Hoard of the Dragon Queen Tyranny of Dragons Level 1–7 August 19th, 2014 [+]
Campaign Overview Hoard of the Dragon Queen The Rise of Tiamat Running the Adventure Campaign Villains Campaign Allies Ch. 1: Greenest in Flames Character Hooks The Approach General Features Wandering Encounters Missions Ch. 2: Raiders' Camp Tracking the Raiders The Camp Rewards Ch. 3: Dragon Hatchery Abandoned Camp Dragon Hatchery 1. Cave Entrance 2. Concealed Passage 3. Fungus Garden 4. Stirge Lair 5. Troglodyte Incursion 6. Meat Locker 7. Drake Nursery 8. Kobold Barracks 9. Dragon Shrine 10. Dragon Hatchery 10A. Black Dragon Eggs 10B. Kobolds in Hiding 11. Frulam Mondath's Chamber 12. Guard Barracks 13. Treasure Storage Rewards Ch. 4: On the Road Elturel Baldur's Gate Fellow Travelers Life on the Road Random Road Events Planned Road Events Ch. 5: Construction Ahead Waterdeep Northbound, Again Carnath Roadhouse 1. Courtyard 2. Stables 3. Warehouse 4. Strong Room 5. Rooms 6. Bog Luck's Room 7. Ardred Briferhew's Room 8. Kitchen Tracking the Load Grudge Match Ch. 6: Castle Naerytar Traveling to the Castle Castle Naerytar Squaring Off Against the Cult of the Dragon Approaching Castle Naerytar Outside Castle Naerytar 1. Landing 2. Animal Stockade 3. Longhouses 4. Huts 5. Moat 6. Main Gate Inside Castle Naerytar Ground Floor 1A. Barbican 1B. Causeway 1C. Outer Ward 1D. Inner Ward 1E. Northwest Tower 1F. Stables 1G. Lower Barracks 1H. Forge and Armory 1I. Lizardfolk Ready Room 1J. Lizardfolk Sleeping Room 1K. Lizardfolk Sleeping Room 1L. Chapel 1M. Storeroom 1N. Rectory 1O. Archer's Gallery 1P. Kitchen 1Q. Great Hall 1R. Southwest Tower Antechamber 1S. Subterranean Entrance 1T. Unused Chamber 1U. Keep Entrance 1V. West Guest Rooms Second Floor 2A. Upper Barbican 2E. Rotted Floor 2F. Stables Loft 2G. Upper Barracks 2H. Arsenal 2I, J, K. Vacant Rooms 2L. Outer Library 2M. Reading Room 2N. Library 2P. Kitchen Storage 2R. Cultists' Sleeping Chamber 2T. Cultists' Sleeping Chamber 2U. Dralmorrer Borngray's Common Room 2V, W. Borngray's Sleeping and Dressing Rooms Third Floor 3E. Specters' Sanctum 3G. Unused Chamber 3H, I, J. Spiders' Lair 3L. Rezmir's Office 3M. Rezmir's Sitting Room 3N. Rezmir's Sleeping Chamber 3O. Rezmir's Sanctuary 3P. Kitchen Storage 3R. Cultists' Sleeping Chamber 3S. Unused Room 3T. Cultists' Study 3U. Observatory Beneath the Castle 1. Entry Cavern 2. Gray Ooze Lair 3. Mud Room 4. Centipede Lair 5. Empty Chamber 6. Frog Lake 7. Frog Landing 8. Tadpole Hatchery 9. Crane 10. Misty Room 11. Frog Shrine 12. Pharblex's Sanctum 13. To the Graypeak Mountains Rewards Ch. 7: Hunting Lodge General Features Important Nonplayer Characters Through the Gate Outside the Lodge 1. Portal Stones 2. Hunting Kennel 3. Stables and Well Lodge Ground Floor 4. Cloak Room and Guard Post 5. Small Hall 6. Three Hounds Parlor 7. Kitchen 8. Pantry 9. Basement 10. Guest Chamber 11. White Stag Parlor 12. Kobold Servants 13. Human Servants 14. Bath 15. Linens Lodge Upper Floor 16. Talis's Hall 17. Armory 18. Talis's Bedchamber 19. Bodyguards' Chamber 20. Queen of Dragons Chamber 21. Trophy Room 22. Peryton Roost Traveling to Parnast Ch. 8: Castle in the Clouds Parnast 1. Village of Parnast 2. The Golden Tankard 3. The Stable 4. Shrine of Axes 5. Village Well and Square Skyreach Castle Areas of the Castle (6-15) 6. Main Gate 6A. Gateway and Golems 6B. Gate Towers 7. Lower Courtyard 8. Stables 9. Cultist Barracks 10. Stone Giants' Chamber 11. Rezmir's Chamber 12. Red Wizards' Room 13. Storeroom 14. Guest Chamber 15. Kitchen Areas of the Castle (16-25) 16. Upper Courtyard 17. High Blue Tower 18. Crumbling Tower 19. Steering Tower 20. Ogre Barracks 21. Esclarotta's Tomb 22. Cloud Giant Tower 23. Giant Guest Chambers 24. Servant Barracks 25. Main Vault Concluding the Adventure App. A: Backgrounds Background Template Optional Features App. B: Council Scorecard First Council (Hoard of the Dragon Queen) Second Council Third Council Fourth Council Final Tally App. C: Magic Items Dragon Masks App. D: Monsters Monsters (A-G) Monsters (H-Z) App. E: Concept Gallery Invasion of Icewind Dale Attack on Luskan Siege of Neverwinter Assassination in Waterdeep Battle at Tiamat's Temple Coup at Dragonspear Castle Factions Cult of the Dragon Areas of Faerûn Dragons
Rise of Tiamat Tyranny of Dragons Level 8–15 November 4th, 2014 [+]
Campaign Overview Hoard of the Dragon Queen The Rise of Tiamat Running the Adventure Campaign Villains Campaign Allies Ch. 9: Council of Waterdeep Starting the Adventure Back in Waterdeep Gathering Allies Sessions of the Council Scoring the Sessions Ch. 10: The Sea of Moving Ice Introduction The Sea of Moving Ice Oyaviggaton Ice Caves 1. Entrance from Hut 2. Entrance from the Village Hall 3. Larder 4. Kobolds' Den 5. Junk Room 6. The Chute 7. Hall of Giants 8. Trophy Hall 9. Unused Chamber 10. Maccath the Crimson 11. Scriptorium 12. Ice Trolls 13. Ice Toad Workplace 14. Ice Toad Lair Arauthator's Lair 15. Scrags' Lair 16. Ice Pillars 17. The Icewolf's Spine 18a. The Gullet 18b. The Throat 19. The Perch 20. Arauthator's Abyss Developments Leaving Oyaviggaton Arauthator's Treasure Conclusion Chapters 11 and 12: Death to the Wyrmspeakers Varram the White Tomb of Diderius 1. Entrance Plaza 2. Antechamber 3. Watchful Statues 4. Mosaic Chamber 5. Well Chamber 6. Hallway 7. Throne Room Antechamber 8. Throne Room 9. Study and Library 10. Dining Hall 11. Treasure Vault 12. Divination Pool 13. Crypt of Diderius Ss'tck'al 14. Entryway 15. Bridge 16. Meditation Chamber 17. Yuan-ti Quarters 18. Long Hallway 19. Hatchery 20. Lizardfolk Den 21. Prison 22. Temple Conclusion Neronvain The Misty Forest Neronvain's Stronghold 1. Pool 2. Island Chamber 3. Ettin Lair 4. Elf Quarters 5. Cultist Common Room 6. Cultist Quarters 7. Storeroom 8. Neronvain's Chambers 9. Secret Passage 10. Chuth's Lair Conclusion Ch. 13: The Cult Strikes Back First Attack Second Attack Third Attack Sequence of Events Ch. 14: Metallic Dragons, Arise Unlikely Ambassadors Council of Dragons Conclusion Ch. 15: Xonthal's Tower An Unexpected Message The Maze 1. The Sundial 2. Chuul Pool 3. Cyclopes' Pasture 4. Carnivorous Garden 5. Pagoda 6. Statue Gallery 7. Gorgon Maze The Tower 8. Audience Chamber 9. Closed Chambers 10. Shrine 11. Lounge 12. Observatory 13. Bedroom Dungeon 14. Dungeon Teleporter 15. Elemental Checkpoint 16. Laboratory 17. Cosmic Hallway 18. Study 19. Observation Room 20. Spellbook Study 21. Storage Closet 22. Taraz the Fair 23. Time Chamber Exiting Xonthal's Tower Conclusion Ch. 16: Mission to Thay The Enemy of My Enemy Conclusion Ch. 17: Tiamat's Return The Final Battle The Well of Dragons 3. Forgotten Entrance 4. Naergoth Bladelord 5. Unused Chamber 6. Main Treasure Chamber 7. Secondary Treasure Chamber 8. The Draakhorn 9. Planning Room 10. Leaders' Quarters 11. Severin's Quarters 14. Prisoners' Effects 15. Low-Ranking Cultists' Chamber 19. Drake Pens 22. Sinkhole 23. Northern Exits 24. Temple Exit Tiamat's Temple Enemies and Allies Victory or Defeat App. A: Backgrounds Background Template Optional Features App. B: Council Scorecard First Council (Hoard of the Dragon Queen) Second Council Third Council Fourth Council Final Tally App. C: Magic Items App. D: Monsters App. E: Concept Gallery Invasion of Icewind Dale Attack on Luskan Siege of Neverwinter Assassination in Waterdeep Battle at Tiamat's Temple Coup at Dragonspear Castle Factions Cult of the Dragon Areas of Faerûn Dragons
Princes of the Apocalypse Elemental Evil Level 1–15 April 7th, 2015 [+]
Ch. 1: Rise of Elemental Evil Using This Book Adventure Background Adventure Synopsis Elemental Cults Cult of the Black Earth Cult of the Crushing Wave Cult of the Eternal Flame Cult of the Howling Hatred Running the Adventure Adventure Hooks Factions Starting the Adventure Preparing for Play Using Monster References Using the Side Treks Ch. 2: The Dessarin Valley History Current Events Red Larch Important Red Larchers The Believers Adventure in Red Larch Rumors of Evil Red Larch Locations Exploring the Valley Travel Random Encounters Valley Sites The Uthgardt Tribes Ch. 3: Secret of the Sumber Hills The Missing Delegation Early Investigations Cult Reprisals Feathergale Spire Knights' Quest Sighing Valley Rivergard Keep Sacred Stone Monastery Scarlet Moon Hall Ch. 4: Air, Earth, Fire, Water Rooting Out Evil Cult Retaliation Temple of Howling Hatred Temple of the Crushing Wave Temple of Black Earth Temple of Eternal Flame Ch. 5: Temple of the Elder Elemental Eye Wrath of the Elements Fighting the Prophets Saving the Delegates Fane of the Eye The Howling Caves The Plunging Torrents The Black Geode The Weeping Colossus Concluding the Campaign Ch. 6: Alarums and Excursion Trouble in Red Larch Into the Wilderness Necromancer's Cave Tomb of Moving Stones Side Treks New Management Iceshield Orcs The Long Road Curse of the Fire Witch Vale of Dancing Waters Dark Dealings in Yartar Rundreth Manor Halls of the Hunting Axe App. A: Genasi App. B: Spells App. C: Adapting to Other Worlds Dark Sun Dragonlance Greyhawk Eberron Your Own World
Out of the Abyss Rage of Demons Level 1–15 September 15th, 2015 [+]
Ch. 1: Prisoners of the Drow Escape! The Adventure Begins In the Slave Pen The Drow Velkynvelve Means of Escape Leaving Velkynvelve XP Awards Ch. 2: Into Darkness Where to Go? Underdark Travel Equipment Madness Death Fungi of the Underdark Narrating the Journey Drow Pursuit Random Encounters Summarizing Travel Set Encounters The Silken Paths Hook Horror Hunt The Oozing Temple Lost Tomb of Khaem Ch. 3: The Darklake Traversing the Darklake Random Encounter Sloobludop XP Awards Ch. 4: Gracklstugh Going to Gracklstugh Gracklstugh Darklake District Laduguer's Furrow West Cleft & East Cleft Districts Halls of Sacred Scrolls Cairngorm Cavern Themberchaud's Lair Whorlstone Tunnels Leaving Gracklstugh Hold of the Deepking Ch. 5: Neverlight Grove Going to Neverlight Grove Arriving at the Grove Neverlight Grove Yggmorgus Leaving Neverlight Grove Ch. 6: Blingdenstone Going to Blingdenstone Blingdenstone Outskirts Outer Blingdenstone Inner Blingdenstone Rockblight Goldwhisker Warrens The Pudding Court Battle for Blingdenstone Leaving Blingdenstone Ch. 7: Escape from the Underdark The Way Out Bidding Farewell Confronting the Drow Further Adventures Ch. 8: Audience in Gauntlgrym Summoned by Bruenor Gauntlgrym Events in Gauntlgrym Forging an Alliance The Way Ahead Ch. 9: Mantol-Derith Fraz-Urb'luu's Gem Reaching Mantol-Derith Mantol-Derith Leaving Mantol-Derith Ch. 10: Descent into the Depths Fellow Travelers In Command Random Events Underdark Outposts Retracing Steps Ch. 11: Gravenhollow Going to Gravenhollow The Stone Library The Enemy of Our Enemy Stonespeaker Crystals Returning to Vizeran Leaving Gravenhollow Ch. 12: The Tower of Vengeance Reaching the Tower Araj: Vizeran's Tower Ch. 13: The Wormwrithings The Worm Tunnels Troglodyte Lair Voice in the Dark Worm Nursery The Dark Hunters The Vast Oblivium Ch. 14: The Labyrinth Labyrinth Encounters Adamantine Tower Spiral of the Horned King Filthriddens March to Nowhere Yeenoghu's Hunt Gallery of Angels The Maze Engine Ch. 15: The City of Spiders Goals Going to Menzoberranzan Menzoberranzan City Locations Unexpected Allies Private Meetings A Change of Heart Sorcere Developments Ch. 16: The Fetid Wedding Wedding Invitation Myconid March Araumycos Enter the Groom Into the Gray Dream Let Them Speak Now... Fighting the Faceless Lord Victory or Defeat Developments Ch. 17: Against the Demon Lords Readying the Plan Enacting the Plan Rage of Demons Against Demogorgon Loose Threads App. A: Modifying Backgrounds App. B: Magic Items App. C: Creatures App. D: Demon Lords
Curse of Strahd Ravenloft Level 1–10 March 15th, 2016 [+]
