer's Guide to Wildemount
Mythic Odysseys of Theros
Tasha's Cauldron of Everything
2021
Van Richten's Guide to Ravenloft
2020
Dungeon Master's Screen: Wilderness Kit
2016
Adventurers League
2019
Sage Advice Compendium
Player
Classes
Backgrounds
Feats
Races
Other Character Creation Options
Other Options & Features
Stat Generator
This Is Your Life
Names
Dungeon Master
DM Screen
Adventures
View All/Homebrew
2014
Lost Mine of Phandelver
Hoard of the Dragon Queen
Rise of Tiamat
2015
Princes of the Apocalypse
Out of the Abyss
2016
Curse of Strahd
Storm King's Thunder
2017
Tales from the Yawning Portal: The Sunless Citadel
Tales from the Yawning Portal: The Forge of Fury
Tales from the Yawning Portal: The Hidden Shrine of Tamoachan
Tales from the Yawning Portal: White Plume Mountain
Tales from the Yawning Portal: Dead in Thay
Tales from the Yawning Portal: Against the Giants
Tales from the Yawning Portal: Tomb of Horrors
Tomb of Annihilation
The Tortle Package
2018
Waterdeep: Dragon Heist
Lost Laboratory of Kwalish
Waterdeep: Dungeon of the Mad Mage
Krenko's Way
2019
Ghosts of Saltmarsh
Hunt for the Thessalhydra
The Orrery of the Wanderer
Essentials Kit: Dragon of Icespire Peak
Essentials Kit: Storm Lord's Wrath
Essentials Kit: Sleeping Dragon's Wake
Essentials Kit: Divine Contention
Baldur's Gate: Descent Into Avernus
Locathah Rising
Eberron: Forgotten Relics
Rick and Morty: Big Rick Energy
Infernal Machine Rebuild
2020
Wildemount: Tide of Retribution
Wildemount: Dangerous Designs
Wildemount: Frozen Sick
Wildemount: Unwelcome Spirits
Theros: No Silent Secret
Icewind Dale: Rime of the Frostmaiden
2021
Candlekeep Mysteries
Ravenloft: The House of Lament
Cults & Supernatural Boons
Objects
Traps & Hazards
CR Calculator
Encounter Generator
Loot Generator
References
Actions
Bestiary
Conditions & Diseases
Deities
Items
Languages
Supernatural Gifts & Rewards
Psionics
Spells
Vehicles
Recipes
Utilities
Search
Content Blacklist
Homebrew Builder
Homebrew Manager
Initiative Tracker Player View
Renderer Demo
RPG Cards JSON Builder
Text Converter
Plutonium (Foundry Module) Features
Roll20 Script Help
Changelog
Help
Privacy Policy
Settings
Night Mode
Enable Wide Mode (Experimental)
Save State to File
Load State from File
Add as App
Preload Offline Data
Reset
Name
Published
Player's Handbook
August 19th, 2014
[+]
Introduction
Worlds of Adventure
Using This Book
How to Play
Adventures
Ch. 1: Step-by-Step Characters
1. Choose a Race
2. Choose a Class
3. Determine Ability Scores
4. Describe Your Character
5. Choose Equipment
6. Come Together
Beyond 1st Level
Ch. 2: Races
Choosing a Race
Ch. 3: Classes
Ch. 4: Personality and Background
Character Details
Personal Characteristics
Alignment
Languages
Inspiration
Backgrounds
Ch. 5: Equipment
Starting Equipment
Wealth
Armor and Shields
Weapons
Adventuring Gear
Tools
Mounts and Vehicles
Trade Goods
Expenses
Trinkets
Ch. 6: Customization Options
Multiclassing
Feats
Ch. 7: Using Ability Scores
Ability Scores and Modifiers
Advantage and Disadvantage
Proficiency Bonus
Ability Checks
Using Each Ability
Saving Throws
Ch. 8: Adventuring
Time
Movement
The Environment
Social Interaction
Resting
Between Adventures
Ch. 9: Combat
The Order of Combat
Movement and Position
Actions in Combat
Making an Attack
Cover
Damage and Healing
Mounted Combat
Underwater Combat
Ch. 10: Spellcasting
What Is a Spell?
Casting a Spell
Ch. 11: Spells
App. A: Conditions
App. B: Gods of the Multiverse
App. C: The Planes of Existence
The Material Plane
Beyond the Material
Monster Manual
September 30th, 2014
[+]
Introduction
How to Use This Book
What Is a Monster?
Statistics
Legendary Creatures
App. A: Miscellaneous Creatures
App. B: Nonplayer Characters
Customizing NPCs
NPC Descriptions
Dungeon Master's Guide
December 9th, 2014
[+]
Introduction
The Dungeon Master
How to Use This Book
Know Your Players
Ch. 1: A World of Your Own
The Big Picture
Gods of Your World
Mapping Your Campaign
Settlements
Languages and Dialects
Factions and Organizations
Magic in Your World
Creating a Campaign
Campaign Events
Play Style
Tiers of Play
Flavors of Fantasy
Ch. 2: Creating a Multiverse
The Planes
Planar Travel
Astral Plane
Ethereal Plane
Feywild
Shadowfell
Inner Planes
Outer Planes
Other Planes
Known Worlds of the Material Plane
Ch. 3: Creating Adventures
Elements of a Great Adventure
Published Adventures
Adventure Structure
Adventure Types
Complications
Creating Encounters
Random Encounters
Ch. 4: Creating Nonplayer Characters
Designing NPCs
NPC Party Members
Contacts
Hirelings
Extras
Villains
Villainous Class Options
Ch. 5: Adventure Environments
Dungeons
Mapping a Dungeon
Wilderness
Mapping a Wilderness
Wilderness Survival
Settlement
Mapping a Settlement
Urban Encounters
Unusual Environments
Traps
Ch. 6: Between Adventures
Linking Adventures
Campaign Tracking
Recurring Expenses
Downtime Activities
Ch. 7: Treasure
Types of Treasure
Random Treasure
Magic Items
Sentient Magic Items
Artifacts
Other Rewards
Ch. 8: Running the Game
Table Rules
The Role of Dice
Using Ability Scores
Exploration
Social Interaction
Objects
Combat
Chases
Siege Equipment
Diseases
Poisons
Madness
Experience Points
Ch. 9: Dungeon Master's Workshop
Ability Options
Adventuring Options
Combat Options
Creating a Monster
Creating a Spell
Creating a Magic Item
Creating New Character Options
App. A: Random Dungeons
Starting Area
Passages
Doors
Chambers
Stairs
Connecting Areas
Stocking a Dungeon
App. B: Monster Lists
App. C: Maps
App. D: Dungeon Master Inspiration
Dungeon Master's Screen
January 20th, 2015
[+]
Tables
Sword Coast Adventurer's Guide
November 3rd, 2015
[+]
Preface
Ch. 1: Welcome to the Realms
The Sword Coast and the North
Toril and Its Lands
Time in the Realms
A Brief History
Magic in the Realms
Religion in the Realms
The Gods of Faerûn
Ch. 2: The Sword Coast and the North
Note to the DM: Making the Realms Yours
The Lords' Alliance
Dwarfholds of the North
Island Kingdoms
Independent Realms
The Underdark
Ch. 3: Races of the Realms
Dwarves
Elves
Halflings
Humans
Dragonborn
Gnomes
Half-Elves
Half-Orcs
Tieflings
Ch. 4: Classes
Barbarians
Primal Paths
Bards
The Harpers
Bardic Colleges
Musical Instruments
Clerics
Divine Domain
Druids
Druid Circles
Fighters
Martial Archetype
Monks
Monastic Orders
Monastic Traditions
Paladins
Paladin Orders
Sacred Oath
Rangers
Rogues
Roguish Archetypes
Sorcerers
Sorcerous Origin
Warlocks
Otherworldly Patron
Wizards
Wizardly Groups
Arcane Tradition
Cantrips for Sorcerers, Warlocks, and Wizards
Ch. 5: Backgrounds
Adventurers League
August 26th, 2016
[+]
Faction Guide
Faction Advancement and Benefits
Apprenticeship