Foreword: Ravenloft Revisited Introduction Running the Adventure Marks of Horror Ch. 1: Into the Mists Strahd von Zarovich Fortunes of Ravenloft 1. The Tome of Strahd 2. The Holy Symbol of Ravenkind 3. The Sunsword 4. Strahd's Enemy 5. Strahd Adventure Hooks Ch. 2: The Lands of Barovia Lay of the Land Alterations to Magic Barovians Vistani Random Encounters Areas of Barovia Ch. 3: The Village of Barovia Approaching the Village Areas of the Village E1. Bildrath's Mercantile E2. Blood of the Vine Tavern E3. Mad Mary's Townhouse E4. Burgomaster's Mansion E5. Church E6. Cemetery E7. Haunted House Special Events Ch. 4: Castle Ravenloft Random Encounters Walls of Ravenloft K1. Front Courtyard K2. Center Court Gate K3. Servants' Courtyard K4. Carriage House K5. Chapel Garden K6. Overlook Main Floor K7. Entry K8. Great Entry K9. Guests' Hall K10. Dining Hall K11. South Archers' Post K12. Turret Post K13. Turret Post Access Hall K14. Hall of Faith K15. Chapel K16. North Chapel Access K17. South Chapel Access K18. High Tower Staircase K19. Grand Landing K20. Heart of Sorrow K21. South Tower Stair K22. North Archers' Post K23. Servants' Entrance K24. Servants' Quarters Court of the Count K25. Audience Hall K26. Guards' Post K27. King's Hall K28. King's Balcony K29. Creaky Landing K30. King's Accountant K31. Trapworks K32. Maid in Hell K33. King's Apartment Stair K34. Servants' Upper Floor Rooms of Weeping K35. Guardian Vermin K36. Dining Hall of the Count K37. Study K38. False Treasury K39. Hall of Webs K40. Belfry K41. Treasury K42. King's Bedchamber K43. Bath Chamber K44. Closet K45. Hall of Heroes K46. Parapets Spires of Ravenloft K47. Portrait of Strahd K48. Offstair K49. Lounge K50. Guest Room K51. Closet K52. Smokestack K53. Rooftop K54. Familiar Room K55. Element Room K56. Cauldron K57. Tower Roof K58. Bridge K59. High Tower Peak K60. North Tower Peak Larders of Ill Omen K61. Elevator Trap K62. Servants' Hall K63. Wine Cellar K64. Guards' Stair K65. Kitchen K66. Butler's Quarters K67. Hall of Bones K68. Guards' Run K69. Guards' Quarters K70. Kingsmen Hall K71. Kingsmen Quarters K72. Chamberlain's Office Dungeon and Catacombs K73. Dungeon Hall K74. North Dungeon K75. South Dungeon K76. Torture Chamber K77. Observation Balcony K78. Brazier Room K79. Western Stair K80. Center Stair K81. Tunnel K82. Marble Slide K83. Spiral Stair K84. Catacombs K85. Sergei's Tomb K86. Strahd's Tomb K87. Guardians K88. Tomb of King Barov and Queen Ravenovia Ch. 5: The Town of Vallaki Approaching the Town Areas of Vallaki N1. St. Andral's Church N2. Blue Water Inn N3. Burgomaster's Mansion N4. Wachterhaus N5. Arasek Stockyard N6. Coffin Maker's Shop N7. Blinsky Toys N8. Town Square N9. Vistani Camp Special Events Ch. 6: Old Bonegrinder Morgantha's Coven Dream Pastries Approaching the Windmill Areas of the Windmill O1. Ground Floor O2. Bone Mill O3. Bedroom O4. Domed Attic The Megaliths Ch. 7: Argynvostholt The Order of the Silver Dragon Approaching the Mansion Areas of Argynvostholt Q1. Dragon Statue Q2. Main Entrance Q3. Dragon's Foyer Q4. Spiders' Ballroom Q5. Ruined Stable Q6. Dragon's Den Q7. Parlor Q8. Iron Gate Q9. Servants' Quarters Q10. Kitchen Q11. Wine Storage Q12. Dining Hall Q13. Chapel of Morning Q14. Chapel Staircases Q15. Cemetery Q16. Dragon's Mausoleum Q17. West Staircases Q18. Balconies Q19. Ruined Bedchambers Q20. South Alcove Q21. North Alcove Q22. Bathroom Q23. Storage Room Q24. Chapel Balcony Q25. Trapped Hallway Q26. Northeast Guest Room Q27. Knights' Quarters Q28. Knights' Quarters Q29. Northwest Guest Room Q30. Curtained Staircase Q31. East Staircases Q32. Ruined Bedchambers Q33. Collapsed Ceiling Q34. Ruined Bathroom Q35. Upstairs Gallery Q36. Dragon's Audience Hall Q37. Knights of the Order Q38. Closet Q39. Vladimir's Bedroom Q40. Argynvost's Study Q41. Dragon's Vault Q42. Argynvost's Bedroom Q43. Hole in Roof Q44. Dragon Gargoyle Q45. Ancient Ballista Q46. Destroyed Ballista Q47. Roof Turrets Q48. Roof's Edge Q49. Beacon Tower Door Q50. Beacon, Lower Landing Q51. Beacon, Upper Landing Q52. Beacon Turrets Q53. Beacon of Argynvostholt Special Events Ch. 8: The Village of Krezk Areas of Krezk S1. Road Junction S2. Gatehouse S3. Village of Krezk S4. Pool and Shrine S5. Winding Road S6. North Gate S7. Graveyard S8. Garden Gatehouse S9. Gardens S10. Abbey Entrance S11. Inner Gatehouses S12. Courtyard S13. Main Hall S14. Foyer S15. Madhouse S16. Wine Cellar S17. Loft and Belfry S18. Curtain Wall S19. Barracks S20. Upstairs Office S21. Haunted Hospital S22. Operating Room S23. Nursery S24. Morgue Special Events Ch. 9: Tsolenka Pass Areas of the Pass T1. Gatehouse Portcullis T2. Demon Statues T3. Curtain of Green Flame T4. Guard Tower, Ground Floor T5. Guard Tower, Upper Floor T6. Guard Tower Rooftop T7. Western Arch T8. Stone Bridge T9. Eastern Arch Special Events Ch. 10: The Ruins of Berez Approaching the Ruins Areas of Berez U1. Abandoned Cottages U2. Ulrich Mansion U3. Baba Lysaga's Hut U4. Churchyard U5. Marina's Monument U6. Standing Stones Special Events Ch. 11: Van Richten's Tower Approaching the Tower Areas of the Tower V1. Ezmerelda's Magic Wagon V2. Tower Door V3. Rickety Scaffolding V4. Tower, First Floor V5. Tower, Second Floor V6. Tower, Third Floor V7. Tower, Fourth Floor Special Events Ch. 12: The Wizard of Wines Approaching the Vineyard Approaching the Winery Areas of the Winery W1. Stables W2. Loading Dock W3. Barrel Maker's Workshop W4. Barrel Storage W5. Veranda W6. Well W7. Outhouse W8. Storage W9. Fermentation Vats W10. Glassblower's Workshop W11. Spiral Staircase W12. Ramp W13. Back Staircase W14. Wine Cellar W15. Brown Mold W16. Loading Winch W17. Master Bedroom W18. Kitchen and Dining Room W19. Sleeping Quarters W20. Printing Press Special Events Ch. 13: The Amber Temple Areas of the Temple X1. Temple Facade X2. Entrance X3. Empty Barracks X4. Overlook X5. Temple of Lost Secrets X6. Southeast Annex X7. Secret Scroll Repository X8. Upper East Hall X9. Lecture Hall X10. Northeast Annex X11. Northeast Balcony X12. East Shrine X13. East Archer Post X14. North Staircase X15. Southwest Annex X16. West Scroll Repository X17. Upper West Hall X18. Hallway X19. Potion Storage X20. Architect's Room X21. West Staircase X22. Northwest Annex X23. Northwest Balcony X24. West Shrine X25. West Archer Post X26. Secret Alcove X27. Lich's Lair X28. Hidden Phylactery X29. Secret Room X30. Preserved Library X31. Central Catacombs X32. Lower East Hall X33. Amber Vaults X34. Wizard's Bedchamber X35. Sleeping Guardian X36. Lower West Hall X37. Wizard's Bedchamber X38. Haunted Room X39. Plundered Treasury X40. Sealed Treasury X41. Fissure X42. Amber Vault Special Events Ch. 14: Yester Hill Areas of the Hill Y1. Trail Y2. Berserker Cairns Y3. Druids' Circle Y4. Gulthias Tree Y5. Wall of Fog Special Events Ch. 15: Werewolf Den Approaching the Den Areas of the Den Z1. Cave Mouth Z2. Guard Post Z3. Wolf Den Z4. Underground Spring Z5. Deep Caves Z6. Kiril's Cave Z7. Shrine of Mother Night Z8. Ring of Stone Special Events Epilogue Strahd Prevails Strahd Dies App. A: Character Options Haunted One Gothic Trinkets App. B: Death House History Areas of the House 1. Entrance 2. Main Hall 3. Den of Wolves 4. Kitchen and Pantry 5. Dining Room 6. Upper Hall 7. Servants' Room 8. Library 9. Secret Room 10. Conservatory 11. Balcony 12. Master Suite 13. Bathroom 14. Storage Room 15. Nursemaid's Suite 16. Attic Hall 17. Spare Bedroom 18. Storage Room 19. Spare Bedroom 20. Children's Room 21. Secret Stairs 22. Dungeon Level Access 23. Family Crypts 23A. Empty Crypt 23B. Walter's Crypt 23C. Gustav's Crypt 23D. Elisabeth's Crypt 23E. Rose's Crypt 23F. Thorn's Crypt 24. Cult Initiates' Quarters 25. Well and Cultist Quarters 26. Hidden Spiked Pit 27. Dining Hall 28. Larder 29. Ghoulish Encounter 30. Stairs Down 31. Darklord's Shrine 32. Hidden Trapdoor 33. Cult Leaders' Den 34. Cult Leaders' Quarters 35. Reliquary 36. Prison 37. Portcullis 38. Ritual Chamber Endings App. C: Treasures Tome of Strahd Magic Items App. D: Monsters and NPCs App. E: The Tarokka Deck Composition High Deck Common Deck Tarokka Cards App. F: Handouts Kolyan Indirovich's Letter (version 1) Strahd's Invitation From the Tome of Strahd Journal of Rudolph van Richten Kolyan Indirovich's Letter (version 2) Journal of Argynvost Poster Map
Storm King's Thunder Storm King's Thunder Level 1–11 September 6th, 2016 [+]
The Adventure Dramatis Personae Introduction Adventure Background The Ordning King Hekaton and His Daughters Iymrith The Giant Lords Creating New Giant Lords Factions of the North Running the Adventure Tendays and the Roll of Years Adventure Synopsis Deadly Encounters Treasure Ch. 1: A Great Upheaval Nightstone Nightstone: General Features 1. Drawbridge 2. Watchtowers 3. Square 4. Residences 5. Temple 6. Graveyards 7. Stable House 8. Nightstone Inn 9. Trading Post 10. Windmill 11. Bridge 12. Gate to the Keep 13. Inner Bailey The Nandars of Nightstone Special Events in Nightstone Seven Snakes Ear Seekers Dripping Caves Dripping Caves: General Features 1. Main Cavern 2. Goblin Warrens 3. East Caves 4. Bats and Prisoners 5. Fissure 6. Underground Stream 7. Natural Chimney 8. Hark's Hoard 9. Boss Hark's Cave Morak's Quest Tower of Zephyros Unfriendly Skies Ch. 2: Rumblings Special NPCs Bryn Shander B1. Outer Gates B2. Stables B3. Council Hall B4. House of the Triad B5. Speaker's Palace B6. Town Hall B7. Marketplace B8. Kelvin's Comfort B9. Armory B10. Blackiron Blades B11. The Hooked Knucklehead B12. Rendaril's Emporium B13. The Northlook B14. Geldenstag's Rest Attack on Bryn Shander Beginning the Encounter Defense of Bryn Shander Goldenfields G1. Gatehouse G2. Watch Posts G3. Earth Mother's Bounty G4. Grain Towers G5. Livestock Fields G6. Town G7. Harvesthome Abbey G8. Northfurrow's End G9. Goldengulp Brewery G10. Freshwater Spring G11. Rice Paddies G12. Vegetable Gardens G13. Wheat Fields G14. Herb Gardens G15. Orange Orchard G16. Apple Orchard G17. Corn Field G18. Barley Field G19. Hops Field G20. Pumpkin Patch Attack on Goldenfields Beginning the Encounter Defense of Goldenfields Goblin Huckers Triboar C. Cottage F. Farm T1. Market Square and Tower T2. North Caravan Campground T3. West Caravan Campground T4. Happy Horse Ranch T5. Wainwright's Wagons T6. The Lion's Share T7. Ransor's Open Road T8. The Cart and Coin T9. The Triboar Travelers T10. Northshield House T11. Othovir's Harness Shop T12. The Talking Troll T13. The Frost-Touched Frog T14. Six Windows T15. Boar's Rest T16. The Triboar Arms T17. Uldinath's Arms T18. Foehammer's Forge T19. Merivold Pony Park T20. Everwyvern House T21. The Pleasing Platter T22. Graveyard T23. Apothecary T24. Gwaeron's Slumber T25. Marshaling Field Attack on Triboar Beginning the Encounter Defense of Triboar Vonindod Fragment Ch. 3: The Savage Frontier Peoples of the North Civilized Folk Northlanders Reghed Barbarians Uthgardt Barbarians Orcs and Half-Orcs Shield Dwarves Elves Halflings Random Wilderness Encounters Locations of the North Amphail Anauroch Ardeep Forest Arn Forest Ascore Aurilssbarg Bargewright Inn Beliard Beorunna's Well Black Road Blackford Road Bryn Shander Cairn Road Calling Horns Carnath Roadhouse Citadel Adbar Citadel Felbarr Coldwood Crags Daggerford Dawn Pass Deadsnows Deadstone Cleft Delimbiyr Road Delimbiyr Vale Dessarin Hills Dessarin Road Dessarin Valley Druarwood Everlund Evermoor Way Evermoors Eye of the All-Father Fallen Lands Far Forest Fell Pass Fireshear Flint Rock Forgotten Forest Fork Road Forlorn Hills Frost Hills Gauntlgrym Glimmerwood Goldenfields Grandfather Tree Graypeak Mountains Grayvale Grayvale Run Great Worm Cavern Griffon's Nest Grudd Haug Gundarlun Gundbarg Hawk's Nest Helm's Hold High Forest High Moor High Road Hundelstone Ice Peak Ice Mountains and Ice Spires Iceshield Lands Icewind Dale Iron Road Iron Trail Ironmaster Ironslag Iymrith's Lair Jalanthar Julkoun Jundar's Pass Kheldell Kheldell Path Klauthen Vale Korinn Archipelago Kryptgarden Forest Leilon Lizard Marsh Llorkh Lonely Moor Long Road Longsaddle Lost Peaks Loudwater Lurkwood Luskan Maelstrom Mere of Dead Men Mines of Mirabar Mirabar Misty Forest Mithral Hall Moonwood Morgur's Mound Mornbryn's Shield Nesmé Nether Mountains Neverwinter Neverwinter Wood Newfort Nightstone Noanar's Hold Northern Means Northfurrow Olostin's Hold One Stone Orlbar Parnast Phandalin Port Llast Purple Rocks Rassalantar Rauvin Mountains Rauvin Road Raven Rock Red Larch Red Rocks Reghed Glacier Rivermoot Ruathym Sea of Moving Ice Secomber Shadowtop Cathedral Shining Falls Shining White Silver Marches Silverwood Silverymoon Silverymoon Pass Southwood Spine of the World Star Mounts Starmetal Hills Stone Bridge Stone Stand Stone Trail Sumber Hills Sundabar Surbrin Hills Surbrin Trail Svardborg Sword Mountains Ten Trail Thornhold Trade Way Triboar Triboar Trail Tuern Turnstone Pass Uluvin Uttersea Valley of Khedrun Vordrorn Forest Waterdeep Way Inn Weathercote Forest Westbridge Westwood Whalebones Womford Xantharl's Keep Yartar Zelbross Zymorven Hall Featured Encounters Old Tower Inner Circles Harshnag Ch. 4: The Chosen Path Journey to the Eye Eye of the All-Father Eye of the All-Father: General Features Words of the Oracle Hekaton's Conchs Airship of a Cult Encounter with Iymrith Troubleshooting Ch. 5: Den of the Hill Giants Hill Giants Grudd Haug Grudd Haug: General Features Ch. 6: Canyon of the Stone Giants Stone Giants Deadstone Cleft 1. Canyon Entrance 2. Roc's Nest 3. Bear Cave 4. Gorgon Mud Pool 5. Thanes' Tomb 6. Roc Handler 7. Tomb of the Skodkong 8. Stonecarver's Cave 9. Goat Cave 10. Mushroom Farm 11. Overgrown Tunnel 12. Warriors' Tomb 13. Skoraeus Stonebones 14. Temple 15. Uthgardt Camps Ch. 7: Berg of the Frost Giants Frost Giants Reclaiming Svardborg Svardborg Svardborg: General Features The Ring of Winter Reaching Svardborg Approaching Svardborg Denizens 1. Jarl's Lodge 2. Giants' Lodge 3. Drydock Lodge 4. Temple of Thrym 5. Yeti Cave 6. Outhouse 7. Entombed Greatship 8. Underwater Passage 9. Greatships The Krigvind Dragon in Chains Features of the Krigvind Ch. 8: Forge of the Fire Giants Fire Giants Ironslag Ironslag: General Features 1. Twelve Thousand Steps 2. Bridge 3. Mill Slaves of the Yakfolk 4. Barn 5. Hut 6. Dairy 7. Crop Fields 8. Hall of the Yakfolk Chief 9. Elevator Shaft 10. Stairs to the Mines 11. Elevator, Upper Level 12. Dressing Mill 13. Overseer's Office 14. Assembly Hall, Upper Level 15. Mustering Hall 16. Giants' Quarters 17. Ore Depository 18. Foundry, Upper Level 19. Stairs Down 20. Slave Wheel 21. Overseer's Office 22. Hell Hound Pen 23. Slave Pens 24. Elevator, Lower Level 25. Feasting Hall 26. Ducal Quarters 27. War Room 28. Assembly Hall, Lower Level 29. Adamantine Forge 30. Overseer's Office 31. Kitchen 32. Storeroom 33. Cistern 34. Foundry, Lower Level 35. Forges 36. Armory 37. Stairs Up Special Delivery Ch. 9: Castle of the Cloud Giants Cloud Giants Lyn Armaal Lyn Armaal: General Features 1. Audience Chamber 2. Workshop and Meeting Room 3. Guest Room 4. Armory 5. Barracks 6. Aft Battery 7. Griffon Aviary 8. Dungeon 9. Cloud Stair 10. Gatehouse 11. Main Gate 12. Servants' Quarters 13. Kitchen 14. Castellan's Quarters 15. Stores 16. Port Battery 17. Rampart 18. Starboard Battery 19. Gallery 20. Thullen's Bedroom 21. Library 22. Nursery 23. Playroom 24. Guard Room 25. Lounge 26. Port Lawn 27. Starboard Lawn 28. Greenhouse 29. High Lawn 30. Navigation Dome 31. Hall of Masks 32. Study 33. Master Bedchamber Conquering the Castle Ch. 10: Hold of the Storm Giants Storm Giants Maelstrom Maelstrom: General Features 1. Vortex and Sinkhole 2. Portal Chamber 3. Small Guest Quarters 4. Giant Guest Quarters 5. Crab Pen 6. Nym's Whale 7. Coral Garden 8. Mirran's Whale 9. Sparring Chamber 10. Sleeping Guard 11. Serissa's Whale 12. Sleeping Guards 13. Study 14. Great Hall 15. Throne Room 16. Royal Treasury 17. Council Room 18. Meditation Cave 19. Shark Pens 20. Armory 21. Temple of Stronmaus 22. Royal Tomb 23. Scrying Pool 24. Study 25. Library 26. Uthor's Quarters 27. Stores 28. Kitchen 29. Sleeping Guards 30. Mirran's Tower 31. Nym's Tower 32. Serissa's Tower 33. King's Tower 34. Guard Post Ch. 11: Caught in the Tentacles The Golden Goose The Grand Dame The Hunt for Hekaton The Morkoth The Kraken Cometh Back to Maelstrom? Ch. 12: Doom of the Desert Finding Iymrith Harshnag Returns! Iymrith's Lair Iymrith's Lair: General Features Adventure Conclusion App. A: Linked Adventures Lost Mine of Phandelver Hoard of the Dragon Queen Princes of the Apocalypse Using the Elemental Cults Out of the Abyss App. B: Magic Items Ruling Scepters of Shanatar App. C: Creatures Crag Cat Hulking Crab Iymrith the Dragon Maegera the Dawn Titan Purple Wormling Tressym Uthgardt Shaman Uthgardt Shaman Tribal Spells Yakfolk (Yikaria) New Giant Options App. D: Special NPCs
Tales from the Yawning Portal: The Hidden Shrine of Tamoachan Tales from the Yawning Portal Level 5–8 March 24th, 2017 [+]
Tales from the Yawning Portal: Dead in Thay Tales from the Yawning Portal Level 9–11 March 24th, 2017 [+]
Preface Using This Book The Yawning Portal Dead In Thay Random Encounters Dead in Thay Synopsis The Doomvault Into the Doomvault Abyssal Prisons 1. Chandelier Chamber 2. Arena 3. Issem's Vault 4. Mystic Circles 5. Succubus Vault 6. Elemental Furnace 7. Chaos Rift 8. Summoning Chamber 9. Dead End 10. Tarul Var's Quarters 11. Torture Chamber 12. False Pit Gauntlet 13. Sorlan's Haunt 14. Demon Cells 15. Maze of Undoing Blood Pens 16. Gallery of Swarms 17. Crawling Hall 18. Barracks 19. Walkway Pen 20. Abattoir 21. Egg Chamber 22. Hatchling Pens 23. Dead Garden 24. Pale Garden 25. Dreaming Garden Masters' Domain 26. Temple of Light 27. Temple of Shadow 28. Temple of Blood 29. Conditioning Court 30. Training Floor 31. Undying Laboratory 32. Wizards' Court 33. Cavern Guard Post 34. Shard Cavern 35. Dread Legion Barracks Far Realm Cysts 36. Dark Water 37. Compelling Light 38. Sinkhole Cavern 39. Beholder's Domain 40. Slime Slaves 41. Garbage Transfer 42. Otyugh Lair 43. Summoning Chamber 44. Chaos Lair 45. Eldritch Altar Forests of Slaughter 46. Hook Horror Nest 47. Cockatrice Roost 48. Gorgon Lair 49. Gate Cavern 50. Barghest Range 51. Pool of Recovery 52. Displacer Beast Dens 53. Peryton Roost 54. Troll Cavern 55. Pool of Consumption 56. Behir Lair 57. Leucrotta Lair 58. Pool of Renewal 59. Choker Grotto 60. Owlbear Grove Ooze Grottos 61. Bone Room 62. Ooze Temple 63. Spawn Vats 64. White Maw 65. Red Master 66. Black Elder 67. Laboratory Barracks 68. Arch of Blades 69. Spawn Cavern 70. Battle Pool 71. Dead Pool 72. Ooze Duel 73. Jelly Pit Predator Pools 74. Kraken Pool 75. Dragon Turtle Prison 76. Naga's Den 77. Scrag Pool 78. Undead Pool 79. Bone Pool 80. Black Gate Pool 81. Spawn Hall 82. Sea Hag Lair 83. Baron's Court 84. Altar Pool 85. Prisoner Cavern Golem Laboratories 86. Hall of Teleportation 87. Golem Vault 88. Black Prison 89. Transmutation Pits 90. Golem Pen 91. Hall of Skulls 92. Timeless Prison 93. Stone Quarry 94. Golem Assembly 95. Efreet Prison 96. Fire Vortex 97. Golem Forge Temples of Extraction 98. Temple of Poison 99. Temple of Suffering 100. Temple of Pain 101. Temple of Ooze 102. Temple of Shadows 103. Temple of Fortune 104. Temple of Savagery 105. Temple of Plague 106. Temple of the Forest 107. Temple of Winter The Phylactery Vault Aftermath App. A: Magic Items App. B: Creatures
Tales from the Yawning Portal: Against the Giants Tales from the Yawning Portal Level 11–14 March 24th, 2017 [+]
Preface Using This Book The Yawning Portal Against the Giants Steading of the Hill Giant Chief Introduction Upper Works: General Features 1. Front Gate and Foyer 1B. Tower Guard 2. Subchief's Room 3. Dormitory 4. Barracks 5. Maids' Chamber 6. Hall of the Chief 7. Chamber of the Chief's Wife 8. Chief's Chamber 9. Arms Room 10. Small Dining Room 10A. Secret Stairs 11. Great Hall 12. Arsenal Room 13. Weapons Room 14. Main Guest Chamber 15. Common Room 16. Common Room 17. Kitchen 18. Kitchen Workroom 18A. Pantry 19. Servants' Quarters 20. Orc Slave Quarters 21. Ogre Quarters 22. Open Yard 23. Guard Room 24. Barracks Room 25. Barracks Room Dungeon Level: General Features 1. Marshaling Area 2. Chamber of the Keeper 3. Cell Block Bugbear Complex (Areas 4-8) Obedient Slave Quarters (Areas 9-11) Unruly Slave Quarters (Areas 12-14) 15. Torture Chamber 16. Armory and Smithy 17. Blocked Passage 17A. Weird Abandoned Temple 18. Buried Vestry 19. Natural Cavern 20. Troglodyte Cavern 21. Lizards' Lair 22. Partially Cleared Passage to Cistern 23. Cavern of the Carrion Crawlers 24. Storage Room 25. Wine Cellar 26. Gallery Under Clearance 27. Chamber Under Clearance 28. Quarters for Stone Giant Miners 29. False Treasure 30. Imprisoned Guards 31. Minor Treasure Room 32. Secret Room 33. Chief's Secret Treasure Room The Glacial Rift of the Frost Giant Jarl Introduction Upper Level General Features 1. Guardroom Ice Cavern 2. Guardroom Ice Cave 3. Empty Ice Cave 4. Small Ice Cave 5. Ice Caverns 6. Provisions 7. Cavern 8. South Cavern Cavern Guard Post (Areas 9 and 10) 11. Cave of Bones 12. Lower Bone Cave 13. Ice Cavern 14. Misty Ice Cave 15. Ice Cave 16 Barracks Complex (Areas 16-19) 20. Ice Storage Cave 21. Ice Cavern 22. Guard Ice Cave 23. Guard Cave 24. Visitors' Cave 25. Visitors' Cave 26. Special Visitors' Cave 27. Winter Wolf Pack 28. Snow-Covered Dome of Ice 29. White Puddings Lower Level: General Features 1. Grand Entry Cavern 2. Vaulted Cavern 2A. Dragon's Ledge 3. Abandoned Storage Cave 4. Deserted Cavern 4A. Stone Rubble 4B. Hungry and Hopping 5. Entrance Cavern 6. Emissaries' Cavern 7. Guest Cavern 8. Prison Cavern 9. Servants' Quarters Cavern 10. Antecavern 11. Great Cavern of the Jarl 12. Audience Alcove and Throne Dais 13. Guard Area 14. Kitchen 15. Weapons Cave 16. Common Quarters Caverns 17. Kennel Cave Caverns of the Carls (Areas 18 and 19) 20. Jarl's Antecavern and Trophy Hall 21. Jarl Grugnur's Private Cavern Hall of the Fire Giant King Introduction Entrance Level: General Features 1. Entry Passage 1A. Alcove 2. Grand Hall 3. Throne Room and Audience Chamber 4. Chamber of the Queen's Servants 5. Queen's Chamber 6. Chamber of the King's Guards 7. King Snurre's Private Quarters 8. Hydra Cave 9. King Snurre's Treasure Cave 10. Arsenal Complex 11. Chimera Pen 12. Advisor's Quarters 12A. Obmi's Study 12B. Obmi's Bedchamber 13. Council Room 13A. West Alcove 13B. South Alcove 14. Door Guard 15. Kitchen 16. Storage Chamber 17. Guest Chamber 18. Barracks 19. Servants' Quarters 20. Communal Quarters 21. Entry Hall of the Kennels 22. Kennel Chamber 23. Kennel Keeper's Quarters 24. Guardpost 25. Barracks Second Level: General Features 1. Hall of the Dead 2. Ettin Guards' Chamber 3. Visitors' Chamber 4. Storage Room 5. Community Quarters 6. Smithy 7. Torture Chamber Cell Complex 8. Secret Room Temple of the Eye (Areas 9-11) 12. Drow Clerics' Area 13. Guest Chamber 14. Guest Chamber 15. Trolls' Chamber 16. Thrall Pen 17. Thrall Pen Third Level: General Features 1. Cavern 2. Glowing Cave 3. Cavern End 4. Cave 5. Cavern 6. Great Vaulted Cavern 7. Treasure Trove Cave 8. Cave 9. Wide Passage 10. Singing Chamber Stinking Caverns (Areas 11-13) 14. Narrow Cavern 15. Gray Cavern 16. Small Cavern 17. Jeweled Cavern 18. Small Cavern 19. Salamander Central 20. Council Chamber and Drow HQ Pursuing the Drow App. A: Magic Items App. B: Creatures
Waterdeep: Dragon Heist Waterdeep Level 1–5 September 18th, 2018 [+]
Foreword Pronunciation Guide Information DM Map Links Player Map Links Introduction Story Overview Choose Your Villain Seasons Running the Adventure Adventure Structure Life in Waterdeep Character Creation Character Advancement Factions in Waterdeep The Yawning Portal Ch. 1: A Friend in Need Where to Start Zhentarim Hideout The Watch Arrives Tracking Floon Xanathar Guild Hideout Completing Volo's Quest Level Advancement Ch. 2: Trollskull Alley Areas in the Alley Joining Factions Bregan D'aerthe Emerald Enclave Force Grey (Gray Hands) Harpers Lords' Alliance Order of the Gauntlet Zhentarim Open for Business? Level Advancement Ch. 3: Fireball What's Happening Here? The Crime Scene After the Blast Nim's Secret What Renaer Knows Gralhund Villa Aftermath Loose Ends Level Advancement Ch. 4: Dragon Season Setting the Stage Encounter Chains Encounter 1: Alley Encounter 2: Mistshore Encounter 3: Street Chase Encounter 4: Mausoleum Encounter 5: Rooftop Chase Encounter 6: Theater Encounter 7: Old Tower Encounter 8: Courthouse Encounter 9: Cellar Complex Encounter 10: Converted Windmill Vault Keys Vault of Dragons Adventure Conclusion Ch. 5: Spring Madness Facing Xanathar Foiling Xanathar's Operation Xanathar's Lair Special Events Ch. 6: Hell of a Summer Cult of Asmodeus Facing the Cassalanters Cassalanter Villa Temple of Asmodeus Special Events Ch. 7: Maestro's Fall Facing Jarlaxle Sea Maidens Faire Scarlet Marpenoth Special Events Ch. 8: Winter Wizardry Facing Manshoon Kolat Towers Extradimensional Sanctum Special Events Volo's Waterdeep Enchiridion Entering Waterdeep A Long History (in Brief) Surviving in the City The Wards of Waterdeep The City's Splendors Parting Words App. A: Magic Items App. B: Monsters and NPCs Ahmaergo Ammalia Cassalanter Apprentice Wizard Aurinax Bard Barnibus Blastwind The Black Viper City Guard City Watch The Doom Raiders Drow Gunslinger Durnan Floon Blagmaar Gazer Hlam Hrabbaz Jalester Silvermane Jarlaxle Baenre Laeral Silverhand Manshoon Manshoon Simulacrum Martial Arts Adept Meloon Wardragon Mirt Nar'l Xibrindas Nihiloor Nimblewright Noska Ur'gray Orond Gralhund Osvaldo Cassalanter Ott Steeltoes Remallia Haventree Renaer Neverember Saeth Cromley Swashbuckler Thorvin Twinbeard Urstul Floxin Vajra Safahr Victoro Cassalanter Volothamp Geddarm Walking Statues of Waterdeep Xanathar Yalah Gralhund App. C: Handouts Poster Map