Harpers
Order of the Gauntlet
Emerald Enclave
Lords' Alliance
Zhentarim
Further Information
Volo's Guide to Monsters
November 15th, 2016
[+]
Ch. 1: Monster Lore
Beholders: Bad Dreams Come True
Giants: World Shakers
Gnolls: The Insatiable Hunger
Goblinoids: The Conquering Host
Hags: Dark Sisterhood
Kobolds: Little Dragons
Mind Flayers: Scourge of Worlds
Orcs: The Godsworn
Yuan-ti: Snake People
Ch. 2: Character Races
Height and Weight
Ch. 3: Bestiary
App. A: Assorted Beasts
App. B: Nonplayer Characters
Xanathar's Guide to Everything
November 21st, 2017
[+]
Introduction
Using this Book
The Core Rules
Ch. 1: Character Options
This is Your Life
Racial Feats
Ch. 2: Dungeon Master's Tools
Simultaneous Effects
Falling
Sleep
Adamantine Weapons
Tying Knots
Tool Proficiencies
Spellcasting
Encounter Building
Random Encounters: A World of Possibilities
Traps Revisited
Downtime Revisited
Awarding Magic Items
Ch. 3: Spells
App. A: Shared Campaigns
Code of Conduct
Designing Adventures
Character Creation
Variant Rules
App. B: Character Names
Mordenkainen's Tome of Foes
May 29th, 2018
[+]
Ch. 1: The Blood War
The Great Dance
Lords of the Nine
Diabolical Cults
Infernal Cambions
Tiefling Subraces
Devil Customization Tables
Princes of the Abyss
Lords and Their Thralls
Demonic Boons
Demonic Cambions
Demon Customization Tables
Fiendish Cults
Ch. 2: Elves
A Race Divided
The Elven Diaspora
Living in Reverie
The Elven Outlook
Elves and Magic
The Seldarine
Eladrin and the Feywild
Drow
The Raven Queen and the Shadar-kai
Elf Subraces
Elf Tables
Ch. 3: Dwarves and Duergar
The Deep Roots of War
Dwarves
Duergar
Duergar Characters
Dwarf Tables
Duergar Tables
Ch. 4: Gith and Their Endless War
Githyanki
Githzerai
Gith Characters
Gith Tables
Ch. 5: Halflings and Gnomes
Halflings
Halfling Tables
Gnomes
Deep Gnome Characters
Gnome Tables
Ch. 6: Bestiary
Guildmasters' Guide to Ravnica
November 20th, 2018
[+]
Welcome to Ravnica
City of Guilds
History of Ravnica
Life in the Big City
Ch. 1: Character Creation
Choosing a Guild
Races
Classes by Guild
Subclass Options
Ch. 2: Guilds of Ravnica
Azorius Senate
Boros Legion
House Dimir
Golgari Swarm
Gruul Clans
Izzet League
Orzhov Syndicate
Cult of Rakdos
Selesnya Conclave
Simic Combine
Ch. 3: The Tenth District
The Six Precincts
Major Trade Ways
Beneath the Streets
Precinct One
Precinct Two
Precinct Three
Precinct Four
Precinct Five
Precinct Six
Ch. 4: Creating Adventures
Guild-Based Adventures
Choosing a Guild
Involving the Characters
Complications
Azorius Senate
Boros Legion
House Dimir
Golgari Swarm
Gruul Clans
Izzet League
Orzhov Syndicate
Cult of Rakdos
Selesnya Conclave
Simic Combine
Ch. 5: Treasures
Coins in Treasure
Guild Charms
Magic Items
Ch. 6: Friends and Foes
Creatures by Guild
NPCs by Guild
Azorius NPCs
Boros NPCs
Dimir NPCs
Golgari NPCs
Gruul NPCs
Izzet NPCs
Orzhov NPCs
Rakdos NPCs
Selesnya NPCs
Simic NPCs
Sage Advice Compendium
January 31st, 2019
[+]
Sage Advice Compendium
Rules References
Compiled Answers
The Role of Rules
Character Creation
Racial Traits
Class Features
Backgrounds
Equipment
Multiclassing
Feats
Ability Checks
Adventuring
Combat
Spellcasting
Monsters
Magic Items
Acquisitions Incorporated
June 18th, 2019
[+]
Ch. 1: Acquisitions Incorporated