Waterdeep: Dungeon of the Mad Mage Waterdeep Level 5–20 November 13th, 2018 [+]
Waterdeep: Dungeon of the Mad Mage Undermountain Overview Running the Adventure Dungeon History The Yawning Portal Adventure Hooks Undermountain Secrets Dungeon Features Level 1: Dungeon Level What Dwells Here? Exploring This Level 1. Entry Well 2. Hall of Many Pillars 3. Slanted Room 4. With Sword in Hand 5. Grell Hideout 6. Undertakers' Watch Post 7. Vampire Haven 8. Bandit Headquarters 9. Plundered Halls 10. Cubicle of Skulls 11. Room of Secrets 12. Hall of Heroes 13. Empty Room 14. Little Box of Horrors 15. Armory 16. Manticore Den 17. Stone Temple Pileup 18. Troll's Den 19. Ye Olde Feast Halls 20. Beyond the Green Door 21. Hall of Mirrors 22. Empty Room 23. Worg's Eye Watch Post 24. Halls of Hopelessness 25. Excavation Site 26. Clean Tunnels 27. Hidden Demiplane 28. Grick Snack Watch Post 29. Eye See You! 30. Mad Elemental 31. Delvers' Hall 32. VIP Suite 33. North Dormitory 34. South Dormitory 35. Hall of Rats 36. Lost Halls 37. Map Room 38. Secret Tunnel 39. Big Ears Watch Post 40. Fearful Mimicry 41. Cracked Ceiling Aftermath Level 2: Arcane Chambers What Dwells Here? Exploring This Level 1. Goblin Bazaar 2. Kalabash's Chambers 3. Halaster Puppet 4. Abandoned Camp 5. Arch Gate to Level 4 6. Music of the Dead 7. Shocking Discoveries 8. Fresco Cross Hall 9. Spider Eyes Watch Post 10. Ooze Temple 11. Midna's Lair 12. Dwarven Tools 13. Mutated Apprentices 14. Base de Résistance 15. Dusty Throne 16. Partially Collapsed Room 17. Hungry Rust Monsters 18. Cold Storage 19. Giant Spider Den 20. Dead Eyes Watch Post 21. Animated Ballistae 22. Garrux's Brewery 23. Ruined Dwarven Temple 24. Dead Adventurer 25. Creature Storage 26. Ancient Elven Tomb Aftermath Level 3: Sargauth Level What Dwells Here? Exploring This Level 1. Catacombs 2. Dead Explorer 3. Grick Ambush 4. Webbed Tunnels 5. House Auvryndar 6. Temple of Dumathoin 7. Pain and Pleasure 8. Wailing Tunnels 9. Captain's Grave 10. Caves of the River Coven 11. Recluse 12. Boo-ty Hunters 13. Riverside Caves 14. Stonecarvers' Hall 15. Way to Wyllowwood 16. Crossfire Caves 17. Dangerous Paths 18. Abandoned Cavern 19. Chimera's Lair 20. Drow Town 21. Azrok's Hold 22. Barrelstalk Garden 23. Way to Skullport Aftermath Level 4: Twisted Caverns What Dwells Here? Exploring This Level 1. Fungus Forest 2. Jibber-Jabber 3. Death from Above 4. The Alchemist 5. Cave of Crystals 6. Tangled Ropes 7. Mad Wizard's Retreat 8. Crossroads 9. Alarm System 10. Drider Lair 11. Drow Outpost 12. Bat Cave 13. Zurkhwood Grove 14. Drow Rafts 15. Slippery Slope 16. Grotto of Madness 17. Pick and Chuuls 18. Slimy Alcove 19. Beachhead 20. Kuo-toa Refuge 21. Archpriest's Chambers 22. Hook Horror Homestead 23. Hook Horror Larder 24. Troglodyte Takeover Aftermath Level 5: Wyllowwood Magic of Wyllowwood What Dwells Here? Exploring This Level 1. River of the Depths 2. Forest 3. Guardhouses 4. Cloaker Den 5. Inner Forest 6. Wyllow's Tower 7. Alcoves of the Dead 8. Umber Hulk Tunnel 9. Dragon's Platform 10. Mossy Stone Bridge 11. We All Float Down Here 12. Werebat Caves 13. Dining Cave 14. Werebat Boss 15. Bat Cave 16. Werebat Caves 17. Vool's Refuge 18. Abandoned Priory 19. Looted Cloisters 20. Malar's Tabernacle 21. Abandoned Barracks 22. Mess Hall 23. Desecrated Sanctuary 24. Animal Cloisters Aftermath Level 6: Lost Level What Dwells Here? Exploring This Level 1. Umber Hulk Tunnel 2. Acolytes' Vestry 3. Cleansing Chamber 4. Ransacked Room 5. Looted Reliquary 6. Workshop 7. Library and Scriptorium 8. Park-and-Ride 9. Mustering Hall 10. Royal Armory 11. King's Walk 12. Mithral Thieves 13. High Priest's Chambers 14. Grand Vestibule 15. Temple of Dumathoin 16. Heart of the Mountain 17. Priests' Study 18. Hemisphere of Horrors 19. Mountain Shrine 20. Wall of Gemstones 21. Gem-Cutters' Workshop 22. Gem Extraction 23. Stripped Room 24. Arch Gate to Level 2 25. Dwarven Den 26. Sacred Spirits 27. Arch Gate to Level 4 28. False Tomb 29. King Melair's Lost Tomb 30. Mummification Chamber 31. Rest Area 32. False Halaster 33. Ghohlbrorn's Grave 34. Refectory Rampage 35. Black Cloak 36. Temple Maintenance 37. Showers and Sauna 38. Wide Alcoves 39. Temple Reliquary 40. Music Hall 41. Privies 42. Hidden Pit 43. Umber Hulk Tunnels 44. Acolytes' Quarters 45. Acolytes' Quarters 46. Blasted Chamber 47. Halls of the Faithful 48. High Priest's Quarters Aftermath Level 7: Maddgoth's Castle What Dwells Here? The Caverns 1. Umber Shells 2. Empty Cavern 3. Stone Throne 4. Silt Pit 5. Cave of Echoes 6. Craft Hall 7. Silt Pit 8. Strange Rock Formation 9. Stone Cathedral 10. Xorta's Flute 11. Disposal Cave 12. Edible Moss 13. Giants' Living Quarters 14. Cave Bear Den 15. Qurrok's Den 16. Central Cavern The Castle 17. Main Entrance 18. Stone Hallways 19. Southwest Storeroom 20. Northwest Storeroom 21. Northeast Storeroom 22. Southeast Storeroom 23. Courtyard 24. Privy and Bath 25. Maddgoth's Study 26. Clayworks 27. Dining Room and Kitchen 28. Well-Appointed Halls 29. Southwest Guest Room 30. Northwest Guest Room 31. Northeast Guest Room 32. Southeast Guest Room 33. Slaad in the Octobass 34. Maddgoth's Suite 35. Cloakroom 36. Records 37. Console 38. Glittering Hall 39. Southwest Chamber 40. Northwest Chamber 41. Northeast Chamber 42. Southeast Chamber 43. Otto's Den 44. Wizard's Armory 45. Alchemist's Laboratory 46. Maddgoth's Throne 47. Roof and Battlements Aftermath Level 8: Slitherswamp What Dwells Here? Exploring This Level 1. Precipice 2. Bullywug Sentries 3. Arch Gate to Level 6 4. Dangerous Shrubbery 5. Dry Cave 6. Reflections 7. Warded Cavern 8. Dweomercore Hideout 9. Temple of the Great Snake 10. Rainfall Caverns 11. Watch Post 12. Fishery 13. Detention Cave 14. Fungal Farm 15. Lair of the Spirit Nagas 16. Lair of the Bone Naga 17. Battlefield Cavern 18. Serpent Gate 19. Yuan-ti Temple 20. Blacktongue Isle 21. Lord of Fetid Obliteration 22. Stables 23. Bullywug Camp 24. Kelp Farm Aftermath Level 9: Dweomercore What Dwells Here? Exploring This Level 1. Entry Hall 2. Trapped Hall 3. Medusa Junction 4. Fresh Water Fountain 5. Portrait of a Mad Mage 6. Reading Niche 7. Workroom 8. Student Dormitories 9. Refuse Pit 10. Where's Halaster? 11. Student Dormitories 12. Communal Showers 13. Recreation Room 14. Detention Hall 15. Arcanaloth's Sanctum 16. Magic Cauldron 17. Spellcasting Hall 18. Illusory Walls 19. Ghostly Adventurer 20. Lecture Hall 21. Classrooms 22. Potion Brewery 23. Wormriddle's Sanctum 24. Halaster Says What? 25. School Supplies 26. Bent Hallway 27. School Meals 28. More Halaster Statues 29. Old Books 30. Dining Hall 31. Halaster's Secretary 32. Steel-Sheathed Hall 33. Illusion Classroom 34. Transmutation Classroom 35. Necromancy Classroom 36. Wizards' Library 37. Professor Bring 38. "I Just Met a Girl Named Skrianna" 39. Study Hall 40. Empty Room 41. Drop to Level 10 42. Guest Lecturer's Quarters 43. Dusty Alcoves 44. Dweomercore's Back Door 45. Halaster's Sanctuary 46. Detention Area 47. Devil on the Loose 48. Conjuration Classroom 49. Arch Gate to Level 14 Aftermath Level 10: Muiral's Gauntlet What Dwells Here? Exploring This Level 1. Shattered Mirrors 2. Secret Hallway 3. Haunted Temple of Lolth 4. Muiral's Laboratory 5. Dilapidated Rooms 6. Teleportation Statues 7. Halls of Selvetarm 8. The Fate of Falkir's Fist 9. God-Watched Gates 10. Queen's Parlor 11. Lolth's Palace 12. Ballroom 13. Vestibule 14. Guest Apartment 15. Screaming Skulls 16. False Mirror Gate 17. The Dark Seldarine 18. First Blood 19. Interrogation Room 20. Servants' Quarters 21. Giant Spider Hatchery 22. Troglodyte Turf 23. Distant Music 24. Collapsed Areas 25. Auvryndar Hall 26. Spider Queen's Temple 27. Vlonwelv's Apartments 28. Hospital and Armory 29. Abandoned Apartment 30. Natural Cavern Aftermath Level 11: Troglodyte Warrens What Dwells Here? Exploring This Level 1. Auvryndar Watch Post 2. Captured Troglodytes 3. Hungry Gnome 4. Loathsome Limbs 5. Trolling the Troglodytes 6. Piercer Cavern 7. Troglodyte Lair 8. Illusory Front Line 9. Contested Caves 10. Troll Tunnels 11. Forest of Stone 12. Drow Battle 13. Freth Refuge 14. Auvryndar Watch Post 15. Cleared-Out Caves 16. Arch Gate to Level 7 17. Behir Lair Aftermath Level 12: Maze Level What Dwells Here? Exploring This Level 1. Into the Maze 2. Light of the Dead 3. Dead End 4. Faces in the Fog 5. Demon's Triangle 6. Special Effects 7. Minotaur Caves 8. Shrine of the Horned King 9. Foggy Caves 10. Webbed Passage 11. Crickets and Bats 12. Guarded Caves 13. Roundabout 14. Dead End? 15. Crickets 16. Web-Filled Cave 17. Demons' Ledge 18. Drow Fortress 19. Spiderwatch Keep Aftermath Level 13: Trobriand's Graveyard What Dwells Here? Exploring This Level 1. Tunnels and Trenches 2. Vast Cavern 3. Junkyard 4. Pretty Big Hate Machine 5. Scrap Metal Warren 6. Back Tunnel 7. Clammersham Palace 8. Smithy 9. Metal Pools 10. Resting Cave 11. Hobgoblin Base Camp 12. Paradise Lost Aftermath Level 14: Arcturiadoom What Dwells Here? Exploring This Level 1. Entrance to Arcturiadoom 2. Natural Caves 3. Foyer 4. Prison 5. Side Chambers 6. Statue of Arcturia 7. Statue of Halaster 8. Dwarven Crypt 9. Death's Head Watch Post 10. Dwarves' Den 11. Smithy 12. Melairkyn Foundry 13. Transmutorium 14. More Scrap Iron 15. Mecha-Halaster 16. Death's Head Looters 17. Hidden Storeroom 18. Death's Head Guard Post 19. Storerooms 20. Supplies 21. Night and Day 22. Arcane Scribblings 23. Experiments 24. Empty Classroom 25. Hobgoblin Guards 26. Apprentice's Quarters 27. Dead Apprentice 28. Specimens 29. Laboratory 30. Hideous Transmutation 31. Illithid's Assistant 32. Death's Head Barracks 33. Doomcrown's Quarters 34. Shrieking Gas Spore 35. Rallying Hall 36. Death's Head Training 37. Weapon of Mass Disintegration 38. Guest Quarters 39. Arcturia's Boudoirs 40. Arcturia's Chambers 41. Watchful Pillars Aftermath Level 15: Obstacle Course What Dwells Here? Exploring This Level 1. On Your Mark! Get Set! Go! 2. Clacking Floor 3. Stuffed Monsters 4. Caught in the Tentacles 5. Antechamber 6. Looted Chest 7. Fidelio's Folly 8. Teleport Trap 9. Hidden Rune 10. Roller-Dragon 11. Dead End 12. Wheel Room 13. Hidden Traps 14. Sepulchers 15. Ruined Armory 16. Spectral Bridge 17. Ruined Chamber 18. Ruined Shrine 19. Grabby Pillars 20. Separated Hall 21. Destroyed Room 22. Teleport Traps 23. Statue of Vergadain 24. Githzerai Retreat 25. Abandoned Smithy 26. Statue of Moradin 27. Mark of Death 28. Statue of Tharmekhûl 29. Trapped Halls 30. Halaster's Handiwork 31. Hall of Embers 32. Empty Junction 33. Shots in the Dark 34. Chasm's Edge 35. Scythe-Seeing 36. Looted Vaults 37. Harmless Halaster Statue 38. Zombie Horde 39. Netherskull's Sanctum 40. Netherskull's Chasm Aftermath Level 16: Crystal Labyrinth What Dwells Here? Crystal Dungeon 1. Entry Hall 2. Western Cavern 3. Main Cavern 4. Barracks 5. Prison Cell 6. Eastern Cavern 7. Anti-Illithid Defense 8. Officer Quarters 9. Trophy Room 10. Golem Laboratory 11. Stardock Gate Stardock 12. Dragons' Domain 13. Jerath's Quarters 14. Infernexus's Quarters 15. Githyanki Trainees 16. Nursery 17. War Wizards 18. Library 19. Warehouse 20. Dock 21. Warrior Quarters 22. Al'chaia's Quarters 23. Observation Room 24. Knights' Quarters 25. Memorial Hall 26. Kitchen 27. Mess Hall 28. Armory 29. Prison 30. Warrior Training 31. Observation Room 32. Graduation Chamber Aftermath Level 17: Seadeeps What Dwells Here? Exploring This Level 1. Tunnel Plexus 2. Dripping Cave 3. Halaster's Maw 4. Flumph Cloister 5. Githyanki Grave 6. Battleground 7. Githyanki Stronghold 8. Operation: Eat Them All 9. Guard Post 10. Detention Facility 11. Halaster Is Glowing 12. Dynamo 13. Back Door 14. Psipod Nexus I 15. Psipod Nexus II 16. Old Dwarven Halls 17. Crumbling Bridge 18. Gray Mold 19. Unguarded Area 20. River Branches Aftermath Level 18: Vanrakdoom The Dark Fate of Lord Vanrak Moonstar What Dwells Here? Into the Shadowfell Exploring This Level 1. Entrance 2. Dusty Emptiness 3. Statue of Shar 4. Old Friends 5. Umbraxakar's Gift 6. Cultists' Quarters 7. Halls of Worship 8. Scintilmorn's Rest 9. Shadow Vigil 10. Ritual Chamber 11. Tunnels and Caverns 12. Candlelit Halls 13. Vampire Dens 14. Temple Chandlery 15. Shattered Throne 16. Arch Gate to Level 15 17. Lost Dwarven Horn 18. Shadow's Edge 19. Hall of Death 20. Any Moonstars in Here? 21. Clutter 22. Under Black Sheets 23. Decrepit Dining Hall 24. Decrepit Kitchen 25. Prisoner of Darkness 26. Vampire Boss 27. Altars of Loss 28. Forgotten Chambers 29. Foggy Hall 30. Path to the Tomb 31. Vampire's Tomb 32. Umbraxakar's Lair 33. Dragon's Hoard Aftermath Level 19: Caverns of Ooze What Dwells Here? Exploring This Level 1. The Resplendent Grotto of Ichthyglug the Voluminous 2. Space Orogs 3. Ooze There? 