It's Just Business
A Corporate Prospectus
Fast Franchise Generator
Ch. 2: Growing Your Franchise
Franchise Advancement
Company Positions
–
Cartographer
–
Decisionist
–
Documancer
–
Hoardsperson
–
Loremonger
–
Obviator
–
Occultant
–
Secretarian
Franchise Tasks and Downtime
Ch. 3: Player Options
Backgrounds
Playing with Class
New Race: Verdan
New Spells
Factions and Rivals
App. A: Acq Inc
Omin Dran
Jim Darkmagic
Viari
Môrgæn
Flabbergast
The "C" Team
The "B" Team
House Dran
App. B: Monsters
Iconic Faction Features
Iconic Franchise Features
App. C: Vehicles
App. D: Orrery and Components
App. E: Trinkets
Eberron: Rising from the Last War
November 19th, 2019
[+]
Welcome to Eberron
Using This Book
Seven Things to Know
History of Eberron
Life in Khorvaire
Pulp Adventure
Noir Intrigue
A Magical World
The Last War
The Draconic Prophecy
Ch. 1: Character Creation
Races
Changelings
Dragonborn
Dwarves
Elves
Gnomes
Goblinoids
Half-Elves
Halflings
Humans
Kalashtar
Orcs and Half-Orcs
Shifters
Tieflings
Warforged
Ch. 1: Character Creation - Dragonmarks
Dragonmarks
The Mark of Detection
The Mark of Finding
The Mark of Handling
The Mark of Healing
The Mark of Hospitality
The Mark of Making
The Mark of Passage
The Mark of Scribing
The Mark of Sentinel
The Mark of Shadow
The Mark of Storm
The Mark of Warding
Aberrant Dragonmarks
Background
Ch. 1: Character Creation - Artificer
Class: Artificer
Class Features
Artificer Specialists
Artificer Infusions
Ch. 1: Character Creation - Group Patrons
How Patrons Work
Patrons in Eberron
Adventurers' Guild
Crime Syndicate
Dragonmarked House
Espionage Agency
Head of State
Immortal Being
Inquisitive Agency
Military Force
Newspaper
Religious Order
University
Ch. 2: Khorvaire Gazetteer
Nations of Khorvaire
Aundair
Breland
Cyre (The Mournland)
Darguun
Demon Wastes
Droaam
Eldeen Reaches
Karrnath
Lhazaar Principalities
Mror Holds
Q'barra
Shadow Marches
Talenta Plains
Thrane
Thronehold
Valenar
Zilargo
Ch. 2: Khorvaire Gazeteer - Distant Lands
Aerenal
Argonnessen
Khyber
North and South Poles
Sarlona
Xen'drik
Ch. 2: Khorvaire Gazeteer - Faiths of Khorvaire
Deities of Eberron
Sovereign Host
Dark Six
Church of the Silver Flame
Blood of Vol
Cults of the Dragon Below
Path of Light
Spirits of the Past
Undying Court
Druids of Khorvaire
Ch. 3: Sharn, City of Towers
The Shape of Sharn
Guide to the City
Wards of Sharn
Central Plateau
Dura
Menthis Plateau
Northedge
Tavick's Landing
Above and Below
Dungeons of Sharn
Criminal Activities
Forces of the Law
Ch. 4: Building Eberron Adventures
Adventure Themes
The Aurum
Cults of the Dragon Below
Dragonmarked Houses
Dragons
The Dreaming Dark
Droaam
Gatekeepers
Goblinoids (Heirs of Dhakaan)
Ch. 4: Building Eberron Adventures
The Last War
Lord of Blades
The Lords of Dust
The Mournland
Order of the Emerald Claw
Planes of Existence
Tour of the Planes
Eberron and the Multiverse
Gods, Celestials, and Fiends
Travel
Ch. 4: Building Eberron Adventures - Sharn
Adventures in Sharn
Crime in Sharn
The Boromar Clan
Daask
House Tarkanan
The Tyrants
Sharn Watch
Treasures
Dragonshards
Magic Items
Eldritch Machines
Everyday Magic Items
Friends and Foes
Daelkyr
Living Spells
Dungeons & Dragons vs. Rick and Morty: Basic Rules
November 19th, 2019
[+]