4. The Weeping Eye 5. In the Grip of Ghaunadaur 6. Cave with a View 7. Standing Gate to Level 21 8. Thanks for the Memories 9. High Ground 10. Culvert 11. The Glittering Caverns of Jarûk the Prismatic 12. Ghaunadaur Shrine 13. The Scavenger 14. Ooze Den 15. Standing Gate to Level 17 16. Tunnel to Level 20 Aftermath Level 20: Runestone Caverns What Dwells Here? Runestone Caverns 1. Desiccating Symbol 2. Mad Golem's Lair 3. Sunken Paradise 4. Myconid Colony 5. Giggling Chasm 6. Lair of the Mummy Lord 7. Crypt Raiders 8. Made of Stone 9. Way to the Gate 10. Mad Mage's Puzzle 11. Weird Magic 12. Old Behir Lair 13. Runestone Caverns 14. The Runestone Stalagmite Tower 15. Outer Door and Foyer 16. Animated Staff 17. Lich's Study 18. Gnomes' Landing 19. Ezzat's Scrying Mirror 20. Laboratory 21. Lit Landing 22. Rooms of Magic 23. Ezzat's Phylactery Aftermath Level 21: Terminus Level What Dwells Here? Exploring This Level 1. Entrance 2. Ore-Filled Cart 3. Depleted Mine 4. Deeper Mines 5. Rubble-Strewn Cavern 6. Duergar Outpost 7. Cleric's End 8. Mining Equipment 9. Miners' Quarters 10. Common Areas 11. Kitchen and Pantry 12. Miners' Potty 13. Grand Vestibule 14. Shrine of Laduguer 15. Valtagar's Quarters 16. Fire and Iron 17. Hammers and Anvils 18. Iron Mine 19. Outpost 20. Poisonous Mine 21. Clean Air Station 22. Guard Post 23. Fazrian's Court 24. Secret Vault Aftermath Level 22: Shadowdusk Hold What Dwells Here? Exploring This Level Tier 1 1. Grand Foyer 2. Twisted Gallery 3. West Wing 4. Decayed Quarters 5. Storeroom 6. Kitchen 7. Derelict Shrine 8. Nothic's Niche 9. East Wing 10. Noble Quarters 11. Melissara's Study 12. Lounge 13. Walking Dead 14. Training Room 15. Fountain Tier 2 16. Arcane Sanctum 17. Vertrand's Room 18. Berlain's Suite 19. Shadowdusk Hold Fresco 20. Pillared Hall 21. Parlor 22. Torm's Shrine 23. Meditation Rooms 24. Nothic Warrens 25. Abandoned Chamber 26. Hoarded Secrets 27. Privy 28. Legacy of Xerrion 29. Landing Tier 3 30. Lower Halls 31. Approach to Madness 32. Far and Gone 33. Shrine 34. Zalthar's Chambers 35. Eyes of Stone 36. Vacant Rooms 37. Secret Room 38. Dezmyr's Chambers 39. Dracolich's Phylactery 40. Lynnorax's Lair 41. Shadowdusk Vault Aftermath Level 23: Mad Wizard's Lair Who Dwells Here? The Dungeon 1. No Retreat 2. Reversed Library 3. Talking Heads 4. Helmed Horrors 5. Magical Repository 6. Wizardly Wards 7. Teleportation Pillars 8. Teleportation Pillars 9. Vaults 10. Arcane Display 11. Trobriand's Workshop 12. Gate to the Stone Bridge 13. The Metal Mage 14. Man with the Rabbit's Head 15. Gate to Neverlight Grove 16. Broom Room 17. Arcturia's Court 18. Animated Hallway 19. Double Door Roulette 20. Hidden Helm 21. Displaced Vault Halaster's Tower 22. Tower Entrance 23. Gnome with No Name 24. Potion Brewery 25. Factory 26. Gate to Icewind Dale 27. Rantantar's Wand 28. Hidden Treasure 29. Apprentice Portraits 30. Scrying Room 31. Art Studio 32. Jhesiyra's Warning 33. Mad Mage Showdown 34. Flying Saucer 35. Exercise Room 36. Gate to Triboar Conclusion Skullport Reaching Skullport Skullport Overview Exploring Skull Island 1. Murkspan Bridge 2. Main Gate 3. Harbors 4. Duergar Barracks 5. Human Barracks 6. Depleted Armory 7. Bugbear Barracks 8. Gargoyle Towers 9. Tower of the Seven Woes 10. Kuo-toa Lair Exploring the Town 11. Old Markets 12. Dead Man's Corner 13. Thimblewine's Pawnshop 14. Heralds' Meet 15. The Black Tankard 16. Gyudd's Distillery 17. Skull Square 18. The Sea Chest 19. The Flagon and the Dragon 20. Dark Harvest Market 21. The Sword and Sextant 22. The Guts & Garters 23. The Feathered Rat 24. Thaglar's Foundry 25. The Bat's Roost 26. The Keel Hall 27. The Poisoned Quill 28. Twinbeard's Traps 29. Sargauth's Bounty 30. The Lanternlighter's 31. Dalagor's Fortress 32. Dumathoin's Jest 33. The Overflowing Urn 34. Nightshade's Caress 35. The Worm's Gullet 36. Tanor'thal Refuge App. A: Dungeon Denizens App. B: Elder Runes Deck App. C: Secrets Deck App. D: Dungeon Key
Ghosts of Saltmarsh Ghosts of Saltmarsh Level 1–12 May 21st, 2019 [+]
Ch. 1: Saltmarsh Politics and Factions Saltmarsh Overview 1. City Gate 2. Barracks and Jail 3. The Wicker Goat 4. Eliander's House 5. Mining Company Headquarters 6. Keledek Tower 7. Faithful Quartermasters of Iuz 8. Empty Net 9. Green Market 10. Sharkfin Bridge 11. Kester's Leather Goods 12. Hoolwatch Tower 13. The Snapping Line 14. Council Hall 15. Weekly Market 16. Primewater Mansion 17. The Dwarven Anvil 18. Fishmongers' Plants 19. Oweland House 20. Solmor House 21. Mariners' Guildhall 22. Ingo the Drover's House 23. Carpenters' Guildhall 24. Crabber's Cove 25. The Leap 26. Temple of Procan 27. Saltmarsh Cemetery 28. Winston's Store 29. Sea Grove of Obad-Hai 30. Standing Stones Downtime Activities Saltmarsh Region Adventures in Saltmarsh Saltmarsh Backgrounds Ch. 2: The Sinister Secret of Saltmarsh Background Adventure Summary Adventure Hooks The Haunted House 1. Entrance Hall 2. Library 3. Study 4. Living Area 5. Living Area 6. Living Area 7. Dining Room 8. Withdrawing Room 9. Kitchen 10. Scullery 11. Moldering Bedroom 12. Decrepit Bedroom 13. Guest Bedroom 14. Crumbling Bedroom 15. Ned's Bedroom 16. Alchemist's Bedroom 17. Box Room 18. Landing 19. Attic 20. Wine Cellar 21. Cellar 22. Sanbalet's Private Quarters 23. Skeletons' Room 24. Laboratory 25. Slimy Cavern 26. Natural Cavern 27. Storage Cavern 28. Sloping Passage 29. Stock Cavern 30. Sea Cave The Sea Ghost 1. Main Deck 2. Forecastle 3. Poop Deck 4. Galley Stores 5. Ship's Stores 6. Ship's Galley 7. Lizardfolk Quarters 8. Punketah's Quarters 9. Captain's Cabin 10. Crew Quarters 11. Cargo Hold 12. Bosun's Cabin 13. First Mate's Cabin 14. Secret Prison Cell 15. The Secret Cache 16. Bilge Ch. 3: Danger at Dunwater Background Rules of Engagement Roleplaying Lizardfolk Adventure Summary Traveling to the Lair Lizardfolk Lair 1. North Entrance 2. Guard Room 3. Barracks 4. Officer's Quarters 5. Officer's Quarters 6. Armory 7. Kitchen 8. Stores 9. Barracks 10. Banquet Hall 11. Throne Room 12. Temple 13. Vestry 18. Senior Shaman's Living Quarters 19. Senior Shaman's Sleeping Quarters 20. Chief Shaman's Living Quarters 21. Chief Shaman's Sleeping Quarters 22. Cave of the Giant Lizards 23. Guard Room 24. Nursery 25. Hatchery 26. Gate and Treasure Room 27. Guard Room 28. Officer's Quarters 29. Barracks 30. Subchief's Living Quarters 31. Subchief's Sleeping Quarters 32. Guard Room 33. Queen's Living Quarters 34. Queen's Sleeping Quarters 35. Queen's Lounge 36. Royal Bath 37. Royal Hatchery 38. Minister's Quarters 39. Minister's Sleeping Quarters 40. Drill Hall 41. Thick Gate 42. Guard Post 43. Prisoner Cell Entry Hall 44. Barracks 47. Garbage Room 48. Guard Post 49. Guards' Pool 50. Koalinth Pool 51. Locathah Pool 52. Merfolk Pool Conclusion Epilogue: Croc Hunt Ch. 4: Salvage Operation Background Adventure Summary Adventure Hooks State of the Ship 1. Main Deck 2. Altar to Lolth 3. Navigator's Room 4. Webbed Doorway 5. Spider Nest 6. Food Storage 7. Krell's Cabin 8. First Mate's Cabin 9. Spider Chambers 10. Unholy Shrine 11. Galley 12. Cargo Hold Death of the Emperor Conclusion Ch. 5: Isle of the Abbey Background Adventure Hooks Adventure Summary Traveling to the Isle The Island The Abbey Ruins Locations in the Ruins 1. Rubble and Cellar Entrance 2. Common Area 3. Kitchen 4. Ogmund's Quarters 5. Barracks 6. Meditation Room 7. Ozymandias's Quarters 8. Bayleaf's Quarters 9. Odium's Quarters 10. Disciples' Quarters 11. Entrance Guardroom 12. Hallway Guardroom 13. False Treasure Room 14. Treasure Room Conclusion Ch. 6: The Final Enemy Background Council of War Sahuagin Stronghold The Mission Begins 1. North Entrance and Guard Post 2. Guard Post 3. Unfinished Champion's Quarters 4. Champion's Quarters 5. Unfinished Barracks 6. Champions' Quarters 7. Unfinished Champions' Quarters 8. Makeshift Storeroom 9. Armory 10. Disorganized Storeroom 11. Tidy Storeroom 12. Guard Post 13. Slave Pen 14. Unfinished Guest Room 15. Guest Room 16. Larder 17. Large Storeroom 18. Secret Room 19. Hall 20. Large Hall 21. Blademaster's Quarters 22. Champion's Quarters 23. Champions' Quarters 24. Living Quarters 25. Hatchery 26. Hatchery 27. Barracks 28. Wave Shaper's Quarters 29. Barracks 30. Champion's Quarters 31. Priestess's Quarters 32. Priestess's Quarters 33. Priestess's Quarters 34. Priestess's Quarters 35. Prayer Room 36. High Priestess's Quarters 37. Temple 38. Vestry 39. Occupied Shark Pen 40. Nearly Empty Shark Pen 41. Banquet Hall 42. Throne Room 43. Royal Servant's Chambers 44. Living Quarters of the Baroness 45. Sleeping Quarters of the Baroness 46. Baron's Living Quarters 47. Baron's Sleeping Quarters 48. Barracks 49. Champions' Armory 50. Torture Chamber and Dungeon 51. Large Armory and Stores 52. Treasure Chamber 53. Arena 54. Barracks 55. Champions' Quarters 56. Chamber of the Wave Shapers 57. Wave Shaper's Quarters 58. Guard Post 59. Abandoned Guard Post 60. Temporary Barracks 61. Old Guard Room Conclusion 1. North Entrance and Guard Post 5. Unfinished Barracks 19. Hall Ch. 7: Tammeraut's Fate Background Adventure Summary Adventure Hooks Harpy Attack The Village of Uskarn Firewatch Island The Hermitage 1. Pier and Beach 2. Courtyard Gardens 3. Yard and Cistern 4. Main Entry 5. Midden 6. Archer's Post 7. Scullery 8. Dining Hall 9. Library 10. Distillery 11. Hermit Cells 12. Kitchen 13. Larder 14. Grotto 15. Old Storeroom 16. Junk Room 17. Battlement 18. Scriptorium 19. Defensive Overlook 20. Prior's Quarters 21. Guard Tower 22. Abandoned Quarters 23. Roof 24. Belfry 25. Bolt-Hole Last Stand Preparing for the Drowned Ones Death from the Deep Safe by Day The Wreck Conclusion Extending the Adventure Ch. 8: The Styes Background Adventure Summary Adventure Hooks Part 1: A Dying District 1. Harbor Master 2. Frother's Lamp 3. Marketplace 4. District Garrison 5. Council Hall 6. Refrum's Workshop 7. Dory's Warehouse 8. Rashlen Manor 9. Thornwell Tower 10. Mortuary 11. Hopene'er Asylum Part 2: Murder Mystery Part 3: Hemlock Pit Part 4: The Lamp's Shadow Part 5: Tharizdun's Progeny Aftermath App. A: Of Ships and the Sea Ship Stat Blocks Sample Ships Officers and Crew Superior Ship Upgrades Ships in Combat Travel at Sea Ocean Environs Encounters at Sea Random Ships Mysterious Islands Underwater Locations App. B: Magic Items App. C: Monsters and NPCs
The Orrery of the Wanderer Acquisitions Incorporated Level 1–6 June 18th, 2019 [+]