Ch. 1: How to Play
Getting Started
–
1. The DM describes the environment
–
2. The players describe what they want to do
–
3. The DM narrates the results of the adventurers' actions.
Six Abilities
–
1. Roll the die
–
2. Apply circumstantial bonuses and penalties
–
3. Compare the total to a target number
Ch. 2: Combat
The Order of Combat
Movement and Position
Actions in Combat
Making an Attack
Cover
Damage and Healing
Ch. 3: Adventuring
Travel
Resting
Rewards
Equipment
Armor and Shields
Weapons
Miscellaneous Gear and Services
Ch. 4: Spellcasting
What Is a Spell?
Casting a Spell
Spell Lists
Spells
App. A: Conditions
Blinded
Charmed
Deafened
Exhaustion
Frightened
Grappled
Incapacitated
Invisible
Paralyzed
Petrified
Poisoned
Prone
Restrained
Stunned
Unconscious
App. B: WHAT IS THE F***ING POINT?!
Explorer's Guide to Wildemount
March 17th, 2020
[+]
Preface
Welcome to Wildemount
A New D&D Setting
Nations of Wildemount
What's in This Book?
War!
Calendar and Time
Moons of Exandria
Daily Life in Wildemount
Ch. 1: Story of Wildemount
History of Wildemount
Wildemount after the Calamity
Pantheon of Exandria
Prime Deities
Betrayer Gods
Lesser Idols
Ch. 2: Factions and Societies
Dwendalian Empire
Kryn Dynasty
Cerberus Assembly
Clovis Concord
The Myriad
Children of Malice
Diarchy of Uthodurn
Tribes of Shadycreek Run
Library of the Cobalt Soul
Scars of Scale and Tooth
Claret Orders
Golden Grin
The Revelry
Ch. 3: Wildemount Gazetteer
Regions
Menagerie Coast
–
Areas (A-C)
–
Areas (D-F)
–
Areas (G-O)
–
Areas (P-R)
–
Areas (S-Z)
Marrow Valley
–
Areas (A-C)
–
Areas (D-K)
–
Areas (L-Z)
Zemni Fields
–
Areas (A-K)
–
Areas (N-R)
–
Areas (S-Z)
Greying Wildlands
–
Areas (A-M)
–
Areas (P-Z)
Eiselcross
–
Encounters in Eiselcross
–
Islands of Eiselcross
–
Wildfolk of Eiselcross
–
Areas (A-M)
–
Areas (R-Z)
Wastes of Xhorhas
–
Areas (A-D)
–
Areas (F-R)
–
Areas (S-Z)
Blightshore
Distant Lands of Exandria
Ch. 4: Character Options
Races
–
Dwarves
–
Elves
–
Halflings
–
Humans
–
Aarakocra
–
Aasimar
–
Dragonborn
–
Firbolgs
–
Genasi
–
Gnomes
–
Goblinkin
–
Goliaths
–
Half-Elves
–
Kenku
–
Orcs and Half-Orcs
–
Tabaxi
–
Tieflings
–
Tortles
–
Hollow One
Subclasses
–
Dunamis and Dunamancy
–
Fighter
–
Wizard
Dunamancy Spells
Spell Descriptions
Heroic Chronicle
Backgrounds
Ch. 5: Adventures in Wildemount
Using These Adventures
Ch. 6: Wildemount Treasures
Magic Items of Wildemount
Vestiges of Divergence
Arms of the Betrayers
Artifact Descriptions
Wildemount Bestiary
Glossary
Maps
Mythic Odysseys of Theros
June 2nd, 2020
[+]
Welcome to Theros
Dreams of Divinity
History and Myth
Languages
Ch. 1: Character Creation
Heroic Drive
Supernatural Gifts
Races
Subclass Options
Background
Ch. 2: Gods of Theros
Divine Characteristics
Worship
Clerics and Champions
Piety
The Gods
Ch. 3: Realms of Gods and Mortals