Ch. 1: The Orrery of the Wanderer Running an Acquisitions Incorporated Campaign Story Overview Ep. 1: Right Place, Wrong Heroes A Disorienting Orientation Dock Ward Warehouse Environs The Fissure 1. Rats 2. Trials 3. Traps 4. Tunnels 5. Death 6. Goblin 7. Stomp 8. Tentacle 9. Dragon 10. Shrine of Destruction Exiting the Fissure Conclusion Franchise Downtime Continuing the Adventure Ep. 2: Fun in Phandalin Layers of Villainy Traveling to Phandalin Arrival in Phandalin Recent Events in Phandalin Plots of the Six People of Phandalin Locations in Phandalin Tresendar Manor Tresendar Manor Dungeon 1. Cellar 2. Storage 3. Hall with Pit 4. Crypt 5. Cells 6. Empty Room 7. Failed Ritual 8. Charnel Chasm 9. Between a Rock and a Cockatrice 10. Far Realm Rift 11. Workshop 12. Office Clean-Up Crew Conclusion Franchise Downtime Continuing the Adventure Ep. 3: Darkness at the Lighthouse To the Lighthouse A Detour to Neverwinter The Tortured Tortle Mutiny Silent Sound Lighthouse Secret Basement Super-Secret Basement 1. Out of Service 2. Incomplete Circuits 3. Recharging Station 4. Mechachimera Conclusion Franchise Downtime Continuing the Adventure Ep. 4: Dran Enterprises Traveling to Luskan Searching for Dran Enterprises Fishbone Tavern The Peg and Hook Infiltrating Dran Enterprises Portal Nexus Portal Encounters On Board The Maverick Conclusion Franchise Advancement Franchise Downtime Continuing the Adventure Ep. 5: Hide and Seek Enter Flabbergast Traveling to Horn Enclave Dhargun Ironworks Horn Enclave Wedding Itinerary Orrery Vault Going in Style Riders on the Storm Battle in the Skies! (Mis)Fortune Lottie's Palace 1. Gambling Den 2. Cashier 3. Club Lounge 4. Kitchen 5. Machine Room 6. Swimming Pool 7. Office 8. Boardroom Conclusion Franchise Downtime Continuing the Adventure Ep. 6: Showdown with the Six Seeking the Ritual Site The Moon Glade Mission to Red Larch Stage 1: The Dran & Courtier? 1. Main Door 2. Common Room 3. Bar 4. Kitchen and Larder 5. Propha and Audra's Room 6. Door to the Basement 7. Upstairs Rooms 8. Shared Study 9. "C" Team Quarters Stage 2: Little Inn of Horrors Stage 3: Feeling Small Stage 4: Revenge for the "C" Team Additional Stages Confronting the Keymaster Dimensional Caverns The End of the World Conclusion Franchise Downtime The Campaign to Come
Essentials Kit: Storm Lord's Wrath Essentials Kit Level 7–9 September 3rd, 2019 [+]
Introduction Running the Adventure Abbreviations Running for One Player Using Sidekicks Adjusting Encounters High Road Kryptgarden Forest Leilon Mere of Dead Men Neverwinter Neverwinter Wood Phandalin Starmetal Hills Sword Mountains Triboar Trail The Adventure Begins Adventure Background Adventure Hooks Mercenaries for Lord Neverember Spies for Waterdeep Friends and Family A Stake in Leilon Love of Adventure Welcome to Leilon Exploring Leilon Aubrey's Peculiarities Shoppe Barge Yard Fishery House of Thalivar Idol Island Shrine of Lathander Settler Camp Grizzelda Copperwraught Sergeant Hazz Yorrum Merrygold Brightshine Valdi Estapaar Town Square The Quest Board Starting Quests Attack on the Wayside Inn Quest A Normal Day in Leilon Quest Follow-Up Quests Aid from Phandalin Quest Foul Weather at Wayside Quest House of Thalivar Quest Missing Patrol Quest Thunder Cliffs Quest Leveling Up Attack on the Wayside Inn Location Overview Undead Attack Monsters Inn Occupants Aftermath A Normal Day in Leilon A Town Meeting A Hard Decision Chasing the Children Storm's Moving In Aftermath The Request Something Fishy in Town Approaching the Town Aftermath Marsh, Unmellow Monsters Tactics Aftermath Time to Rest Aid from Phandalin Location Overview Quest Goals Travel to Phandalin Encounters on the Way Goat Check Herding Hungry Ogres Arrival On the Town Stonehill Inn Following Skeel Lionshield Coster Barthen's Provisions Phandalin Miner's Exchange Shrine of Luck Townmaster's Hall The Attack Aftermath Foul Weather at Wayside Location Overview Quest Goals Travel to the Inn A Violent Atmosphere Encounters on the Way Armor of Talos Curse of Talos The Creeping Storm Aftermath Lightning Strikes Arrival The Victims Inside the Inn The Common Area and Courtyard Upstairs The Basement Help Aftermath Failure Clues House of Thalivar Location Overview Quest Goals Travel to the Tower Encounters on the Way Cowardly Soldiers Strange Sighting Arrival Dealing with Gallio Elibro Gallio's Possession Ghostly Events Confronting Thalivar's Ghost House of Thalivar Locations H1. Tower Exterior H2. Entry Hall H3. Gallio's Study H4. Kitchen H5. Servant's Quarters H6. Library Trapped Statues H7. Scaffolds H8. Collapsed Rooms H9. Thalivar's Bedroom H10. Broken Beacon Ghostly Farewell Missing Patrol Location Overview Quest Goals Travel in the Mere Encounters in the Mere Yuan-ti Scouts Pit of Snakes Quicksand and Alligators Troll Brawl Hydra Wranglers Tracking the Lizards Following the Tracks Fighting the Lizards Lizardfolk Forces The Unfolding Situation A Rotten Way to Die Aftermath Thunder Cliffs Location Overview Quest Goals Travel to the Cliffs Meeting the Captains The Interview A Secret Agent A Decision Encounters on the Way Mutinous Intentions The Moment of Truth Allow the Mutiny Talk Fight Bad News Ghost Ship Arrival Threats by Air Talos is Angry Sea Galley Thunder Cliffs Caves 1. Unsure Shore 2. Unhappy Cultists A Better Offer? Success! 3. Sea Hag Coven Accessing the Cave The Coven Cave A Nice Chat 4. The Dying Second The Sick Room 5. The Cultist's Quarters The Blowhole 6. Loot Trap 7. Gadrille the Reef-Reaver Swirling Pool Chamber Shrine Chamber Treasury Aftermath Ending the Adventure Duties in Leilon Continuing the Story App. A: Creatures App. B: Sidekicks Sidekick Cards Donnabella Fiasco Galandro Luna Inverna Nightbreeze Nib Addlespur Pickled Pete Quinn Hightopple Ruby Hammerwhacker Shanjan Kwan Talon Thornwild Sidekick Stat Blocks Proficiencies Sidekick Level Experts Beyond 11th Level Spellcasters Beyond 11th Level Warriors Beyond 11th Level
Essentials Kit: Sleeping Dragon's Wake Essentials Kit Level 9–11 September 3rd, 2019 [+]
Introduction Running the Adventure Abbreviations Running for One Player Using Sidekicks Adjusting Encounters Conyberry Crags High Road Kryptgarden Forest Leilon Mere of Dead Men Neverwinter Neverwinter Wood Phandalin Starmetal Hills Sword Mountains Triboar Trail The Adventure Begins Adventure Background Welcome to Leilon Exploring Leilon Aubrey's Peculiarities Shoppe Barge Yard Fishery House of Thalivar Idol Island Lathander Shrine Settler Camp Torver's Post Town Square Tymora Shrine Umber Hulk's Shell Inn The Quest Board Starting Quests Death Knight-Dreadnaught Quest Leilon Point Quest Follow-Up Quests Bronze Shrine Quest Iniarv's Tower Quest Claugiyliamatar's Lair Quest Leveling Up Bronze Shrine Location Overview Quest Goals Travel to the Shrine Arrival Climbing the Shrine Bronze Shrine Locations B1. Jetty B2. Guarded Entry Molten Bronze Trap B3. Scaly Eye Tombs B4. Scaly Eye Chambers B5. Bronze Gate Entrance B6. Statue Chamber B7. Ascension Chamber Stair Trap B8. Lhammaruntosz's Chamber Innate Spellcasting Regeneration Spellcasting Lhammaruntosz's Thanks Treasure Claugiyliamatar's Lair Location Overview Travel to the Lair Myrkul Patrol Arrival Lair Locations C1. Lookout Post C2. Owlbear Pens C3. Gnawbones Camp Pot of Poison Secret Poison Pit C4. Enchanting Spore Cavern Statues C5. Vine Stairway C6. Phase Spider Den C7. Slime Pool Overlook C8. Slime Pools Pushing Vines Slime Tunnel Statues C9. Zuri's Hidden Hoard C10. Bridge C11. Statue Overlook Statues C12. Map Room Hidden Message C13. Claugiyliamatar's Cavern Roleplaying Claugiyliamatar C14. Claugiyliamatar's Hoard Statues Finding Viantha Undead Encounter Viantha Found Roleplaying Viantha Return to the Lair Death Knight-Dreadnaught Location Overview Quest Goals Travel to the Ship Arrival Staked Zombies Where is Fheralai Stormsworn? Death Knight's Soul Dreadnaught Locations D1. Coastal Rocks D2. Skeletal Figurehead Halberd D3. Main Deck D4. Hellfire Orb D5. Forecastle D6. Quarterdeck D7. Poop Deck D8. Chart Room D9. Storage Lockers D10. Captain's Cabin D11. Oar Deck Skeleton Crew D12. Badwind's Cabin D13. Magazine D14. Crew Quarters D15. Galley D16. Surgery D17. Death Knight's Soul The Bard D18. Stores D19. Prisoner Cell D20. Armory D21. Flooded Hold Iniarv's Tower Location Overview Quest Goals Travel to Iniarv's Tower Zombie Escape Arrival Iniarv's Tower Locations I1. Walls I2. Pit Trap I3. Gatehouse Doors and Portcullises Murder Holes I4. Courtyard Slippery Mud I5. Main Tower Collapsed Cellar Entrance I6. Main Tower Roof I7. North Guard Tower First Floor Ladder Steel Box I8. North Guard Tower Second Floor I9. South Guard Tower First Floor I10. South Guard Tower Second Floor Leilon Point Location Overview Quest Goals Arrival at Leilon Point Leilon Point Locations Farmhouses Fishing Supply Hut Head House Huer's Hut Umberlee Shrine Arrival at Salt Cave Salt Cave Locations S1. Head Hall S2. Clam Cavern S3. Training Cavern S4. Ritual Cavern Ending the Adventure App. A: Creatures App. B: Sidekicks Sidekick Cards Donnabella Fiasco Galandro Luna Inverna Nightbreeze Nib Addlespur Pickled Pete Quinn Hightopple Ruby Hammerwhacker Shanjan Kwan Talon Thornwild Sidekick Stat Blocks Proficiencies Sidekick Level Experts Beyond 9th Level Spellcasters Beyond 9th Level Warriors Beyond 9th Level App. C: Necromancer's Journal
Essentials Kit: Divine Contention Essentials Kit Level 11–12 September 3rd, 2019 [+]
Introduction Running the Adventure Abbreviations Running for One Player Using Sidekicks Map of the Sword Coast Conyberry Crags High Road Kryptgarden Forest Leilon Mere of Dead Men Neverwinter Neverwinter Wood Phandalin Starmetal Hills Sword Mountains Triboar Trail The Adventure Begins Adventure Background Upcoming Threats Divine Contention as a Stand-Alone Welcome to Leilon Exploring Leilon Aubrey's Peculiarities Shoppe Barge Yard Fishery Grizzelda Copperwraught Sergeant Hazz Yorrum Merrygold Brightshine Valdi Estapaar Vangol Kuskolt House of Thalivar Idol Island Knight's Goblet Inn Lathander Shrine Torver's Post Town Gates Town Square Tymora Shrine Tyr Shrine Umber Hulk's Shell Inn Quayside The Quest Board Adventure Locations Starting Quests Gulch Quest Icingdeath and Twinkle Quest Thalivar's Beacon Quest Leilon Besieged Quest Follow-Up Quest Storm Lord's Hideout Quest Ebondeath's Mausoleum Quest Leveling Up Dumathoin's Gulch Location Overview Quest Goals Travel to the Gulch Encounters on the Way Panicked Gnome Gruesome Remains Arrival Exploring the Gulch Cliffs Stone Arch Stream Moonstone Moon Writing Undead Forces Boneclaw Sword Wraith Platoon Guardian of the Gulch Conclusion Ebondeath's Mausoleum Location Overview Quest Goals Travel to the Tomb Arrival Mausoleum Features Lighting Construction Doors Rubble Mausoleum Locations E1. Entry Hall E2. Cultist Camp E3. Wine Cellar Secret Door E4. High Priest's Chamber E5. Ritual Room Secret Door E6. Halls of the Fiend E7. Vaults of the Uthlords E8. Crypt of the First Royals E9. Ebondeath's Lair Conclusion Icingdeath and Twinkle Location Overview Quest Goals Arrival Drow Crews Discovering the Drow Meeting the Ship Captains Icingdeath and Twinkle Features Ballistas Ceilings Doors Figureheads Light Rigging Sails Statistics Sunshield Icingdeath Locations I1. Icingdeath Main Deck Magic Statue I2. Icingdeath Forecastle I3. Icingdeath Aftercastle I4. Icingdeath Captain's Cabin I5. Chart Room. Secret Door I6. Oil Pump Room I7. Icingdeath Main Hold I8. Icingdeath Galley. I9. Icingdeath Cargo Cabin Twinkle Locations T1. Twinkle Main Deck T2. Twinkle Forecastle. T3. Twinkle Aftercastle T4. Twinkle Captain's Cabin T5. Crystal Chamber Antimagic Crystal T6. Twinkle Main Hold T7. Twinkle Galley T8. Twinkle Cargo Cabin Events Journey to Neverwinter Audience with Neverember Journey Back to Leilon Invisible Assassins Storm Battle on the Sword Sea Ending the Battle Reward Leilon Besieged Quest Overview Quest Goals Running the Battle Narrative Combat Random Encounters Resting How Many Combatants? Defenders Cult of Talos Cult of Myrkul Use of Magic Determining Victory Crushing Defeat Defeat Pyrrhic Victory Victory Great Victory Order of Events The Battle Begins Battlefield Events Event 1. Dawn of the Dead Event 2. The Storm Breaks Event 3. Against the Lightning Event 4. Back to the Mud Event 5. Streets of Rage Event 6. Rolling Thunder Event 7. Enter the Dragon Event 8. Thunder Drums Event 9: Eye of the Storm Event 10: Champion of Storms Event 11. Exodus Event 12. Last Stand Event 13. Ghost Tower. The party achieved three or more victories The party achieved fewer than three victories Event 14. Old Gnawbone Event 15. Divine Contention Conclusion Storm Lord's Hideout Location Overview Travel to the Ship Roc Patrol Tornado Arrival Death Knight's Soul Dreadnaught Features Ceilings Light Unholy Presence Dreadnaught Locations D1. Skeletal Figurehead D2. Upper Deck D3. Hellfire Orb D4. Shrine to Talos D5. Storage Lockers D6. Captain's Cabin D7. Oar Deck D8. Ironhide's Cabin D9. Magazine D10. Crew Quarters D11. Galley D12. Surgery D13. Death Knight's Soul Treasures D14. Stores D15. Prisoner Cell D16. Armory D17. Flooded Hold Rise of the Storm Lord Conclusion Thalivar's Beacon Location Overview Quest Goals Travel to the Tower Arrival Meeting Gallio Elibro Gallio's Hidden Agenda Tower Features Ceilings Light Doors Thalivar's Beacon Locations B1. Tower Exterior B2. Entry Hall B3. Supply Room B4. Kitchen B5. Servant's Quarters B6. Garrison B7. Armory Weapons Locker B8. Guard Room B9. Yurrum's Office B10. Laboratory B11. Gallio's Study B12. Library B13. Planar Beacon Dimensional Cells B14. Ethereal Spire The Ruinstone Into the Ethereal The Ritual Hunting for Star Spawn Conclusion Ending the Adventure App. A: Creatures App. B: Sidekicks Sidekick Cards Donnabella Fiasco Galandro Luna Inverna Nightbreeze Nib Addlespur Pickled Pete Quinn Hightopple Ruby Hammerwhacker Shanjan Kwan Talon Thornwild Sidekick Stat Blocks Proficiencies Sidekick Level Experts Beyond 11th Level Spellcasters Beyond 11th Level Warriors Beyond 11th Level
Baldur's Gate: Descent Into Avernus Baldur's Gate Level 1–13 September 18th, 2019 [+]
About the Adventure Adventure Overview Adventure Background Roleplaying Devils Life in the Nine Hells Ch. 1: A Tale of Two Cities Fall of Elturel Evil in Baldur's Gate Running This Chapter The Basilisk Gate Elfsong Tavern E1. Taproom E2. Lounge E3. Private Dining Room E4. Storage Alcove E5. Storeroom E6. Kitchen E7. Upstairs Dining Room E8. Private Dining Room E9. Fancy Guest Suite E10. Private Dining Room E11. Large Guest Room E12. Plain Guest Rooms E13. Alan's Bedroom Dungeon of the Dead Three D1. Courtyard D2. Baths D3. South Massage Room D4. North Massage Room D5. Welcome to the Dungeon D6. Bloated Corpse D7. Bhaal's Altar D8. Moldy Tapestry D9. The Dead Three Doors D10. Necromites' Room D11. Partially Collapsed Crypt D12. Bane's Altar D13. Morgue D14. Hungry Rat D15. Flooded Room D16. Flooded Crypt D17. Myrkul's Altar D18. Gas Buildup D19. Partially Collapsed Crypt D20. Half-Plundered Crypt D21. Zombie Crypt D22. Torture Chamber D23. Secret Door and Sentry D24. Myrkul's Rest D25. Bane's Rest D26. Bhaal's Rest D27. Echoes of Battle D28. Old Cellar D29. Mortlock Vanthampur D30. Tiamat's Stolen Treasure D31. Torches D32. Stolen Goods D33. Covenant of the Dead Three Low Lantern L1. Main Deck L2. Forecastle L3. Aftcastle L4. Laraelra's Cabin L5. Taproom and Gambling Hall L6. Tavern Lounge L7. Guest Cabin L8. Sleeping Quarters Vanthampur Villa V1. Yard V2. Stable House V3. Foyer V4. Servants' Quarters V5. Kitchen V6. Pantry V7. Stairs Down V8. Parlor V9. Dining Room V10. Gallery V11. Upstairs Hall V12. Balcony V13. Thurstwell's Bedroom V14. Mortlock's Bedroom V15. Amrik's Bedroom V16. Duke's Powder Room V17. Master Bedroom V18. Duke's Study V19. Tower Peak Under the Villa V20. Cellar V21. Wine Cellar V22. Sewer Tunnels V23. Cold Storage V24. Dining Room V25. Kitchen V26. Temple of Zariel V27. Escape Tunnel V28. Secret Shrine V29. Prison V30. Barrier of Iron Bars V31. Vestry V32. Connecting Tunnel V33. Cultists' Quarters V34. Ritual Chamber V35. Thavius Kreeg's Quarters V36. Vanthampur Vault Final Encounters in Baldur's Gate Journey to Candlekeep Candlekeep Getting to Avernus Ch. 2: Elturel Has Fallen Running This Chapter Arrival in Elturel High Hall H1. Hall of Heroes H2. Grand Foyer H3. Central Altar H4. Private Chapels H5. Stairs to Residences H6. Desecrated Altar of Torm H7. Pipe Organ H8. Defenses H9. Balcony H10. Recessed Mausoleums H11. Vaults H12. Temple of the Highest H13. Hall of Scholars H14. Chamber of Torm's Council H15. Unknown Hero H16. Main Crypts H17. Escape Tunnel Grand Cemetery G1. Walk of Bravery G2. Chapel of Light G3. Chapel of Mourning G4. Vestment Chamber G5. Gideon's Quarters G6. Undead Pit G7. Workshop G8. Ossuary of the Faithful G9. Main Ossuary G10. Meditation Chamber G11. Vault of Honor G12. Vault of Ascendance Escaping the Siege Ch. 3: Avernus Running This Chapter What Is Avernus? Features of Avernus Using the Poster Map Fort Knucklebone Raggadragga Attacks! Warlords of the Avernian Wastelands Quest for the Sword Haruman's Hill Hellwasp Nest N1. Entry Level N2. Drone Cells N3. Hellwasp Larvae N4. Larder Ch. 3: Avernus - Path of Demons Spawning Trees Tower of Urm Obelisk Mirror of Mephistar Pit of Shummrath Crypt of the Hellriders C1. Sealed Gates C2. Funerary Chambers C3. Knights' Caskets C4. Warlocks' Tomb C5. Memorial Steles C6. Ritual Rooms C7. Olanthius's Retreat Arches of Ulloch Kostchtchie's Maw Ch. 3: Avernus - Path of Devils Demon Zapper Bone Brambles B1. Entrances B2. Dead Ends B3. Red Ruth's Lair Uldrak's Grave Arkhan's Tower Monument to Tiamat Bel's Forge F1. Descent to the Forge F2. Fire Giant Blacksmiths F3. Weapons Rack F4. Pool of Magma Sibriex Wrecked Flying Fortress W1. Bridge W2. Alarm Console W3. Damaged Machinery W4. Records Room W5. Adamantine Rods W6. Black Bell W7. Stirge Nest W8. Signal Desks Ch. 3: Avernus - Other Locations Stygian Dock Styx Watchtowers T1. Ground Floor T2. Second Floor T3. Roof Sundered Chains The Wandering Emporium Zariel's Flying Fortress Roaming Encounter: Smiler the Defiler Ch. 4: Sword of Zariel Approaching the Citadel The Scab S1. Oozing Entrance S2. Angelic Window S3. Drowned Hag S4. Bloody Downpour S5. Food Fight S6. Torture Chamber S7. Trantolox's Larder S8. Hag's Lair S9. Digging Demons S10. Crokek'toeck's Prison S11. Statue of Yeenoghu S12. Trantolox's Chamber S13. Cackling Gnolls S14. Entrance to the Bleeding Citadel Entering the Citadel Idyllglen I1. Idyll Road I2. Statue of Zariel I3. Temple of Lathander Claiming the Sword Ch. 5: Escape from Avernus Who Should Rule Avernus? Will Elturel Be Saved? Endgame in Elturel Baldur's Gate Gazetteer History of Baldur's Gate Baldur's Gate Today Government Citizenry Economy and Trade Religion Dangers in Baldur's Gate City Landmarks Upper City Lower City Outer City Beyond Baldur's Gate Baldur's Gate Character Backgrounds Dark Secrets App. A: Diabolical Deals App. B: Infernal War Machines Stat Blocks Rules Fiendish Variations Chases on Avernus App. C: Magic Items App. D: Creatures App. E: Infernal Rapture Menu App. F: Story Concept Art App. G: Infernal Script
Infernal Machine Rebuild Extra Life Level 5–10 November 12th, 2019 [+]
Introduction Background Adventure Summary Running the Adventure Adventure Hooks Ch. 1: The Unicorn and the Hags Background Who Dwells Here? The Three Mothers Banrion the Unicorn The Fey Woods Aftermath Ch. 2: An Invitation Extended Background The Two Agents Expedition Options Manipulating Time Ch. 3: Construction of Horrors Background Who Dwells Here? Missing Components Mechanical Guide Exploring the Tomb 1. Office of the Artificer 2. Umber Hulk Pen 3. Entrance to the Tomb 4. Side Entrance 5. Control Room 6. Captive Balor 7. Forsaken Prison 8. Sculptors' Workroom 9. Artisans' Chambers Exploring the Tomb (areas 10-18) 10. Great Hall of Spheres 11. Escape Room 12. False Doors 13. Chamber of Three Chests 14. Chapel of Evil 15. Secret Door 16. Rift to the Lower Planes 17. Flooding Pit 18. Guardian Door 18a. Gemsmith's Workshop Ch. 4: Temple of Moloch Background Who Dwells Here? Missing Components Mechanical Guide Exploring the Temple 1. Entry Chamber 2. Water Room 3. Empty Ceremonial Chamber 4. Guardroom 5. Watch Room 6. Barracks 7. Storage Area 8. Office of the Torturer Exploring the Temple (areas 9-16) 9. Torture Chamber 10. Prison Cells 11. Office of the Warden 12. Owl Laboratory 13. Bear Laboratory 14. Main Laboratory (North) 15. Thessalar's Laboratory 16. Main Laboratory (South) Exploring the Temple (areas 17-24) 17. Midden 18. Disposal Pit 19. Sitting Room 20. Thessalar's Bedroom 21. Elite Guard Barracks 22. Alchemical Lab 23. Body Tanks 24. Halls of Statues Exploring the Temple (areas 25-32) 25. Main Temple 26. Workshop 27. Workshop and Storage 28. Private Chapel 29. Secret Equipment Room 30. Hidden Stairs 31. Gemsmith's Cell 32. Guardroom Exploring the Temple (areas 33-39) 33. Sculptors' Dormitory 34. Guardroom 35. Office of the Demogorgon 36. Office of Hebediah's Steward 37. Office of Emmanuel's Steward 38. Treasure Vault 39. Stairs to Underground Lake Ch. 5: Final Showdown Special Delivery Completing the Machine Concluding the Adventure App. A: Further Options Chapter 1: The Unicorn and the Hags Chapter 2: An Invitation Extended Chapter 3: Construction of Horrors Chapter 4: Temple of Moloch Chapter 5: Final Showdown Additional Locations Additional NPCs App. B: NPCs and Monsters App. C: New Magic and Special Items Poisons Magic Items App. D: Player Handouts Walk-Through Map Piece of the Infernal Machine of Lum the Mad
Icewind Dale: Rime of the Frostmaiden Icewind Dale Level 1–12 September 15th, 2020 [+]
Welcome to the Far North About This Book Adventure Summary Running the Adventure Adventure Flowchart Character Creation Ch. 1: Ten-Towns Running This Chapter Ten-Towns Overview Cold Open Starting Quest: Cold-Hearted Killer Starting Quest: Nature Spirits Bremen Bremen in a Nutshell Overland Travel Locations in Bremen Lake Monster Bryn Shander Bryn Shander in a Nutshell Overland Travel Locations in Bryn Shander Foaming Mugs Caer-Dineval Caer-Dineval in a Nutshell Overland Travel Locations in Caer-Dineval Black Swords C1. Main Gate C2. Snowy Courtyard C3. Kennel and Sled Storage C4. Guard Towers C5. Armory C6. Gatehouse C7. Great Hall C8. Speaker's Den C9. Speaker's Office C10. Servants' Quarters C11. Kitchen C12. Kadroth's Bedchamber C13. Soothsayer's Room C14. Speaker's Bedchamber C15. Old Library C16. Under the Castle C17. Cold Storage C18. West Cistern C19. Storage C20. Shrine to Levistus C21. Avarice's Quarters C22. Iron Lever C23. East Cistern C24. Prisoners Caer-Konig Caer-Konig in a Nutshell Overland Travel Locations in Caer-Konig The Unseen O1. Bunker O2. Main Keep O3. Overlook O4. Armory O5. Chokepoint O6. Commander's Quarters O7. Spore Servants O8. Duergar Quarters Dougan's Hole Dougan's Hole in a Nutshell Overland Travel Location in Dougan's Hole Holed Up L1. Exterior L2. Flensing Chamber L3. Caged Townsfolk L4. Entrance Corridor L5. Garagai's Icy Tomb L6. War Room L7. Garagai's Bedroll L8. Whale Oil Storage Easthaven Easthaven in a Nutshell Overland Travel Locations in Easthaven Toil and Trouble U1. Cave Mouths U2. Dire Wolf Den U3. Cave Drawings U4. Moaning Cavern U5. Icy Bridge U6. Old Camp U7. Waterfall U8. Sacred Spring U9. Ossuary U10. Cauldron of Plenty Town Hall Capers T1. Reception Hall T2. Administrative Office T3. Speaker's Office T4. Coat Closet T5. Privy T6. Chardalyn Figurehead T7. Chair Storage T8. Records Room T9. Event Venue T10. Small Claims Court T11. Fishing Permits T12. Employee Breakroom T13. Supply Closet T14. Town Library T15. Office and Storage Space T16. Stairs to the Dungeon T17. Jailers' Room T18. Jail T19. Interrogation Room Good Mead Good Mead in a Nutshell Overland Travel Locations in Good Mead The Mead Must Flow V1. Three Entrances V2. Main Entrance V3. Firelit Cave V4. Refuse Pit V5. Stolen Mead Casks V6. Frozen Stream V7. Cave Bear's Lair V8. Burial Niches V9. Duhg Is Here V10. Ancient Tomb Lonelywood Lonelywood in a Nutshell Overland Travel Locations in Lonelywood The White Moose E1. Elf Statues E2. Barrow Entrance E3. Marble Gazebo E4. Sarcophagus and Crystal Pillars E5. Moon Dial E6. Barrow E7. Mirror of the Full Moon E8. First Tomb of the Half-Moon E9. Second Tomb of the Half-Moon Targos Targos in a Nutshell Overland Travel Locations in Targos Mountain Climb F1. Chasm F2. Trophies F3. Yeti Den Termalaine Termalaine in a Nutshell Overland Travel Locations in Termalaine A Beautiful Mine M1. Tool Room M2. Gem Deposits M3. River Cavern M4. Processing Room M5. Underdark Shaft, Level 1 M6. Bucket Lift M7. Bucket Lift Landing M8. Grell Lair M9. Hungry Kobolds M10. Underdark Shaft, Level 3 M11. Kobold Tunnels M12. Fossilized Skull and Psi Crystal M13. Geode Workface Ch. 2: Icewind Dale Running This Chapter Wilderness Encounters Places of Interest Angajuk's Bell A1. Frozen Pier A2. Stone Cabin A3. Bell A4. Hole in the Ice