The Mortal Realm
Akros
Meletis
Setessa
Oreskos
Phoberos and Skophos
Realms of the Returned
The Siren Sea
Skola Vale
The Katachthon Mountains
The Oraniad Mountains
Realms of the Gods
Ch. 4: Creating Theros Adventures
God-Based Adventures
Divine Assistance
Athreos
Ephara
Erebos
Heliod
Iroas
Karametra
Keranos
Klothys
Kruphix
Mogis
Nylea
Pharika
Phenax
Purphoros
Thassa
Nautical Adventures
Underworld Adventures
No Silent Secret
Ch. 5: Treasures
Magic Items
Magic Item Descriptions
Artifacts
Artifact Descriptions
Ch. 6: Friends and Foes
Nyxborn Creatures
Classic Monsters
Bestiary
Mythic Monsters
Tasha's Cauldron of Everything
November 17th, 2020
[+]
Using This Book
What You'll Find Within
It's All Optional
Ten Rules to Remember
Ch. 1: Character Options
Customizing Your Origin
Changing a Skill
Changing Your Subclass
Artificer
–
Artificers in Many Worlds
Barbarian
Bard
Cleric
Druid
Fighter
–
Battle Master Builds
Monk
Paladin
Ranger
Rogue
Sorcerer
Warlock
Wizard
Feats
Ch. 2: Group Patrons
How Patrons Work
Example Patrons
Being Your Own Patron
Ch. 3: Magical Miscellany
Spells
Personalizing Spells
Magic Items
Magic Tattoos
Magic Item Descriptions
Ch. 4: Dungeon Master's Tools
Session Zero
Sidekicks
Parleying with Monsters
Environmental Hazards
Puzzles
–
Why Use Puzzles?
–
Creature Paintings
–
Reckless Steps
–
Skeleton Keys
–
All That Glitters
–
Eye of the Beholder
–
Four by Four
–
Illusive Island
–
Material Components
–
Members Only
–
Exact Change
–
Four Elements
–
Haunted Hallway
–
What's on the Menu
–
Puzzle Handouts
Dungeon Master's Screen: Wilderness Kit
November 17th, 2020
[+]
Wilderness Journeys
Wilderness Chases
Van Richten's Guide to Ravenloft
May 18th, 2021
[+]
Welcome to Ravenloft
Using This Book
The Land of the Mists
Ch. 1: Character Creation
Haunted Heroes
Lineages
–
Dhampir
–
Hexblood
–
Reborn
Dark Gifts
–
Dark Bargains
–
Dark Gift Descriptions
Subclass Options
Backgrounds
–
General Background Features
–
Horror Characteristics
Horror Trinkets
Ch. 2: Creating Domains of Dread
Creating a Darklord
Creating a Domain
Genres of Horror
Body Horror
Cosmic Horror
Dark Fantasy
Folk Horror
Ghost Stories
Gothic Horror
Other Horror Genres
Ch. 3: Domains of Ravenloft
Nature of Ravenloft
–
Featured Domains
Barovia
–
Noteworthy Features
–
Settlements and Sites
–
Strahd von Zarovich
–
Adventures in Barovia
–
Incarnations of Tatyana
Bluetspur
–
Noteworthy Features
–
Settlements and Sites
–
The God-Brain
–
Adventures in Bluetspur
–
Return to Bluetspur
Borca
–
Noteworthy Features
–
Settlements and Sites
–
Ivana Boritsi
–
Ivan Dilisnya
–
Adventures in Borca
–
Nobles of Borca
–
Intrigue in Borca
–
Ivana's Intrigues
–
Ivan's Intrigues
The Carnival
–
Noteworthy Features
–
Settlements and Sites
–
Isolde and Nepenthe
–
Adventures in the Carnival
Darkon
–
Noteworthy Features
–