Black Cabin B1. Outhouse B2. Wooden Walkway B3. Workshop B4. Main Room B5. Sweetberry Summer Wine B6. Laboratory B7. Abandoned Bedroom B8. Macreadus's Bedroom Cackling Chasm Z1. Cave Mouth Z2. Feasting Cave Z3. Shrine to Yeenoghu Z4. Frozen Rift Z5. Chyzka's Cave Z6. Sleeping Cave Z7. Storeroom Z8. Caged Berserker Cave of the Berserkers Q1. Icy Path Q2. Bear's Head Q3. Eggshells in Cells Q4. Waste Chute Q5. Frostmaiden's Fire Q6. Slaughterhouse Q7. Meat Storage Q8. Living Quarters Dark Duchess D1. Main Deck D2. Forecastle D3. Aft Castle D4. Surgeon's Cabin D5. First Mate's Cabin D6. Chart Room D7. Storage D8. Captain's Cabin D9. Hold D10. Galley D11. Rum Storage D12. Water Storage Id Ascendant N1. Forward Deck N2. Cargo Hold N3. Cryogenic Stasis Pods N4. Battle Deck N5. Maintenance N6. Propulsion Room N7. Bridge N8. Observation Deck N9. Captains' Quarters Jarlmoot J1. Ring of Thrones J2. Hall of Braziers J3. Curved Tunnel J4. Turn the Gold Key? J5. Chamber of Chests Karkolohk K1. Watchtowers K2. Main Gate K3. Courtyard K4. Archer Platforms K5. Main Battle Platform K6. Healers' Huts K7. Walk of Doom K8. Goblin Huts K9. Main Keep Foyer K10. Guard Barracks K11. Dining Room K12. Chief's Quarters K13. Treasury Lost Spire of Netheril P1. Upside-Down Entrance P2. Upside-Down Corridor P3. Upside-Down Library P4. Upside-Down Workshop P5. Upside-Down Potion Storage P6. Upside-Down Laboratory P7. Upside-Down Apprentices' Study P8. Upside-Down Reading Room P9. Collapsed Staircase P10. Rubble-filled Spiral Stairway P11. Upside-Down Laboratory P12. Snow and Shadow P13. Upside-Down Shrine P14. Upside-Down Refectory P15. Upside-Down Bedchamber P16. Upside-Down Rune Chamber Reghed Tribe Camp Revel's End R1. Pier R2. Elevator R3. Guard Rooms R4. Hospital R5. Stables R6. Mess Hall R7. Councilors' Quarters R8. Kitchen and Side Rooms R9. Guard Towers R10. Armory R11. Courtyards R12. Meeting Room R13. Storeroom R14. Privy R15. Hexagon R16. Panopticon R17. Cells R18. Surveillance Hub R19. Guard Barracks R20. Hall of Absolution R21. Warden's Quarters R22. Warden's Office R23. Tower Roof Skytower Shelter S1. Stone Causeway S2. Barricade and Chieftain S3. Overlook S4. Chieftain's Cave S5. Shrine of Mind and Spirit S6. Griffons' Cave S7. Shrine of Strength and Honor S8. Passage of Carvings S9. Feasting Cave S10. Communal Cave Wyrmdoom Crag W1. Approach W2. Goat-Ball Court W3. Weaponsmith W4. The Crawl W5. Main Hall W6. Private Caves W7. Feasting Cave Ch. 3: Sunblight Running This Chapter Finding the Fortress Xardorok's Fortress X1. Entrance X2. Vestibule X3. Upper Barracks X4. Xardorok's War Room X5. Xardorok's Quarters X6. Guard Post X7. Office of the Captain of the Guard X8. Private Dining Hall X9. Portcullis X10. Durth's Quarters X11. Nildar's Quarters X12. Training Room X13. Western Gear Room X14. Workshop X15. Eastern Gear Room X16. Northwest Cavern X17. Duergar Mines X18. Guarded Corridor X19. Chardalyn Throne X20. Quaggoth Den X21. Treacherous Guards X22. Western Elevator X23. Outer Gate X24. Forge X25. Assembly Platform X26. Vertical Shaft X27. Giant Lizard Pens X28. Dungeon X29. Deep Duerra's Temple X30. Eastern Elevator X31. Devil in Disguise X32. Trapped Hall X33. Lower Barracks X34. Torture Chamber X35. Guest Quarters X36. Duergar Hammerers X37. Treasure Vault Fortress Fallout Ch. 4: Destruction's Light Running This Chapter Return to Ten-Towns Dragon Scourge Showdown! Vellynne's Quest Ch. 5: Auril's Abode Running This Chapter Sea of Moving Ice Island of Solstice I1. Ruined Dock I2. Shipwrecks I3. Nass Lantomir's Ghost I4. Ice Statues I5. Yeti Caves I6. Garden of Death Grimskalle G1. Entrance G2. Guard Room G3. Frost Giant Warden G4. Ruined Kitchen G5. Feast Hall G6. Perched Mephits G7. Throne Room G8. Queen's Bedchamber G9. Crowned Rooftop G10. Ice Rink G11. Tomb Entrance G12. Skeletal Guards G13. Vassavicken's Tomb G14. Vassavicken's Axe G15. Tests of the Frostmaiden G16. Test of Cruelty G17. Test of Endurance G18. Test of Isolation G19. Test of Preservation G20. Entrance to the Vault G21. Hall of the Four Winds G22. Chamber of the Codicil G23. Auril's Blessing Wrapping Up Ch. 6: Caves of Hunger Running This Chapter Race to the Glacier Opening the Way Into the Caves of Hunger H1. Into the Glacier H2. Crashed Skycoach H3. Flameskulls H4. Kobold Vampire Spawn H5. Icicle Drop H6. Ruined Tower H7. Rubble-Strewn Cave H8. Arcane Eye Activator H9. Golem Head H10. Toppled Spire H11. Den of Shadows H12. Curse of Hunger H13. Icicle-Filled Cave H14. Ice Sculptures H15. Drakareth's Doom H16. Ice Cave H17. Den of the Vampire Spawn H18. Snow Golems H19. Den of Death H20. Ice Crypt H21. Frozen Frost Giant H22. Borehole H23. Remorhaz Nest H24. Remorhaz Mother H25. Empty Side Caves H26. Egg-Shaped Cave H27. West Observation Platform H28. Drow Outpost H29. East Observation Platform H30. Vlagomir's Spark H31. Thing in the Ice H32. Mirrored Cavern H33. Watcher in the Walls H34. City Debris H35. Mysterious Cube H36. Frozen Grove H37. Weird Insights H38. Ice Caves H39. Passage to Ythryn Wrapping Up Ch. 7: Doom of Ythryn Running This Chapter Necropolis of Ythryn Necropolis of Ythryn Locations Y1. Ice Causeway Y2. Wizard Spires Y3. Chain Lightning Stadium Y4. Tower of Abjuration Y5. Prison Y6. Spire Entrance Y7. Tower of Conjuration Y8. House of the Arcane Y9. Library Y10. Arboretum Y11. Tower of Divination Y12. Wellspring of Answers Y13. Bazaar of the Bizarre Y14. Hall of Silk Y15. Observatory Y16. Menagerie Y17. Theater Y18. Tower of Necromancy Y20. Tower of Evocation Y21. Obelisk Y22. Tower of Illusion Y23. Ythryn Mythallar Y24. Tower of Enchantment Y25. Hall of Weightless Wonder Y26. Tower of Transmutation Y27. Music Hall Y28. Skydock Spire Y29. Museum Dealing with the Arcane Brotherhood Auril's Wrath Summoning the Tarrasque Epilogue What Secrets Remain Summer Is Coming Winter Everlasting Year of Chilled Marrow App. A: Icewind Dale Trinkets App. B: Character Secrets Alagondar Scion Doppelganger Drizzt Fan Elusive Paramour Escaped Prisoner Littlest Yeti Midwinter Child Old Flame Orc Stone Owlbear Whisperer Pirate Cannibal Reghed Heir Reincarnation Ring Hunter Runaway Author Slaad Host Spy App. C: Creatures App. D: Magic Magic Items Books Wizard Spells App. E: Rime of the Frostmaiden Maps
Candlekeep Mysteries Candlekeep Mysteries Level 1–16 March 16th, 2021 [+]
A Book of Books Using the Adventures Candlekeep Entering Candlekeep Defenses and Decorum Sages and Master Sages The Avowed Candlekeep Locations The Joy of Extradimensional Spaces Finding the Book Opening the Portal Fistandia's Mansion M1. Foyer and Hallway M2. Patio M3. Library M4. Exercise Room M5. Study M6. Kitchen M7. Pantry M8. Dining Room M9. Arboretum M10. Stairs M11. Laboratory M12. Planetarium M13. The Chained Library M14. Trophy Room M15. Bedroom M16. Balcony M17. Alchemical Laboratory M18. Summoning Room M19. Preserved Menagerie Conclusion Mazfroth's Mighty Digressions Finding the Book What's Going On? Monstrous Books Journey to Baldur's Gate The Wide Blackgate Amberdune Hideout A1. Common Room A2. Kitchen A3. Corridor Dormitory A4. Korvala's Office A5. Storage Room A6. Hidden Vault Conclusion Book of the Raven Finding the Book Map of Mystery Chalet Brantifax C1. Storage Cellar C2. Servants' Quarters C3. Haunted Well C4. Cloakroom C5. Den C6. Dining Room C7. Kitchen C8. Parlor C9. Graveyard C10. Guest Room C11. Guest Room C12. Study C13. Master Bedroom C14. Baron's Loft C15. Attic Nursery C16. Servants' Attic C17. Storage Attic Shadow Crossing Wereraven A Deep and Creeping Darkness Finding the Book Maerin Vermeillon V1. The Wand and Hammer V2. Stonemason's Workshop V3. Mayor's House V4. Tree V5. Graveyard V6. Merchant's Cart H1. Entryway H2. Assembly Room H3. Meeting Room H4. Dining Room H5. Parlor H6. Upstairs Landing H7. Daughter's Bedroom H8. Master Bedroom H9. Library H10. Guest Bedroom H11. Son's Bedroom M1. Main Tunnel M2. Southern Wing M3. Northern Wing M4. Cave-In M5. Entrance to the Meenlock Lair M6. Chamber of Weeping M7. Mossy Maze M8. Pools M9. Transformation Chamber Fate of Vermeillon Meenlock Shemshime's Bedtime Rhyme Adventure Overview Player Handout: Shemshime's Rhyme Finding the Book Cellar Inhabitants Starting the Adventure Events The Firefly Cellar F1. The Stacks, Balcony F2. The Stacks F3. Scriptorium F4. Firefly Room F5. Bindery F6. The Worm Tunnel F7. Kitchen F8. Avowed Quarters F9. Gailby's Room F10. Ebder's Room F11. Crinkle's Room F12. Avowed Quarters F13. K'Tulah's Room F14. Varnyr's Room The Price of Beauty Beginning the Adventure Temple of the Restful Lily T1. Lobby T2. Changing Rooms T3. Lounge T4. Garden T5. Bath and Hot Spring T6. Kitchen T7. Treatment Rooms T8. Storage T9. Guest Rooms T10. Ilmar's Room T11. Abandoned Shrine T12. Sacred Pool T13. Tower Foyer T14. Saeth's Room T15. Tower Studio T16. Tower Kitchen T17. Victims' Quarters T18. Hags' Lair Conclusion Book of Cylinders Beginning the Adventure Northward Ho! Helping the Grippli T1. Courtyard T2. Upper Court Aftermath Grippli Sarah of Yellowcrest Manor Beginning the Adventure Grieving Ghost Secrets in Waterdeep Greenfast G1. Mayor's House G2. The Bulging Cauldron G3. Lord Viallis's House G4. Faerl's House G5. Barn Temple of the Burnt Tongue Cult B1. Antechamber B2. Arcane Study B3. Dungeon Access B4. Office B5. Symbol Workshop B6. Study B7. Dark Chapel B8. Secret Vault B9. Secret Library B10. Ossuary B11. Cells B12. Acolytes' Training Room B13. Sacrificial Remains Conclusion Lore of Lurue Finding The Book Lore Comes to Life Into the Wood H1. Dry Well H2. Hag Shack H3. Hag's Menagerie Peril at the Pool Conclusion Kandlekeep Dekonstruktion Beginning the Adventure Earthquake! The Barn Door B1. Library B2. Main Room B3. Stonky's Study B4. Observatory Under the Barn Door U1. Descending Staircase U2. Rocket Boosters U3. Unlit Hallway U4. Forge U5. Stonky's Missing Ring U6. Workshop U7. Stonky's Command Center Conclusion New Monsters Zikran's Zephyrean Tome Finding the Book Gazre-Azam's Predicament Zikran's Laboratory L1. Coral Spire L2. Flooded Cave L3. Tidal Chamber L4. Zikran's Quarters L5. Laboratory and Lair The Cloud Peaks Cloud Giants' Keep C1. Front Yard C2. Entrance Hall C3. Armory C4. Mess Hall C5. Kitchen C6. Second Floor Bedroom C7. Zikran's Basement Workshop Conclusion The Curious Tale of Wisteria Vale Finding the Book The Cure Adventure Summary Into the Demiplane Wisteria Vale W1. Vyridian Forest W2. Farms W3. Blossom's Rest W4. Silks and Soles W5. Marketplace W6. Manor Exploring the Manor M1. Lounge M2. Kitchen M3. Dining Room M4. Storage M5. Backstage M6. Ballroom M7. Library M8. Master Bedroom M9. Guest Bedroom M10. Guest Bathroom Finding Quill Quill's Party Aftermath The Book of Inner Alchemy Finding the Book Order of the Immortal Lotus Into the Cloakwood Temple of the Immortal Lotus L1. Stele Forest L2. Living Quarters L3. Hall of Knowledge L4. Training Grounds L5. Jagged Sanctum Aftermath The Canopic Being Beginning the Adventure Player Handout: Xemru's Note Mission to Tashluta Valin's Tomb T1. Portal T2. Alessia's Quarters T3. Mirrors of Fortune T4. Testing Chamber T5. Scrying Pool T6. False Tomb T7. Meditation Room T8. Antechamber T9. Observatory of Fate T10. Treasure Room T11. Observatory of History Conclusion The Scrivener's Tale Beginning the Adventure The Scrivener's Mark A Mysterious Dream A Troubled Journey Baldur's Gate Haven of the Red Quill H1. Deep Stairwell H2. Collapsing Room H3. Central Chamber H4. Reading Room H5. Dragon Fresco H6. Bunkroom H7. Deep Spring H8. Great Library Conclusion Nintra Siotta, Princess of the Shadow Glass Alkazaar's Appendix Adventure Overview Finding the Books Adventure Background Arriving in Anauroch Travel in Anauroch Arrival at Haruun H1. Cave Entrance H2. Worm Rubble H3. Hall of Rainbows Travel to the Necropolis Necropolis of Azumar V1. Mastaba V2. Mausoleum V3. Dracolich's Antechamber V4. Hall of Records V5. Vault What Happens Next? Chwinga Xanthoria Beginning the Adventure The Lykortha Expanse L1. Entrance L2. Alchemist's Alcove L3. Cavern of Souls L4. Moldy Bedroom L5. Faerie Ring L6. Flooded Cavern L7. Kitchen L8. Meditation Cavern L9. Cove of Experimentation L10. Charnel Pit L11. Xanthoria's Grove of Horrors Xanthoria's Defeat Lichen Lich

Dice Roller