Settlements and Sites
–
Inheritors of Darkon
–
Adventures in Darkon
–
The Doomed Domain
Dementlieu
–
Noteworthy Features
–
Settlements and Sites
–
Saidra d'Honaire
–
Adventures in Dementlieu
–
The Grand Masquerade
Falkovnia
–
Noteworthy Features
–
Settlements and Sites
–
Vladeska Drakov
–
Adventures in Falkovnia
–
Siege of Lekar
Har'Akir
–
Noteworthy Features
–
Settlements and Sites
–
Ankhtepot
–
Adventures in Har'Akir
–
Gods of Har'Akir
–
The Darklord's Soul
Hazlan
–
Noteworthy Features
–
Settlements and Sites
–
Hazlik
–
Adventures in Hazlan
–
Magic in the Dying Domain
–
The Eye of Hazlik
I'Cath
–
Noteworthy Features
–
Sites
–
Tsien Chiang
–
Adventures in I'Cath
–
The Dream of I'Cath
Kalakeri
–
Noteworthy Features
–
Settlements and Sites
–
Ramya Vasavadan
–
Adventures in Kalakeri
–
Vasavadan Traitors
–
Treachery in Kalakeri
Kartakass
–
Noteworthy Features
–
Settlements and Sites
–
Harkon Lukas
–
Adventures in Kartakass
–
Insatiable Hungers
Lamordia
–
Noteworthy Features
–
Settlements and Sites
–
Viktra Mordenheim
–
Adventures in Lamordia
–
Mordenheim's Monsters
Mordent
–
Noteworthy Features
–
Settlements and Sites
–
Wilfred Godefroy
–
Adventures in Mordent
–
Haunting Mordent
Richemulot
–
Noteworthy Features
–
Settlements and Sites
–
Jacqueline Renier
–
Adventures in Richemulot
–
The Gnawing Plague
–
Cycle of the Plague
Tepest
–
Noteworthy Features
–
Settlements and Sites
–
Mother Lorinda
–
Adventures in Tepest
–
Viktal and the Tithe
Valachan
–
Noteworthy Features
–
Settlements and Sites
–
Chakuna
–
Adventures in Valachan
–
The Trial of Hearts
Other Domains of Dread
–
Cyre 1313, The Mourning Rail
–
Forlorn
–
Ghastria
–
G'henna
–
Invidia
–
Keening
–
Klorr
–
Markovia
–
The Nightmare Lands
–
Niranjan
–
Nova Vaasa
–
Odaire
–
The Rider's Bridge
–
Risibilos
–
Scaena
–
Sea of Sorrows
–
The Shadowlands
–
Souragne
–
Staunton Bluffs
–
Tovag
–
Vhage Agency
–
Zherisia
Travelers in the Mists
–
Keepers of the Feather
–
Vistani
–
Other Groups
–
Mist Wanderers
Ch. 4: Horror Adventures
Preparing for Horror
Running Horror Games
After the Horror
Tarokka Deck and Spirit Board
Horror Toolkit
Curses
Sample Curses
Fear and Stress
Haunted Traps
Survivors
Ch. 5: Monsters of Ravenloft
Horror Monsters
Bestiary
App.: Spirit Board
Manage Homebrew
Player's Handbook
Monster Manual
Dungeon Master's Guide
Dungeon Master's Screen
Sword Coast Adventurer's Guide
Adventurers League
Volo's Guide to Monsters
Xanathar's Guide to Everything
Mordenkainen's Tome of Foes
Guildmasters' Guide to Ravnica
Sage Advice Compendium
Acquisitions Incorporated
Eberron: Rising from the Last War
Dungeons & Dragons vs. Rick and Morty: Basic Rules
Explorer's Guide to Wildemount
Mythic Odysseys of Theros
Tasha's Cauldron of Everything
Dungeon Master's Screen: Wilderness Kit
Van Richten's Guide to Ravenloft
Dice Roller